24-01-20, 13:45 | #31 |
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Joined: Apr 2012
Posts: 5,311
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I think the problem is the lack of enemy variation.
They could have easily added caimans and other critters... Maybe even snakes when she's climbing the walls.. Heck even the small blue frogs stay in place for you to kill. |
24-01-20, 13:54 | #32 |
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Joined: Jun 2008
Posts: 4,475
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I never cared much for combat in TR (Shanty Town is an abomination that always makes me want to quit TR2013), so I was fine with EM drastically reducing enemy encounters in Shadow. My only issue is that they didn't rebalance the skill tree to reflect this change.
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24-01-20, 14:03 | #33 | |
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Joined: Aug 2019
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Quote:
_______________ That’s really not what we wanted for Shadow. Hopefully, it’ll never return to Tomb Raider... |
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24-01-20, 18:07 | #34 |
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Joined: May 2007
Posts: 5,769
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I must be the only one who has no problems with Shanty Town. It would be weird for it to be deserted so I don't know. I thought it was pretty fun. It's been a year or so since I played TR2013 so I might change my mind in the future but still. I also liked exploring the whole thing when I'm done with those bastards. I like the hub. But I also like Paititi so I'm clearly a minority here.
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24-01-20, 18:12 | #35 |
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Joined: Jan 2016
Posts: 22,971
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The problem with Shanty town is that it is ugly as sin and it's not a joy to get through all that combat nor is it a joy to look at and run around for useless collectibles.
Last edited by charmedangelin; 24-01-20 at 18:21. |
24-01-20, 19:02 | #36 | |
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Joined: Nov 2019
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24-01-20, 19:56 | #37 | |
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Joined: Jan 2008
Posts: 6,901
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But as a hub I agree, it was quite well designed (and so was Paititi, so I'm with you here ), and aside of combat, is actually well used, with big hub with actual story sequences happening on it that require exploration - what both RotTR and SotTR were unfortunately missing). |
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24-01-20, 20:21 | #38 | |
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Joined: Feb 2018
Posts: 4,776
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Quote:
Then whenever I reach it I just groan due to the impending boredom. |
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25-01-20, 21:00 | #39 |
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Joined: May 2014
Posts: 7,420
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I used Lara’s bow the entire game on enemies. Unless if it was needed for me to use her other weapons, and I used them on Dominguez. I agree with the lack of enemies in Shadow, the DLC sort of made up for it. I thought they would patch more enemies in, but they never did.
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26-01-20, 05:09 | #40 |
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Joined: Jan 2017
Posts: 1,155
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I really don't like Shanty town. It's feels totally out of place narrative-wise the way vulnerable Lara is suddenly slaughtering everyone. I also feel it's monotonous with wave-style combat and cutscene intros that remove any suspense. The worst section of TR2013 and not really a direction I want to see them return to.
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