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Old 14-12-17, 22:27   #91
SrDanielPonces
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I may be insisting too much, but is there a way to force the animation played at the end of the "exiting" animation from a vehicle though a plugin?

I've asked this before here but scripting didn't do the trick so far.. so I'm hoping a plugin may do it? (I don't know how far plugins can go, so this is a blind attempt of mine to again seek for help)
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Old 14-12-17, 22:36   #92
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Quote:
Originally Posted by AkyV View Post
A WIP feature from my next plugin (not the one that will be released very soon, but a latter one ):



Good for writing/reading walkthroughs!
Oh! that's so cool
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Old 14-12-17, 22:40   #93
AkyV
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@Daniel:
I haven't tried it yet, but I suppose it is possible. I can try it later.
But Lara's absolute animations can be identified even like Lara_in_vehicle object animations, so you can force it (and/or states) with flipeffects. You say script can't do that? (See my "Talking to Zip" tutorial here, on TRF, it has some examples to force states/animations. Not for vehicles, though.)

@Sarah:
Thanks!
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Old 14-12-17, 23:08   #94
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^ The problem is that lara bugs and gets stuck when you force lara any animation when she is inside the vehicle (even if it is the last frame of the exiting animation - she's still on the vehicle).
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Old 14-12-17, 23:27   #95
AkyV
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Then, I still say it is not a plugin thing, maybe.
I mean, see this Code Memory Zone field:

23: Index of current vehicle or -1 if lara's not using a vehicle (Short)

I mean, perhaps the original exiting animations also tells at the end that is not a vehicle any more. Isn't there an animcommand there? If there isn't, then try to force a -1 in that field at the end of the custom animation, with an exported animcommand.
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Old 23-12-17, 18:12   #96
TR-Freak
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https://streamable.com/ha5m3
(Reduce volume, since it produces ear rape)
Early Bass.dll Reverb test. it produces garbage with any combination of parameters.
Bass.dll only applies to music, not SFX unfortunately
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Old 23-12-17, 18:14   #97
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Quote:
Originally Posted by TR-Freak View Post
https://streamable.com/ha5m3
(Reduce volume, since it produces ear rape)
Early Bass.dll Reverb test. it produces garbage with any combination of parameters.
Bass.dll only applies to music, not SFX unfortunately
Wow, you're quick! Raildex has just posted it on Discord.
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Old 23-12-17, 23:12   #98
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Something I've been working on for my current project over the past couple of months. Still much to be done, but it's a start.

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Old 23-12-17, 23:33   #99
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That is absolutely super cool!

I hope it is not only for your project, you will release it sooner or later.

Last edited by AkyV; 23-12-17 at 23:34.
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Old 23-12-17, 23:54   #100
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Quote:
Originally Posted by JMN View Post
Something I've been working on for my current project over the past couple of months. Still much to be done, but it's a start.

[youtube/]hxyDlXc29SQ[/youtube]
OMG THIS IS ABSOLUTELY AMAZING

So there are ways to control the appearance of inventory screens after all. Is that with scripts or a plugin?
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