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Old 08-12-17, 13:37   #21
FantaseaII
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Quote:
Originally Posted by Ruu11 View Post
Ok calm down I just think that is not a good idea turning your project into two different editors. I know someone that almost f*ck his level for making this so
I'm fine lmao also yeah diagonal stairs can be really interesting in your project NGLE support is coming soon in TombEditor i trust in the team it will be way much more better than NGLE
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Old 08-12-17, 20:14   #22
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^ omg I almost forgot that you were here

Let's see, the diagonal stairs with TombEditor could be definitely interesting, but it's a NO for now... I started the castle with NGLE and it will be finished with NGLE

Maybe with an "update" and when TombEditor is being a really full work software (not only a beta thing) I will add some new features, but as I said: No for now
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Old 18-01-18, 17:06   #23
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Sorry for double post; I would like to say that I'm still alive working on the Castle Kriegler.
The main idea for the level (like what we have to do in the castle) is already done

Here's some random objects and stuff I made for the game:








I really want to show you everything, but it will be a secret till the castle is finished... (2019?! )

Last edited by Ruu11; 01-04-19 at 14:28.
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Old 19-01-18, 15:40   #24
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Promising screenshots!
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Old 01-03-18, 22:55   #25
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Thanks Alex!

New Screenshot:

[OLD SCREEN]

Last edited by Ruu11; 01-04-19 at 14:30.
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Old 01-03-18, 22:56   #26
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Great!
I also like the camera angle here.
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Old 02-03-18, 10:44   #27
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Cool screenshot, I also really like that camera angle. It highlights the lighting and gives an interesting and mysterious atmosphere. ^.^
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Old 02-03-18, 14:15   #28
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Looks great! Very atmospheric! I can recognize that stairs from early AOD concept art that was in Special Features in Chronicles!
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Old 02-03-18, 15:46   #29
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Beautiful new screenshot!
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Old 03-03-18, 10:16   #30
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thank you guys so much
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