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Old 19-02-24, 19:01   #541
Kirishima
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Originally Posted by Heartache View Post
its because the crystal on the right is not a texture but a real time reflection effect.
It's not reflection, it's more like a projector affect. Arsunt made a video explaining it a long time ago.



On a side note, it looks like the devs might be implementing 60fps soon from seeing the various different branches currently being worked on.

Last edited by Kirishima; 20-02-24 at 05:57.
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Old 19-02-24, 20:20   #542
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Originally Posted by ambience8 View Post
Incredible work, this is surely the definitive version of the OG.

Quick question, what does the FBO filter in the menu do ?
The normal "Window size" render mode renders at your desktop resolution and then scales to the chose resolution (basically). The Framebuffer render mode actually will render the game in your chosen resolution. So it's a more accurate rendering if you choose a resolution different from your desktop and will also help performance on super old systems. It's more in line with how other games behave and how you'd expect it to behave. The "Window size" rendering is the default since TR1X started as decompiled TombATI and that's how the renderer behaves in that.
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Old 20-02-24, 10:40   #543
Egeon
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Hello, is there a way to stop the creation of TR1X.log every time I run the game?
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Old 21-02-24, 22:45   #544
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Hello, is there a way to stop the creation of TR1X.log every time I run the game?
Uh I don’t think so. Is there an issue with it? It’s generated in case people have an issue so they can provide it to help fix a bug.
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Old 22-02-24, 12:07   #545
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Uh I don’t think so. Is there an issue with it? It’s generated in case people have an issue so they can provide it to help fix a bug.
No issue at all. The game works fine and it's really great. I asked that question just out of curiosity.
A rude solution to stop the log actually exists: setting read-only attributes to the file. But it's not important.
Many many thanks to the developers! It's fantastic to play TR1 with this tool!
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Old 24-02-24, 11:17   #546
Sho
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Hey everyone, over the last few days I've been porting TR1X to macOS and Apple Silicon/arm64.

Click image for larger version

Name:	tr1x_on_mac.png
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Starting to work pretty well :-)

I could use some testers for this, especially also for x86 Mac owners a bit later on as I only have a M1 Max myself. Feel free to speak up if this means you.

Last edited by Sho; 24-02-24 at 11:23.
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