10-03-18, 17:27 | #1 |
Member
Joined: Jan 2016
Posts: 13
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Source code been found?
Hi Guys,
I follow Realtech VR on twitter and they've mentioned in a tweet that they have got the source code for tomb raider 3 and they're just waiting for confirmation that they can port it onto IOS |
10-03-18, 17:42 | #2 |
Golden
Joined: May 2005
Posts: 7,096
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How recent is that post? I remember something similar being a April's fool joke.
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10-03-18, 17:50 | #3 |
Member
Joined: Oct 2011
Posts: 2,089
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10-03-18, 18:00 | #4 |
Inactive
Joined: Dec 2006
Posts: 31,967
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Yes and we were discussing it here too: http://www.tombraiderforums.com/show...217643&page=30 (starting at post #298).
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11-03-18, 11:24 | #5 |
Member
Joined: Aug 2010
Posts: 1,810
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Seems that source code was floating around for few weeks now, I was just away from community for some time, returned only recently and found that all the hell broke loose.
Then, tried to google for some news, and found THIS: https://www.reddit.com/r/GamingLeaks...rce_code_leak/ I don't want to give direct link to Github repository with source code for obvious reasons, but you can find it right in that post It's all there. Whole source code for both TR2 and TR3. So... Ladies and gentlemen... WE FINALLY HAVE TR2 AND TR3 SOURCE CODE IN PUBLIC ACCESS |
11-03-18, 11:44 | #6 |
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Joined: Aug 2008
Posts: 12,070
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Oh wow, does it mean we can finally get some proper treatment for TR3 engine, like better support on modern OS, DirectX 12 or OpenGL support and echo/footsteps effect on PC (and so much more)?
Btw, it's just a source code of PSX and PC version, no additional tools like roomedit or animedit, right? |
11-03-18, 11:51 | #7 |
Member
Joined: Aug 2010
Posts: 1,810
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I haven't looked into it thorougly yet, but seems yes... Unlike TR4/5 devkit leak, it's just plain source code without any extra resources or software. It seems that both PSX and PC versions are co-existing in same source code, switched using #ifdef PSX_VERSION statement.
Basically, yes... Since we now have whole source code, it's fully possible to overhaul TR3 engine, add PSX-specific features, port it to DX12/OpenGL/whatever, and also possibly upgrade it to be compatible with TR4/5 formats and further (since TR3 has almost the same floordata format as TR4-5). |
11-03-18, 12:52 | #8 |
Member
Joined: Jan 2016
Posts: 22,972
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Oh my God, this is huge news. I am beyond thrilled and happy that I could cry. TR 3 is not lost in time after all.
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11-03-18, 13:09 | #9 |
Member
Joined: Feb 2015
Posts: 874
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Whoah
I'm not interested in tr2/tr3 modding but I really hope that someone will make good use of it. Both games deserve to be properly remastered. I hope we'll have AoD source code someday. |
11-03-18, 15:04 | #10 |
Member
Joined: Aug 2008
Posts: 12,070
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My proposition is to make an online programming language course where one would learn how to code by trying to edit and compile TR2/3 source code.
( ͡° ͜ʖ ͡°) |
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