28-01-20, 13:52 | #121 | |
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Joined: Apr 2012
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Maybe they could have gotten more creative with Amelia's demise.. It would have been cool if there was a boss fight. Something like Marguerite Baker. He he. I guess it would have felt a bit out of place though, especially since the game had other bigger problems, like jerky animations and invisible walls..
I think this game would have felt like a more complete experience if they released the DLC on all available platforms.. Tsk! Such a missed opportunity. Quote:
The game has gorgeous graphics, to this day the cutscenes look amazing. Last edited by AimlessThunder; 28-01-20 at 13:54. |
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28-01-20, 16:56 | #122 |
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I would have had Lara have a conversation with her mother's ghost, who then informs her about something that helps her to save the world. That would make the whole endeavor have some meaning and a much more satisfying ending.
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30-01-20, 16:50 | #123 | ||
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31-01-20, 01:15 | #124 |
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Joined: Oct 2018
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That scene always made me conflicted. I thought she was just shocked by the view because it was not what she fantasized about. That is actually some truly creepy stuff. When I first played the game I thought she was just turned into a mindless zombie. But watching it again I saw she actually seems conscious, and stands in a contemplating positions, then she goes towards Lara and goes for a hug. Then Lara thinking quick shoots her. I think she could have been restored with the machine Natla tried to use. I wonder when creating Legend what they had in mind for Amelia. There should have been way more, then this anti-climactic cutscene.
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31-01-20, 10:26 | #125 | |
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The more I think of Natla's plan, the less it makes sense. Was the Midgard Serpent the original plan? Was it a backup in case she couldn't trigger the Seventh Age using the Great Pyramid of Atlantis and the Scion? Why go to the trouble of creating mutants if she had an army of thralls at her command in the first place?
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This, of course, doesn't appear to tally with the effects of the eitr on Natla, but Natla is immortal, which would halt the effects the eitr would have on her, since it couldn't kill her. Last edited by ggctuk; 31-01-20 at 10:48. |
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31-01-20, 12:15 | #126 | |
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31-01-20, 16:06 | #127 | |
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The way the Amelia scene was staged, makes it seem she is more than just a zombie. She did not act like the other thralls at all. She was in that standing position staring down the pit. She started walking towards Lara in a non threatening way. When the gun is pointed at her, she tries to signal with her arm to Lara to lower it. And that could have been a hug. She raised her arms before she actually would have reached her. If you watch it in slow-mo, I suppose it is more clear what I'm getting at. |
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31-01-20, 16:21 | #128 | ||
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I'm not seeing any of those actions you mentioned there. If anything, Amelia's doing a typical 'zombie walk' and that definitely looks like a lunge at the end. I'm not sure the scene was staged intentionally in any other way than 'Lara has lost the thing she was looking for, in the most horrible way'. Last edited by ggctuk; 31-01-20 at 16:24. |
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31-01-20, 18:25 | #129 | |
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Maybe it's just incohesive writing as you said. |
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14-04-20, 23:07 | #130 |
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Joined: Aug 2019
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Just wanted to say: The lighting of this game definitely doesn’t do Underworld Lara justice. It’s like... she’s really good-looking in some areas, but when you move or do something... voila... there’s ugly Lara. She looks old and wrinkly in broken lighting. The angry facial expressions doesn’t help either...
And why is she so stylized??? The environments are realistic. Zip, Alister, Natla and everyone else’s realistic. But Lara (and her doppelganger) is just... too-doll-like. I didn’t like the clashing art style. Legend and Anniversary (and even Core’s AoD) was consistent with the art style. Last edited by Tomb Raidering; 14-04-20 at 23:37. Reason: English |
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