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Old 10-07-14, 18:20   #1511
Vinkula
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I like U3's multiplayer better, dunno why. I love U2 aswell, but U3 works for me better.
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Old 12-07-14, 02:46   #1512
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Quote:
Originally Posted by larafan25 View Post
God Chloe was so freaking gorgeous in UC2.
Tell me about it. #U2ChloeForU4
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Old 18-07-14, 05:07   #1513
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I personally prefer U3 MP for the simple fact that there is so much more to do, and has much more content, Customization, modes, weapon skins/mods, treasures etc. but U2 was definitely more balanced with weapons/boosters and stuff.
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Old 18-07-14, 07:28   #1514
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Do you guys think there will be multiplayer for Uncharted 4? Personally I've been seeing both sides, they may focus on the story solely or try to improve on the multiplayer modes from U3 and Last of Us.

I am hoping for the later but I also want it to be the best game of the franchise and I hope the development team isn't stretched thin like with U3.
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Old 24-07-14, 15:13   #1515
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Replayed like... 8 minutes of Uncharted 3 yesterday...

IDK if this is something found in the first two games as well, but I HATE inconsistent death drops. Like. It looked like I could fall into it without dying, he dies, the stupidest... thing. Then, 5 minutes later, I actually have to make a jump that far down, and he doesn't die. And we end up swimming in the pool which fills with water. That kinda stuff... really bothers me.
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Old 24-07-14, 18:22   #1516
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Quote:
Originally Posted by larafan25 View Post
Replayed like... 8 minutes of Uncharted 3 yesterday...

IDK if this is something found in the first two games as well, but I HATE inconsistent death drops. Like. It looked like I could fall into it without dying, he dies, the stupidest... thing. Then, 5 minutes later, I actually have to make a jump that far down, and he doesn't die. And we end up swimming in the pool which fills with water. That kinda stuff... really bothers me.
Seems like TR (2013) was inspired by that as well
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Old 24-07-14, 18:24   #1517
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Seems like TR (2013) was inspired by that as well
No doubt Lara falls great distances in the game and survives, then when I jump down 5 feet into a death zone, I'm done.

Though I found TRU to be worse for this, as, like my moment in UNCHARTED 3, I could never tell whether the fall was too high or not. It seemed inconsistent. Hmmm maybe itreally was.
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Old 31-07-14, 22:25   #1518
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There is a possibility of something about UC4 being released, I guess maybe during gamescom. Now whether this happens at gamescom, or just coincidental timing, who knows...

http://www.gamepur.com/news/15577-ne...esome-new.html

Last edited by paulwork; 31-07-14 at 22:36.
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Old 31-07-14, 23:31   #1519
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I've been hearing a lot about us getting amazing news soon.
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Old 01-08-14, 10:16   #1520
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Yeah the whole death zone thing is like invisible walls.. to stop you wandering off where your not supposed to go.

Although there was one of these in UC2 which isn't obvious and if anything looks more like the path your meant to take.

The Monetary level, there is a roof on the same level as you, so you'd think you would jump to it - Nate lands on it, and dies - no height to die from.
Turns out you need to climb on a tiny ledge on your right... pathetic haha

I hated UC3 multiplayer - it was so unfair in terms of power ups and the controls were .. ''easier'' if that makes sense - or at least alot faster in terms of climbing and rolling etc..
Whereas UC2 felt like the main game in every way, which I preffered.. and it had better maps.

UC3's remixes of UC2 maps was god awful.. and the toned down graphics (all to customise) sucked too... yuck. Nate looked better in UC1
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