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Old 22-07-19, 23:48   #61
Nicklander
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Originally Posted by Gh0stBlade View Post
Should run all TR4 levels fine.
Awesome, please keep us updated man !
It's hard to follow the progress on Discord with all the spam and discussions going on.
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Old 23-07-19, 21:16   #62
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Originally Posted by Gh0stBlade View Post
Yes, that is correct. The PSXPC_N version is the PSX code running on PC using a high level emulator (HLE). The main advantage is that it's all native code. The N stands for "new" since we still have the old PSXPC code in the codebase at this point in time. _N signifies it's the newer, more functional code.

===

I've had to rollback a bit of the emulator. (Merge the old one in to fix performance issues temporarily).

https://streamable.com/t2hrl

TOWER1.PSX


TOWER2.PSX


DEL.PSX


TITLE.PSX (TOMB4)


Cheers.
Three pics are from TR5 PSX Beta? Very interesting and the second pic are alpha texture, before they change it.
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Old 24-07-19, 15:06   #63
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Three pics are from TR5 PSX Beta? Very interesting and the second pic are alpha texture, before they change it.
Yep, glad you noticed it

The current build does support exploring the alpha and beta levels included in the leaked PSX SDK.

Cheers.
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Old 26-07-19, 16:12   #64
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I wish I can see a lot of TR5 Alpha/Beta with your project to find a lot of answer. Keeping up and your work is very impressive.
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Old 09-08-19, 01:39   #65
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I wish I can see a lot of TR5 Alpha/Beta with your project to find a lot of answer. Keeping up and your work is very impressive.
Yep, hopefully one day we can play those TRC alpha/beta levels in original engine using the source code i've reconstructed



Progress on Inventory menu for PSXPC_N



Progress on make mono screen (black/white screen) game over screen for PSXPC_N
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Old 09-08-19, 02:49   #66
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Great progress, the menu's look identical to the retail version.
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