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Old 16-01-22, 17:02   #11
disapearing-boy
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Quote:
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Am I the only one seeing a TR3 Area51 texture on top of this ledge, or am I completely imagining stuff here ? xDD It really struck me when I saw it for the first time ^^
It looks like this texture that shipped with 3DS MAX back in the day. While it certainly appears in TR3 (and I think TR5) it's something that any gaming studio had access to.



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Old 16-01-22, 18:07   #12
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Like one in Quake 3:
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Old 16-01-22, 19:19   #13
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Like one in Quake 3:
^^ I never played any Quake games but it's interesting to see all the places where these textures showed up.
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Old 16-01-22, 19:34   #14
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It looks like this texture that shipped with 3DS MAX back in the day. While it certainly appears in TR3 (and I think TR5) it's something that any gaming studio had access to.

Aah okay, oh I thought it was TR-only haha, thanks ^^
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Old 16-01-22, 19:58   #15
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By the way guys, since you're talking about stock textures as well, do you maybe know where Core got their TR1 Peru rock textures from? I know those were found in the past, but the only thread that mentions them doesn't actually have them.
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Old 16-01-22, 21:46   #16
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By the way guys, since you're talking about stock textures as well, do you maybe know where Core got their TR1 Peru rock textures from? I know those were found in the past, but the only thread that mentions them doesn't actually have them.
Isn't there a Glidos texture packet that actually recreated the Peru rock-with-snow textures perfectly? I know most of the Glidos packs suck beyond measure (personal opinion) in recreating the feel of the original - but I do believe there is one that recreated the textures 1-to-1 in High Res?
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Old 16-01-22, 23:06   #17
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@Caseum - I can't remember the original source but I have it saved on my computer.



@snake - I don't think any of the glidos textures were 1:1 - they were all quite different.
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Old 16-01-22, 23:12   #18
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@snake - I don't think any of the glidos textures were 1:1 - they were all quite different.
Yes you are right. That's why I dislike all the Glidos packs. Plus I think such high res textures in the blocky world of TR1 just look awful when you see them tiled back to back like that.

But the one I'm thinking of is by Matt Hill. He only did Caves and Vilcabamba and nothing else. But it might be a useful source considering what Caesum is working on. If you look at some of the rock textures, they seem to be accurate re-creations, even with the correct patches of snow added.

https://www.tombraiderxtra.com/artis...tist=Matt_Hill

Two different sides of the same room, but the textures taken by themselves still look like pretty close 1-to-1 recreations.



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Old 16-01-22, 23:36   #19
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It looks like he just put more effort into matching the original textures, but the fine coloring and details make it clear it's different source pictures.
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Old 17-01-22, 06:36   #20
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Alot of Game Devs got textures from Marlin Studios so you see alot of them in video games.
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