Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Series > Tomb Raider The Angel of Darkness

Reply
 
Thread Tools
Old 22-02-18, 17:18   #711
TRJTA
Member
 
TRJTA's Avatar
 
Joined: Sep 2007
Posts: 3,411
Default

Quote:
Originally Posted by SLAYER View Post
It seems you used the vanilla version of this file (cs_6_2). There is a newer version where the ceiling looks correct and doesn't flicker, available in the gog/steam (and japan) release. I can send you the file if you want it.
Nakamichi, I was trawling through the thread and found this post by SLAYER. Thr current version of the 'During Galleries Under Siege' cutscene still uses the version with the horrible flickering ceiling. Could you redo this fix with the newer file version?

I also found a few other fixes you seem to have made before, but got lost in time:
- The HD shadow map in the Brother Obscura Room (Hall of Seasons)
- The HD floor tile texture in The Hall of Seasons?:
Quote:
Originally Posted by nakamichi680 View Post
I'm currently working on some HoS textures. This is the new/old floor comparison:

- The HD inventory text through a file you can place in the Data files (You PM'ed my about this a while ago).
TRJTA is online now   Reply With Quote
Old 22-02-18, 20:13   #712
nakamichi680
Member
 
nakamichi680's Avatar
 
Joined: Feb 2015
Posts: 874
Default

Quote:
Originally Posted by TRJTA View Post
Nakamichi, I was trawling through the thread and found this post by SLAYER. Thr current version of the 'During Galleries Under Siege' cutscene still uses the version with the horrible flickering ceiling. Could you redo this fix with the newer file version?
Yes, I'll upload a newer version with fixed ceiling.
nakamichi680 is online now   Reply With Quote
Old 22-02-18, 20:25   #713
TRJTA
Member
 
TRJTA's Avatar
 
Joined: Sep 2007
Posts: 3,411
Default

Quote:
Originally Posted by nakamichi680 View Post
Yes, I'll upload a newer version with fixed ceiling.
Great!

Also, another question:

I read that you managed to fix the cubemap reflections in the main room of the Louvre Galleries. Did you mean the Mona Lisa room? And did you already implement this fix or not?
The cubemap reflections are weird in a few other rooms in Louvre Galleries. I don't know if that is the glitch you mentioned?

Last edited by TRJTA; 22-02-18 at 21:13.
TRJTA is online now   Reply With Quote
Old 22-02-18, 21:25   #714
nakamichi680
Member
 
nakamichi680's Avatar
 
Joined: Feb 2015
Posts: 874
Default

Quote:
Originally Posted by TRJTA View Post
Great!

Also, another question:

I read that you managed to fix the cubemap reflections in the main room of the Louvre Galleries. Did you mean the Mona Lisa room? And did you already implement this fix or not?
The cubemap reflections are weird in a few other rooms in Louvre Galleries. I don't know if that is the glitch you mentioned?
Could you link me my post where I wrote this?
nakamichi680 is online now   Reply With Quote
Old 23-02-18, 06:27   #715
TRJTA
Member
 
TRJTA's Avatar
 
Joined: Sep 2007
Posts: 3,411
Default

Quote:
Originally Posted by nakamichi680 View Post
Sorry, I didn't understand this tip.

I've got a Christmas present for you:

https://drive.google.com/file/d/0B0U...p=docslist_api

Play "Louvre Galleries" and go to section 2 (the main hall right after the laser room).

Thanks trjta for sky and panorama outside the windows textures.

Remember it's a beta, still work in progress. There is a known bug with cubemap reflections in the main hall. I've already fixed it but it's still present in this build. To avoid it play with cubemap reflections disabled (game settings or F6 on SCU with debug keys enabled).

Have a nice day!
This is it
TRJTA is online now   Reply With Quote
Old 23-02-18, 08:15   #716
nakamichi680
Member
 
nakamichi680's Avatar
 
Joined: Feb 2015
Posts: 874
Default

Ah, I see. The cubemap bug is in the main hall but I don't remember if the same material is used in the Monna Lisa' room as well. You can't miss it if you try that gmx.
The bug is already fixed, as I wrote in the seventh sentence so I don't understand why you're asking.
nakamichi680 is online now   Reply With Quote
Old 23-02-18, 08:31   #717
TRJTA
Member
 
TRJTA's Avatar
 
Joined: Sep 2007
Posts: 3,411
Default

Quote:
Originally Posted by nakamichi680 View Post
Ah, I see. The cubemap bug is in the main hall but I don't remember if the same material is used in the Monna Lisa' room as well. You can't miss it if you try that gmx.
The bug is already fixed, as I wrote in the seventh sentence so I don't understand why you're asking.
Oh ok I think i understood it wrong. I thought you meant that it is still present in the build we all have at the moment, But good that is has already been fixed!

Last edited by TRJTA; 23-02-18 at 08:33.
TRJTA is online now   Reply With Quote
Old 23-02-18, 08:47   #718
nakamichi680
Member
 
nakamichi680's Avatar
 
Joined: Feb 2015
Posts: 874
Default

You understood it right.
nakamichi680 is online now   Reply With Quote
Old 23-02-18, 09:08   #719
TRJTA
Member
 
TRJTA's Avatar
 
Joined: Sep 2007
Posts: 3,411
Default

Quote:
Originally Posted by nakamichi680 View Post
You understood it right.
Ah allright then my question was if you could release it. Although I could understand if you would like to wait with releasing the level until you fixed other glitches in the level. At the moment I'm scouting Louvre Galleries for glitches btw
TRJTA is online now   Reply With Quote
Old 23-02-18, 09:23   #720
nakamichi680
Member
 
nakamichi680's Avatar
 
Joined: Feb 2015
Posts: 874
Default

^that level is part of the Retexturing Project so it won't be released anytime soon.
nakamichi680 is online now   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 18:05.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.