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Old 10-10-17, 13:34   #81
Sardoc
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Any news about this? The last release was a year ago, just curious.
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Old 10-10-17, 22:50   #82
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Any news about this? The last release was a year ago, just curious.
Hi. There's no real news about this project I'm afraid. I'm still working on it very hard. Revising syntax, adding previously unknown information etc. But I don't feel confident releasing a new version yet until the support for TR1-3 is fully complete.
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Old 14-10-17, 00:18   #83
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Ah I see. How is that coming along?
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Old 02-07-18, 21:17   #84
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Hello there,

I'm trying to edit some of my tr3 compiled levels.
Isn't there a possible release date for a tr3 compatible version of TRMOD?
How is this project going on?

Good luck!
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Old 09-07-18, 08:23   #85
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Originally Posted by DaroRaider View Post
Hello there,

I'm trying to edit some of my tr3 compiled levels.
Isn't there a possible release date for a tr3 compatible version of TRMOD?
How is this project going on?

Good luck!
Hi, there is no public version of TRMOD that support TR3. Unfortunately this project has been at a bit of a stand-still since I'm nearing completion on another project. It would have been a lot faster if I had had more time, but unfortunately I can only really work on my TR-related projects on the train to work.
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Old 10-07-18, 17:44   #86
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What is it TRMOD exactly? It's a TR compiler and not only?
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Old 11-07-18, 06:50   #87
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What is it TRMOD exactly? It's a TR compiler and not only?
It isn't a compiler. What it is is a program that allows you to change elements of Tomb Raider levels (things like level geometry, items, triggers etc.) without rebuilding entire levels. You can just open an existing level file and change something.

Unfortunately the only public version of it currently is very poor and unstable. I have a better version in the works, but it'll take some time before that is released, because I'm currently working on something else, and I have very little time to work on any TR projects to begin with.
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Old 09-08-19, 22:03   #88
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Hi guys, how to use TRMOD?
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Old 12-08-19, 08:07   #89
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Hi guys, how to use TRMOD?
Hi, so the public version of TRMOD is pretty old and bad. I've been wanting to
re-write it for ages, but other projects keep getting in the way. This version
can be used, though I don't really recommend it. There is an included readme
that lists the program's functions. It doesn't explain too much but I haven't
had time to write a proper manual. If you need any help, you can ask me
questions and I'll help you with what you're trying to do.
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