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Old 29-05-19, 11:01   #1
sandrOpolis
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Default extracting walk animation vom TRA

Hello there
Is there a way to extract tomb raider anniversary walk and jump animation to a fbx or similar file?
The goal is to import the animations to unreal engine 4.
There must be a way to do this because there is a fanmade project doing the same process. But.... how?? Any ideas?

I tried with 3d ripper DX. That captures me one frame but i need a whole animation for working with cinema4d and ue4

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Old 29-05-19, 11:11   #2
A_De
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You can try to use the ninjaripper, probably it can work for you. I would try to use some free mocap fbx instead of ripping though.

Bad news for those who loves to encrypt levels: ninjaripper works even with games based on dx6
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Old 29-05-19, 11:47   #3
Dustie
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Originally Posted by A_De View Post
You can try to use the ninjaripper, probably it can work for you. I would try to use some free mocap fbx instead of ripping though.

Bad news for those who loves to encrypt levels: ninjaripper works even with games based on dx6
Really? Is it effective? I don't think I heard of it before... and I do have some games I always wanted to source from...
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Old 29-05-19, 11:52   #4
sandrOpolis
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ok that looks interesting but a bit complicated with the file formats =D
tried with 3d ripper dx and captured a single frame... but no animation. as i told, it must be possible somehow to do this very proper as the video here https://www.youtube.com/watch?v=NyjoLpJVtpk proves...
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Old 29-05-19, 12:40   #5
Laras Dream
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Originally Posted by sandrOpolis View Post
ok that looks interesting but a bit complicated with the file formats =D
tried with 3d ripper dx and captured a single frame... but no animation. as i told, it must be possible somehow to do this very proper as the video here https://www.youtube.com/watch?v=NyjoLpJVtpk proves...
Nicobass recorded videos of the animations and replicated them frame by frame on his own model, if I remember correctly.
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Old 29-05-19, 13:13   #6
sandrOpolis
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Nicobass recorded videos of the animations and replicated them frame by frame on his own model, if I remember correctly.
ok that seems a lot of work then ....
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Old 04-06-19, 17:29   #7
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Originally Posted by Laras Dream View Post
Nicobass recorded videos of the animations and replicated them frame by frame on his own model, if I remember correctly.
Yep exactly ! he had to produce like 200+ anims...
i did that for my owns as well VERY time consuming x)
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