10-07-14, 18:20 | #1511 |
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Joined: Mar 2008
Posts: 25,545
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I like U3's multiplayer better, dunno why. I love U2 aswell, but U3 works for me better.
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12-07-14, 02:46 | #1512 |
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Joined: Jun 2011
Posts: 5,775
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18-07-14, 05:07 | #1513 |
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Joined: Jan 2013
Posts: 897
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I personally prefer U3 MP for the simple fact that there is so much more to do, and has much more content, Customization, modes, weapon skins/mods, treasures etc. but U2 was definitely more balanced with weapons/boosters and stuff.
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18-07-14, 07:28 | #1514 |
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Joined: Nov 2006
Posts: 4,554
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Do you guys think there will be multiplayer for Uncharted 4? Personally I've been seeing both sides, they may focus on the story solely or try to improve on the multiplayer modes from U3 and Last of Us.
I am hoping for the later but I also want it to be the best game of the franchise and I hope the development team isn't stretched thin like with U3. |
24-07-14, 15:13 | #1515 |
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Joined: Feb 2008
Posts: 70,326
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Replayed like... 8 minutes of Uncharted 3 yesterday...
IDK if this is something found in the first two games as well, but I HATE inconsistent death drops. Like. It looked like I could fall into it without dying, he dies, the stupidest... thing. Then, 5 minutes later, I actually have to make a jump that far down, and he doesn't die. And we end up swimming in the pool which fills with water. That kinda stuff... really bothers me. |
24-07-14, 18:22 | #1516 | |
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Joined: Jan 2009
Posts: 6,652
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Quote:
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24-07-14, 18:24 | #1517 |
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Joined: Feb 2008
Posts: 70,326
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No doubt Lara falls great distances in the game and survives, then when I jump down 5 feet into a death zone, I'm done.
Though I found TRU to be worse for this, as, like my moment in UNCHARTED 3, I could never tell whether the fall was too high or not. It seemed inconsistent. Hmmm maybe itreally was. |
31-07-14, 22:25 | #1518 |
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Joined: Aug 2005
Posts: 2,411
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There is a possibility of something about UC4 being released, I guess maybe during gamescom. Now whether this happens at gamescom, or just coincidental timing, who knows...
http://www.gamepur.com/news/15577-ne...esome-new.html Last edited by paulwork; 31-07-14 at 22:36. |
31-07-14, 23:31 | #1519 |
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Joined: Mar 2009
Posts: 4,229
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I've been hearing a lot about us getting amazing news soon.
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01-08-14, 10:16 | #1520 |
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Joined: Nov 2007
Posts: 7,582
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Yeah the whole death zone thing is like invisible walls.. to stop you wandering off where your not supposed to go.
Although there was one of these in UC2 which isn't obvious and if anything looks more like the path your meant to take. The Monetary level, there is a roof on the same level as you, so you'd think you would jump to it - Nate lands on it, and dies - no height to die from. Turns out you need to climb on a tiny ledge on your right... pathetic haha I hated UC3 multiplayer - it was so unfair in terms of power ups and the controls were .. ''easier'' if that makes sense - or at least alot faster in terms of climbing and rolling etc.. Whereas UC2 felt like the main game in every way, which I preffered.. and it had better maps. UC3's remixes of UC2 maps was god awful.. and the toned down graphics (all to customise) sucked too... yuck. Nate looked better in UC1 |
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