03-11-17, 15:05 | #1 |
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Joined: Feb 2016
Posts: 68
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WIP TR5 (more games will be added later) Trainer
Title says everything.
Currently working with:
Currently not working with:
Download: MEGA Screenshots: Features:
System requirements:
How to use:
If it doesn't work:
Currently at a very early stage of development. Post feature ideas & bug reports here or on the discord. Last edited by zdimension; 18-11-17 at 18:10. |
03-11-17, 15:28 | #2 |
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Joined: Apr 2005
Posts: 9,208
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Oh, what is a "not GOG" Tomb Raider 5? All retail versions not from GOG?
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03-11-17, 15:52 | #3 |
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Joined: Jan 2013
Posts: 201
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Wow amazing
At last we have this, and its not useless.. |
03-11-17, 16:08 | #4 |
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Joined: Feb 2016
Posts: 68
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Yes. I've got a quite complete IDA database for TR5 PC, that I'm using for the decompilation project (see other thread), but that database is for the GOG executable since it's the one I had when I started working on it. Currently, I'm in a "feature adding" stage, and when enough features will be working, I will start adding support for other versions of TR5, and maybe even other TR games.
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03-11-17, 19:49 | #5 |
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Joined: Aug 2008
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A bit of an offtopic question, but would that database help in any way in making a WAD editor for TR5, and/or *.TOM compiler for that game? We have room editor for TR5 but we don't have neither wads nor tomb2pc equivalent, making it useless.
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03-11-17, 20:14 | #6 | |
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Quote:
Monty's editor will very likely support TR5 soon. |
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03-11-17, 20:27 | #7 | |
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Joined: Feb 2016
Posts: 68
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Quote:
It should very well be possible to decompile tom2pc or the wad editor to make them compatible for TR5, but with the soon coming release of Tomb Editor, which will soon support TR5, I don't think it would be useful. |
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03-11-17, 20:45 | #8 |
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Joined: Jul 2012
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Which is honestly preferable. They fixed a lot of bugs in the TR5 engine, and made massive improvements to the animation system. We should really be working with that, not TR4.
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03-11-17, 20:54 | #9 | |
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Joined: Apr 2005
Posts: 9,208
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Quote:
But TRNG features are first in the line. |
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03-11-17, 22:42 | #10 |
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