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#1 |
Historian
Join Date: Apr 2012
Location: San Juan, Argentina
Posts: 269
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Hello there,
![]() I'm trying to recreate some behaviours from original tr3 levels under dxTre3d. This time I want to make an MP with stick enemy ( mov ID #60 ) trigger some items when the guy is at any sector. I used the item_at_sector trigger but it doesn't work. When i use this trigger with a pushable box, then it works! But with the guy enemy doesn't.. I was trying to fEXinspect a room from Area 51 level and didn't find any clue about how this works, the trigger to open a door with a Mp with stick guy in area 51 level seems to work in a similar way when comparing with pushables boxes. so, i'm lost. if somoene han something to say, or could recreate this, i would really be happy! good luck and happy raiding! |
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#2 |
Student
Join Date: Jul 2017
Location: Buenos Aires, Argentina
Posts: 204
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Hi DaroRaider !
![]() One question, did you use the enemy AI? In order to trigger an event by a guard, there must be an AI_ambush on the square of the trigger and another AI_ambush on the guard, otherwise even if the guard steps by his own on the trigger it won't activate. |
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#3 |
Historian
Join Date: Aug 2017
Posts: 473
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Sometimes the activation flags are not correct selected. Always check them. This happened to me often
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#4 |
Historian
Join Date: Apr 2012
Location: San Juan, Argentina
Posts: 269
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Hello, I had no chance to get an internet connection so I answer lately,
Yes, I checked flags and all were corrected set from both, the moveable and trigger! And then I followed Feder's idea, I placed two Ai marks on the sector where the MP guard is placed: a guard Ai and an ambush Ai, then i placed another two Ai marks: another ambush Ai and a Path Ai on the trigger sector, then worked fine! It's not exactly as represented in the Area 51 level, but just worked! ![]() Thanks both for the help! ![]() |
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