23-01-20, 00:25 | #101 |
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Joined: Feb 2008
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@ GabrielCoft - yeah, your file is 44 kHz Stereo and needs converting to 22 kHz Mono. As SSJ6Wolf mentioned you could use Audacity to convert the track:
- in the menu bar on top go to Tracks > Mix > Mix Stero down to Mono - in the bottom left corner of the window go to Project Rate (Hz) and set it to 22050 - export you track as WAV 16-bit PCM edit: Lwmte was faster Last edited by not again!; 23-01-20 at 00:28. |
23-01-20, 00:42 | #102 |
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Joined: Dec 2009
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Thank you so much, guys!
Turns out I really needed to change from stereo to mono and the Hz aswell, or else the sound refused to play ingame. |
23-01-20, 18:37 | #103 | |
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Joined: Mar 2019
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Quote:
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28-01-20, 15:06 | #104 |
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I added some new SFX IDs using SoundTool, loaded the sounds etc and saved the XML file.
This file is loaded into Tomb Editor in Level settings. However, when I try and add these sounds into an animation in WadTool - they don't show up. I have a new ID 370 but the list only goes up to 369. I get a message about 'sound missing from level settings' What am I missing here.. Do I need to alter the sound sample paths? They are ticked and lit green in Level settings.. I loaded this reference project into WadTool yet the sounds still won't play or show up.. Any reason why? I'm just going to have to replace a SFX not in use instead as a new sound ID is causing issues Last edited by dcw123; 28-01-20 at 15:16. |
28-01-20, 15:30 | #105 |
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Joined: Dec 2018
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Write 370 in little window right at sound window in animcommands
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28-01-20, 16:51 | #106 |
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Joined: Mar 2012
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Why dodge the issue before even trying to fix it/have it fixed? It might be a bug or just a scenario that has been forgotten in WT, so in case it is just wait for them to fix it and try again.
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28-01-20, 17:01 | #107 |
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Joined: Mar 2019
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tomb4 can be hardcode the max samples so adding it in tombeditor can be useless because it will not play in game since it will not be loaded.
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28-01-20, 17:11 | #108 |
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No, it's an issue in WadTool in this case, and we already know higher indices work for tomb4 because TRNG uses those when using a v130 WAD (extended sound map).
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28-01-20, 17:25 | #109 |
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Joined: Sep 2006
Posts: 674
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Custom sounds should work in WadTool. Like vasatomb said, you have to manually enter the sound ID.
EDIT: Wrong thread Last edited by JMN; 28-01-20 at 17:27. |
28-01-20, 22:47 | #110 |
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Joined: Aug 2010
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Nevertheless there was an issue which prevented previewing custom sounds which are out of bounds of original TR4 soundmap. It will be fixed in 1.2.11.
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