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Old 18-04-20, 06:03   #1
Ado Croft
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Join Date: Apr 2013
Posts: 274
Default TokyoSU's unfinished project

Hello, I downloaded TokyoSU's unfinished project plugin with TR2 enemies, and I have discovered some bugs.

The first bug:

Mercenary sometimes cannot attact Lara and sometimes will kill Lara with one shot.

Here is a script:

Quote:
Customize= CUST_TSU_OBJECTS, TR2_CROW, DEMIGOD1
Customize= CUST_TSU_OBJECTS, TR2_MONK_1, SETHA
Customize= CUST_TSU_OBJECTS, TR2_MONK_2, SETHA_MIP
Customize= CUST_TSU_OBJECTS, TR2_MERCENARY1, WILD_BOAR
Customize= CUST_TSU_OBJECTS, TR2_MERCENARY2, WILD_BOAR_MIP

Enemy= WILD_BOAR, 50, NEF_EASY_HEAVY_ENABLING, IGNORE, IGNORE, 35, 25, 15
Enemy= WILD_BOAR_MIP, 50, NEF_EASY_HEAVY_ENABLING, IGNORE, IGNORE, 35, 25, 15
Here are some videos to show this bug:

https://www.youtube.com/watch?v=ZVxfnOBToks

https://www.youtube.com/watch?v=k0ySH3BShGA

The second one:

When Lara trigger a crow in level. The crow cannot fly, but when i load the game, then it will work.

Here is a video to show this bug:

https://www.youtube.com/watch?v=ATxirRK7hAA

And the last one:

Spear Guardian cannot move throw one sector slope. Is it connected with collision system of the enemy?

Here are some videos to show this bug:

https://www.youtube.com/watch?v=TTco_kfw1pQ

https://www.youtube.com/watch?v=svaWx1GIAi4

Can anybody help me to solve these problems? I would be very thankful

Last edited by Ado Croft; 18-04-20 at 06:06.
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Old 18-04-20, 09:43   #2
TokyoSU
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a new version made by ChocolateFan is being tested , some of these bug already been discovered on my github issues tracker.
these bug are possibly been fixed in this new version, AkyV is currently testing it.
PS: enemy= command is not used, you have probably a old version, because the new one use CUST_TSU_OBJECTS to set hp and damage :x
it have nothing to do with the collision since it use the TR4 pathfinding, it is probably colliding with TRNG
what version of TRNG you have ?
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Last edited by TokyoSU; 18-04-20 at 09:48.
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Old 18-04-20, 16:26   #3
Ado Croft
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Quote:
Originally Posted by TokyoSU View Post
a new version made by ChocolateFan is being tested , some of these bug already been discovered on my github issues tracker.
these bug are possibly been fixed in this new version, AkyV is currently testing it.
Omg really ? I'm very happy that this project plugin is still alive. Can't wait to try that in my project.

Quote:
Originally Posted by TokyoSU View Post
PS: enemy= command is not used, you have probably a old version, because the new one use CUST_TSU_OBJECTS to set hp and damage :x
it have nothing to do with the collision since it use the TR4 pathfinding, it is probably colliding with TRNG
I see. I tried to use this command and now it works really fine almost like in tr2 original thank you for your help
Quote:
Originally Posted by TokyoSU View Post
what version of TRNG you have ?
I use trng 1.3.0.7 version

Last edited by Ado Croft; 18-04-20 at 16:28.
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Old 24-05-20, 08:36   #4
vasatomb
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Why flamethower and xian guard not working? I not understand about links please example!
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Old 24-05-20, 11:19   #5
AkyV
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That is only a beta plugin, without several bugfixes.
Please wait for the fixed one, it will be released soon (excepting some complicated objects, like skidoo, dragon etc., which will be ignored now).

Here is a link for this WIP version, anyway, you can also participate in tests, if you want:

https://www.tombraiderforums.com/sho...92&postcount=4
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Old 24-05-20, 15:30   #6
vasatomb
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I understand.
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