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Old 12-05-09, 18:21   #1
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Default Tutorials, Tools and Resources - INDEX

TUTORIALS


Welcome to our Tutorials section!

Here you can find all sorts of tutorials covering many things, both basics and advanced stuff.
Most of the tutorials listed in this index are hosted right here on the forum, in the tutorials subsection.
There are however a couple of tutorials which take you to external sites, like the TR Forge Adventskalender for example, so you won't find these in the form of threads anywhere in the rest of this section.

In here you'll find tutorials on a lot of TRLE, TRNG and Tomb Editor related subjects.

Download the TRLE Official manual by Gary LaRochelle in pdf format here (3.81Mb): TRLEManual.zip

TRLE
The tutorials posted in there can be used with the original TRLE, but also with the NGLE/TRNG!

TRNG
Tutorials that can only be used for TRNG related subjects are listed in this post.

Tomb Editor
Tutorials that can only be used for Tomb Editor related subjects are listed in this post. - Not specified for any engine, but general.

Tomb Engine
Tutorials that can only be used for Tomb Engine related subjects are listed in this post.

Dxtre3D
Tutorials that can only be used for Dxtre3D related subjects are listed in this post.

Other tools
Some tutorials on different useful TRLE/TRNG related tools.

Flashtutorials
And last but not least you can find a couple of Flashtutorials in the fifth post of this thread.





The RESOURCES and TOOLS have their seperate thread now.

Last edited by AkyV; 12-06-23 at 16:43.
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Old 26-06-13, 15:31   #2
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TRLE


Below is a list of tutorials that can be used when you use the original TRLE for making your game.
They can also be used when using NGLE/TRNG.

Project: Fix Lara

Playing games
When downloading a custom game from trle.net all you have to do is unzip the downloaded file, find the tomb4.exe within and double-click that.
However, sometimes the readme instructs you set this or that setting in the Setup of the game or you want to make some adjustments, like screen resolution and/or texture depth yourself.
The little tutorial below is about how to create a shortcut to the game setup.
Creating a link to the Setup


Making games
Download the TRLE Official manual by Gary LaRochelle in pdf format here (3.81Mb): TRLEManual.zip





Creating A Level- Covering Many Aspects

Installing the Level Editor

Installing Custom Levels
- This tutorial is about installing custom levels when those levels are not playable directly from the downloaded and unzipped folder, like all levels at trle.net are these days.

How to make a "working" levelset
- This tutorial shows the steps you can take from basic initial ideas to actual environments, objects and atmosphere.

Making a playable folder
- Putting together a playable folder is simple and recommended. It means anyone can download your game and simply unzip it, click and play. This is how you do it.

Building Atmosphere

Building Gameplay


Inspiration
Visualizing Fantasies


Beta testing
Beta Testing
- Is your level done? Don't take that for granted. Having it beta tested by others is perhaps the most important phase of any video game's development.



Level Editor Tutorial - for the beginner
- This tutorial teaches you, step by step, the basics of shaping, texturing and lighting a room and making the level playable.

Tomb Raider Level Editor Tutorial for Beginners (The Basics)
- VIDEO TUTORIAL!!
- This tutorial teaches you, step by step, the basics of shaping, texturing and lighting a room and placing objects.



Architecture
Tutorials about shaping your level, shaping the rooms.
Architecture - Building Caves

Diagonal ledges
- This tutorial shows you how to build diagonal flat ledges.

No Collision
- "No Collision" is used on triangles to make them non-solid. It is used for diagonal ledges. A simple yet difficult to grasp concept, "no collision" continues to baffle new level builders. Hopefully this tutorial will unravel its mysteries.

Overlaps and boxes
If you don't understand what overlaps and boxes are or if you have crucial problems with enemies' AI.


Lighting
A couple of tutorials on how to light your level to create a certain atmosphere.
Advanced lighting to create an atmospheric level

Lighting Basics


Miscellaneous
Death Water

Distant Fog

Flipmaps - The basics
Flipmap - Advanced
- With flipmaps you can change the appearance of a room, like turn it into a water room for example. These tutorials show you how to use them.

Horizon

Load Screen Coordinates

Mirror Rooms

Uvavoo's Data Sheets

Sinks: currents in water
- Sinks are used to create a current in the water, to either pull Lara along or prevent her from going somewhere.

Some scripting and segmenting walls for proper texturing

Title Flyby Cameras
- The Title level is the one that you see behind the New game and load menus before you enter your game. You can create your own custom Title Flyby in the same way you build a normal level, except that this title level is a continuously looped flyby, so it is not playable as such..

Train levels
- This tutorial teaches you how to set up a "train" level.

Water and Currents
- Everything you want to know about creating water (both basics and more advanced techniques) and currents.
- This tutorial was posted in the TRForge Adventskalender of 2012. The link takes you to the page on the TRForge Adventskalender



Texturing
Tutorials on texturing your levels.
Texturing - Basics
Texturing - Advanced

"Alien" level tutorial
- A small tutorial on how to use pictures of ordinary things for more alien looking levels.

Animating Textures
- Some info on animation range and UV-rotating on roomgeometry and objects.

Textures - Crack Mode
Texturing tips and tricks - video tutorial

Water - How to make watery greatness
- A tutorial on how to make water more realistic by layering textures.


Optimizing
We all know the TR4 engine, which is used for the TRLE, is limited. Limited in all sorts of ways but also limited in how much it can render at some given time.
Lots of players experience lagging in custom games, especially in large areas and/or areas stuffed with detailed objects. And even with high-end computers...
Here are a few things you can keep in mind while building your level, things that can reduce lagging, when using large open areas and more detailed textures and objects:
Understanding importance of using small rooms versus big rooms
Optimizing - things we can do to reduce lagging
Optimizing - Limits and Optimization
*Deleting a "-" from texture ID unflips it faster.



Bottom Right Corner Pitch-Black Blink: Where Is The Line
- Experiencing a ptich-black blinking of the environment in certain parts of your level? Chances are those rooms have been built in the bottom right corner of the 2D view window in the editor.
This tutorial shows you the zone where the blinking starts so it will be easier to stay away from it, without error and trial.


[Fixing] Prj crash due missing PCX/TGA

"I did something wrong with my PC and now TRLE tools won't work!" - answered here

Main Causes of Editor Crashes

Miscellaneous Problems




OCB Codes
OCB code list
- This list contains the OCB codes for the regular TRLE objects.
- The extra TRNG OCB codes can be found in NG-Center Reference.


TR4 OCB Locations

Object OCB Library

Baddies - Various OCB's


Enemie setups
Enemies Animation List

How to make Pierre killable (TR1)

How to setup different "mutant eggs" and maybe more (TR1)

Baddies - Various OCB's

Horseman and horses

How to make the DEMIGOD1 shake Lara off walls
- Remember how the Hammer God makes Lara fall off walls? Here's how you do it!

Multiple Baddies setup
- This tutorial is about activating new enemies after others have died.

Mutant Egg setup
- This tutorial is about the mutant egg setup from the TR1 Atlantean levels.

Triggering an Event when an Enemy Dies

Wraiths
- This tutorial is about the different types of wraiths and how to set them up.


Friendly characters
Advanced AI
Peaceful Characters - Part 1
Peaceful Characters - Part 2
- Two tutorials that were posted in the TRForge Adventskalender of 2010. The links take you to the pages on the TRForge Adventskalender


The Guide
- This tutorial shows you how to use the guide from the TR4 "The Tomb of Seth" level.

Jean Yves

Monkey switch setup
- The monkey pulling the ceiling-switch.

Scorpion - Making the Scorpion an ally

Von Croy in the Guide slot


Interactive objects: switches, poles, tightropes and ziplines
The Cog Switch

Multi Switch to Open Doors
- Tutorial on how to open doors with multiple switches.

Multi Switches to open Multiple Doors
- This is how to have a number of switches open different doors, depending on which switches you operate, similar to the set up in the Palace Midas level of the original Tomb Raider game.

Triggering Door with 5 Pickups
- Tutorial on how to open doors with multiple pickups.

Pole Swinging, Tightrope and Zipline tutorial
- This tutorial tells you how to setup a swingpole, a tightrope and a zipline within the original TRLE.


Miscellaneous
Bridges
- You don't always have to create ledges for Lara to walk on. Bridge objects can also be made solid so Lara can walk on them. The advantage is that you don't have to stack rooms to get a walkeable ledge.

Raising Blocks
- Raising blocks are one of the most useful and versatile objects in your WAD. They can be used to fill gaps, as doors, raise torches or pushblocks to a higher level, or be lowered to reveal some pickup.

Two Block Platform - Advanced

Waterfalls - How to add more different waterfall objects to your wad
- A wad only has three WATERFALL slots. Need more different waterfalls in your level? This tutorial describes how you can do that.

Waterfall Colour Change Problem
- Getting random objecttextures on your waterfall objects? Here's how to fix that.


Puzzles
Burning Floor
- A tutorial on how to set up the BURNING_FLOOR object from the TR4 "Lost Library" level.

Element Puzzle
- A tutorial on how to set up the ELEMENT_PUZZLE from the TR4 "Mastabas" level.

Lightbeams and Mirrors
- An example of a puzzle using the lightbeams and mirrors from the TR4 "Tomb of Semerket" level.

Obelisk Puzzle
- The puzzle where you have to use the turnswitch to point the obelisks in the right direction.

Pushblocks to open doors

Pyramid Puzzle
- This tutorial is about the pyramid puzzle from the TR4 "Cleopatra's Palace" level.

The Scales Puzzle
- This tutorial and its example project show fully working scales puzzles.

The Sundisk Puzzle
- This tutorial shows you how to set up the Sundisk puzzle from the TR4 "Sacred Lake" level.

Trapdoors


Traps
Flame Emitter OCB's

Lightning Conductor

Mine detonation setup
- Tutorial on how to setup the mine(field) detonation like it was used in TR4 Street Bazar.

Teethspikes

Timed Flame Emitters





Alternative methods instead of Trigger Triggerer

Flyby Cameras - The Basics
Flyby Camera - Advanced
- Flyby camera's can be used for a short cutscene-like scene. The camera's "move". Here's how to use them.

Level Jumps - The Basics
Level Jumps - Advanced
- Level jumps are needed to get from one level to the next. These tutorials show you how to do that.

Pickups - the Basics
- The basic setup for the different types of pickups and how to trigger things when picking up an item.

Pickups - Advanced
- This tutorial was posted in the TRForge Adventskalender of 2011. The link takes you to the page on the TRForge Adventskalender

Triggers - Advanced
Trigger Tutorial Part1
Trigger Tutorial Part2
- Two tutorials that were posted in the TRForge Adventskalender of 2009. The links take you to the pages on the TRForge Adventskalender



All TR4 Scripts
All TRC Scripts

Customizing texts and item coordinates in the inventory

[Info] Tomb Raider Chronicle Sound Table

TR5 audio idetification.

Load Camera Coordinates explained

Some scripting and segmenting walls for proper texturing

Sound Loops
- Placing sound loops into your level can greatly enhance the ambience of your games in a unique and special way. For example, the water loop, waterfall loop and fountain loop placed above and around running water will bring your waterfalls, fountains and rivers to life. In this example we will place a water loop to give the sound of running water..

Sound - Audio and SFX
- Basic info on sfx and audio format.

Sound - No sound? Sounds missing? Wrong pitch?

Sound - Lara A Ha sound
- By default Lara remains silent when she takes a pickup object.
This simple tutorial will guide you through the process of making her say 'A Ha', when she takes a pickup from the ground and also from a low pedestal.
You will need WADMerger and the Lara_aha .wav file.


Sound - Ice and Snow Sounds

Setting up sounds for TRLE (Video)



Animations - Changing Lara's jump physics
- This tutorial shows you how to change Lara's jumping height and distance.
The first part can also be used with teh original TRLE/NGLE, but the second part is TRNG only.


Animations - How to create natural animations for human characters
Natural Animations - Part 1
Natural animations - Part 2
- Two tutorials that were posted in the TRForge Adventskalender of 2012. The links take you to the pages on the TRForge Adventskalender

Animations - Replacing a Lara Animation

Lara's Moveset Limitations Continued

Animations - creating custom animations
- two short tutorials on how to create custom animations with WADMerger aAnimation Editor and 3DS Max

Set Positions - Everything you need to know
- Set Positions are used in Animations as Anim Commands.
A couple of tips regarding set positions and getting the proper offsets when you are designing new moves which require Lara to move to a different position.


Cutscenes - Creating cutscenes
- A basic list of ways you can use for making cutscenes.

Creating a Water Light Reflection
- create a shiny watersurface using an object

Flipmap tutorial

Fog bulbs and bump mapping

Fun with Shininess and Reflection!
- This tutorial is all about applying shine to your objects and the effects you can create with it.

Global Coordinates: Understanding and Calculating them

How to set up a Global Lens Flare

Invisible Ledges
- Remember the ledges in TR3 that you can only see when Lara lights a flare, or if a flame reveals them? Well, you can have 'em!

Lara's collision box: how to calculate it fastly
- This tutorial show you how to quickly adjust Lara's collisionbox after editing Lara's appearance or when adjusting her animations. .

Lara's Limitations - helpful charts
- This tutorial lists a couple of Lara's imitations like jumping height and distance and fall damage.

Level Locations on TR4 CD

Lightning and sparks
- The setups for the different types of electric arcs, sparks and lightning effects.

Outfits for Lara

Overlapping water room trick (Snow effect)

Sliding Floors
- A flat floor that Lara performs her sliding animations on.

TR4 object locations

TRLE Sprites - The Complete List
- Sprites are images used for certain effects ingame, like fire, smoke, water, etc.
- This is the complete list of the sprite numbers and for which effect they are used.




Textures - Where to get them?
Textures - Where to get them?
- not a tutorial but a thread with links to various texturesites/downloads, including links to various remade classic TR texturesets.

Taking ingame screenshots
Manipulating the camera for screenshots
- A tutorial on manipulating the camera in such a way that you can take ingame screenshots from different angles.

Last edited by AkyV; 30-10-20 at 21:14.
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Old 12-08-15, 17:29   #3
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TRNG

The tutorials listed below can only be used if you are creating your level using TRNG.
TRNG is an updated version of the original TRLE, called NGLE, and it has its own tomb4.exe.
TRNG allows for a whole lot of new possibilities for both gameplay and graphics.

Remember that when you are using TRNG, you can also use the TRLE tutorials above.

TRNG – For beginners: introducing the main level building tasks, to motivate you


The NGLE Encyclopedia
The NGLE Encylopedia by AkyV is a complete NGLE reference manual in pdf format (550Kb).
The reference manual was made using TRNG 1.2.2.6. The above link also contains an addendum for TRNG 1.2.2.7.



TRNG Tutorial Level Package
Four levels built with the TRNG which you can study and use. Includes maps, textures and WADs (194Mb).
The levels were made by Aza, Bedazzled, Tomb Maker and George Maciver.



TRNG Croft Manor Tutorial Package
A level built around Croft Manor for new players so they can learn some of the moves used in custom levels (61Mb).
The manor was made by Cowboy and turned into a tutorial by George Maciver.



TRNG Script Reference Manual
he TRNG script reference manual by AkyV and Stephen Cooper is a complete script reference in PDF format (1.64 MB).

TRNG - NG Center - The Basics

TRNG - Video Tutorials

TRNG – Comparing miscellaneous old (TRLE) and new (TRNG) setups to each other

NGLE Installation

NGLE Beginners Tutorial (Windows 10 2016)



TRNG – How to start building a level?

TRNG - Textures - Animating Basics
TRNG - Textures - Animating Advanced
- Two tutorials on how to work with animating textures in NGLE/TRNG.


NGLE - The New Stuff, compared to the original TRLE
NGLE - Help Menu
NGLE - New Buttons
NGLE - New Features
NGLE - New Techniques to create rooms
NGLE - New Windows and Keyboard Commands
NGLE - New Windows (Part 2)
NGLE - Removing textures
NGLE - Room Geometry and Texturing
NGLE - Room Geometry (Part 2)


Optimizing
We all know the TR4 engine, which is used for the TRLE, is limited. Limited in all sorts of ways but also limited in how much it can render at some given time.
Lots of players experience lagging in custom games, especially in large areas and/or areas stuffed with detailed objects. And even with high-end computers...
Here are a few things you can keep in mind while building your level, things that can reduce lagging, when using large open areas and more detailed textures and objects:
Understanding importance of using small rooms versus big rooms
Optimizing - things we can do to reduce lagging
TRNG - [LOW] Less Objects in World to prevent framerate issue
TRNG – Revealing hidden rooms in the 2D views


ANIMATION
TRNG - Animation Command
- This document is a short introduction to Animation command, with some study in depth of TestPosition command and ENV_ITEM_TEST_POSITION condition.

TRNG - Understanding TestPosition= command

TRNG - Changing Lara's jump physics
- This tutorial shows you how to change Lara's jumping height and distance.
The first part can also be used with the original TRLE/NGLE, but the second part is TRNG only.


TRNG - Lara's State ID codes
- A list with all of Lara's StateID's and their behaviour.


New moves for Lara, interaction with objects other than a regular puzzle- or keyhole, etc.
TRNG - Animation Scripting
- Make all sorts of new moves possible through scripting.
- The tutorial only covers some of the moves that were previously made possible with TREP.


TRNG - Diagonal ledges - hanging from a diagonal ledge
- This tutorial shows you how to build diagonal flat ledges.
- The addendum shows you how you can make Lara grab a diagonal ledge by using parallelbars and TRNG animation scripting.


TRNG - Force Lara to unhand at a polerope's end
- By default Lara keeps climbing even if a polerope has ended, either above or below the placed poleropes.
- This tutorial teaches you how to make poleropes which end, like the poles and stalactites in TRA/TRL/TRU.


TRNG - Underwater - Actions
- This tutorial thread contains multiple examples on how to make Lara interact with objects when she is underwater.




AUDIO and SOUND
TRNG – Audio and sound special
- A couple of conditions and commands that have to do with (the volume of) audio and sound.

TRNG - Audio: changing the audio when Lara enters a certain environment
- Change the background audio when Lara enters a different environment in which the audio can't be changed through regular triggering.
- The tutorial covers a change of background audio when going underwater.
- This same setup can also be used to change other things when entering a certain environment.


TRNG - New audio engine
- Audio can play at two different channels simulateously, volume can be changed, etc.
- All WAV formats, MP3 and OGG can now be used. No more converting to the lower quality TRLE wav format needed!


TRNG - Removing Hardcoded Audio
- When you’re using an object in the game, sometimes you will hear an unwanted (hardcoded) audio file. This tutorial shows you how to remove that.

TRNG - Getting Sounds to work in V130 Projects



CAMERA'S
TRNG - Activation and deactivation of cameras
- Using the new (A41, A45) triggers instead of the classic camera triggers, for static/flyby cameras.
- Using the new (A42) trigger instead of the classic TARGET triggers, for static camera targets.
- Using new static camera effects, with F119 or F123 triggers.
- Using demo cutscene cameras, even out of cutscenes.
- Customizing basic (chase, combat, look) cameras.


TRNG - How to create basic in-game cutscenes
- This tutorial is about creating cutscenes using the cutscene features/triggers.

TRNG – Manually turning Lara’s chase camera ingame
- If you would like to turn Lara's chase camera manually ingame.



LARA'S PHYSICS, PROPERTIES and INVENTORY
Change Lara's physics (jumping speed etc), the amount of air in her lungs when underwater, make her scream when on fire, etc.

TRNG - Big fall into water
- By default, if Lara falls into a water pool, she will not be harmed if the water (or quicksand) is deep enough. This tutorial is about making her hurt or even kill her when she makes a deep fall into water.

TRNG – Controlling Lara’s interaction with Moveable objects
- The title says it all... The moveable objects include vehicles, crowbar switch, pulley, falling block, pushable, rope, rollingball, parallel bar, switches.

TRNG - Disabling switches

- How to disable different switch types.

TRNG - Fire: Make Lara scream when on fire
- Ever noticed how Lara never screams when she's on fire? Well, with this tutorial you now can make her scream!

TRNG - Grip Bar Tutorial
- A tutorial on how to accomplish an AOD style gripbar, with Lara having limited strength.

TRNG - Health: TR3 style life energy crystals
- A tutorial on how to make TR3 style health/healing crystals.

TRNG – Some features about Lara hanging
- A tutorial on some "hanging" features: on a climbable wall and a couple of things having to do with Lara hanging on a rope.

TRNG – Inventory: Adjusting/studying a bigger amount of ammo/medipack/flare during the game
- Ever wanted to adjust the amount of items (flares and weapon ammo's) in Lara's inventory? Here's how to do it through some scripting and the use of variables.

TRNG - Inventory: Adjust an upper limit for ammo/medipack/flare

TRNG - Lara floating on air
- A sweet short tutorial with an example on how to make Lara jump further when she is jumping over a hole with a strong updraft.

TRNG - Limited backpack

- If you like the idea that Lara can't move with too many things in her backpack, so she have to drop items if that is too heavy.

TRNG - Underwater - Change the amount of time Lara can stay underwater
- Change the amount of time Lara can stay underwater, either decreasing her air faster or slower.

TRNG – Some special states of Lara
- Some things related to Lara's air, dashing, the mechanical scarab and activating things after Lara is dead (before the jump to the menu takes place).

TRNG - Sounds: Additional sounds for Lara, during a certain status
- Ever wanted to add sounds to Lara which can NOT be assigned to animations? Sounds that Lara will make when she has a certain status (on fire, low air, low health) Some examples.

TRNG - Walking Like Angel of Darkness
- A tutorial on how to create the walking setup like it is in the Angel of Darkness game (without having to hold the walk button the whole time while walking).


MAKING PLUGINS

TRNG – Making plugins (the basics)




Raymond΄s "features you could already have"-thread
- different things have been posted in this thread.
posted Features:
  • reusable puzzle item: post 4, page 1
  • horizontally moving platform: post 16, page 2
  • turnswitch: post 26, page 3 and also post 32-48 on pages 4/5 (especially post 45), see also 86-96, page 9/10
  • intelligent hints in game: post 53, page 6
  • animation commands: post 59, page 6
  • enemy HP-counter (similar to TREP-patch): post 60, page 6
  • Lara on retracting parallel bar: post 67, page 7
  • Using several switches in a certain order: page 10, post 98
  • Avoiding Magical Boboon death: page 10,post 99
  • underwater puzzle/key/switch: post 101, page 11
  • multiple Pressure Plates, which move down a half a click, as Lara steps on them and moves up again to the original position, if Lara leaves them: post 108, page 11
  • Object interaction via an inventory item: post 110, page 11


TRNG – Collision
- a tutorial about the different types of collision that are available within TRNG.

TRNG - Bridge collisions
- With TRNG you can now create different solid shapes for Lara to stand on. You need to use the BRIDGE objects for this. This tutorial shows you how to do this.
Bridge Tilt 3 and 4 - Making Room Geometry Slopes Walkable
- Related to the Bridge Collisions is this sweet setup. It tells you how to make roomgeometry slopes walkable.

TRNG - New Collision Feature
- The main target of this new collision feature is to permit to Lara to walk, climb or monkey on statics and moveable items.
Another usage could be the creation of collisions for the future modelling of 3d room geometry using meta2tr program.


TRNG - Compass: Real time compass display
- This tutorial is NOT about the animating compass you see in the inventory. This tutorial is about an on-screen compass, using sprites.

TRNG – Customizations for humans
- Some customizations for human non-playable character: baddy, guide, horseman and Von Croy.

TRNG - Damage rooms
- The basics on the Damage= script and an example of a cold waterroom.

TRNG - The Detector
- The detector object is a new piece of equipment which Lara can use to locate the position of pickups & enemies in real time..

TRNG – Disable keys, except in menus- A frequent problem of TRNG that you want to disable arrows and CTRL with F51 trigger, so Lara can’t move or shoot or else, but it will also disable the keys in menus, so you can’t scroll etc. menus.

TRNG - End Credits
- Do you want to add credits to the end of your game? Here's how to do it.

TRNG - Fix binoculars bug
- fixes the bug that the binoculars are not visible when Lara is looking in a mirror through the binoculars.

TRNG - Flare customisation
- 1. Tutorial on how to use the Customize=CUST_FLARE, ** script.
- 2. Tutorial about how to add the hissing sound to the flares.


TRNG – Flares/Torch - A couple of interesting torch/flare statuses
- some very interesting stuff about torches and flares in here.

TRNG – Flycheat special
- some things regarding the flycheat which you could find usefull in your level.

TRNG - FMV - Playing an FMV
- FMV's can be used with the TRNG engine. This tutorial tells you more about it.

TRNG - Following Lara's route in the level map
- The player hits Key M (M for map) to open the map where the tip of the pointer (i.e. the middle of the little star object) indicates Lara’s actual position.

TRNG - Hanging Strength for Lara as in Angel of Darkness
- Lara has limited hanging strength in Angel of Darkness. Here's how you can make it work in TRNG.

TRNG - Health Bars: Changing Colour
- With TRNG, we now can change the colours of default tomb4 bars like the air bar, hp bar, loading bar etc with a few simple script commands.

TRNG - Instruction sheets
- Usefull instructionsheets to help you better organize your TRNG stuff, like the script.
- NOTE: link in the tutorial seems to be dead...


TRNG - "Lara's Home" in Main Menu
- With TREP and FLEP it is possible to add an extra "Lara's Home" entry to the main menu, kinda like you could select Croft Manor from the Main Menu in TR1-TR3.
But it is also possible with just TRNG, using some scripting. The "Lara's Home" (or whatever you want to call it) can't be selected with the cursor: a hotkey is needed.


TRNG - Level Endings: the Classic Style
- Remember the statistics screen popping up at the end of a level in TR1, TR2 and TR3? Here's how to create such level endings.

TRNG - Motorbike/jeep speedcounter and Drive/Reverse sprites
- If you have troubles with the proper appearance of these sprites.

TRNG - Old Style Loading Screens
- Here's how you can have an image as loading screen for a level.

TRNG - Mirror Rooms

TRNG - Mist Ball Effects
- This is a short tutorial to show how you can add a glowing mist ball to an object, for extra effect.

TRNG - Organizer Tutorial
- It is a powerful command that creates a precise sequence of events.

TRNG - Swapping outfits within a level
- A short but sweat tutorial on how to use the full body mesh swaps properly.

TRNG - Pyrotechnics and Flame Emitter Special Effects
- Some stuff you can do with fire.

TRNG - Script directives
- Special script commands to make the script writing easier.

TRNG - Setting the Number of Secrets

TRNG - Making shadows
- This tutorial shows you how to make semi-transparant shadows for objects, using statics.

TRNG – Some miscellaneous customization with variables for Moveable object slots
- Some customization stuff about the use of MIP slots, the size of the shadow that a moveable casts and the distance at which enemies can detect Lara.

TRNG - Talking to Zip
- This tutorial tells you how you can make Lara talk to Zip through her headset, just like in the TRCVCI levels.

TRNG – Vitality special
- Some things you can do with Lara's vitality as well as the vitality of enemies.

TRNG - Your own NGLE buttons
- Table having NGLE buttons, with customized contents.


Savegame stuff
TRNG - Checkpoints
- You’ll be able to use checkpoint type game savings if you follow the description in this tutorial.

TRNG - Diary feature: Diary + Load + Save in one item
- a tutorial on how to put Diary, Load Game and Save Game options all in one object, like in TREP.

TRNG - Save Game panels
- Tired of the default gamebackground when loading or saving a game? Learn more about the SaveGamePanel here.

TRNG - TR3 Savegame Crystals
- This tutorial shows you how to set up the TR3 style savegame crystals.




Animatings, switches, doors and puzzles
TRNG – Activation and deactivation of moveable objects
- What is activation and deactivation exactly? And which triggers can or have to be used in the old TRLE and in TRNG.

TRNG - Advanced Puzzle with Rolling Balls (Exploding RollingB.)
- This tutorial describes how you can make two rollingballs collide and explode when they hit each other.
- You can create the illusion that something is hidden inside the rollingballs.


TRNG - Changing Object Colours
- Instead of using flipmaps to change the colour of objects we now can change the colour by scripting a Parameter= command and using a flipeffect to activate it. We can also vary colours between bright and dark, like a pulsing effect. In this tutorial we will see how to do that. The ColorRGB= command will be used to create your desired colour.

TRNG - Customized switch sequences
- This tutorial is about setting up multiple switches and only the specific order in which the switches are used will trigger the event.

TRNG - Elevator Tutorial
- It's actually a twoblock platform (TBP) which is defined in the Script as Elevator.

TRNG - Iron door with wheel switch (TR2-TR5 style)
- This tutorial shows you how to set up a door which has to be opened with a wheelswitch that's attached to the door. Like in TR2 and in TRC, the submarine levels.

TRNG - Lockpicks & Skeleton Keys | Same Square, Multi-Key Doors
- This tutorial shows you how to make Lara open a door with two different items, for example with a key but also with a lock-pick.

TRNG - The Keypad
- This tutorial shows how to use the TR5 keypad as a coded switch in base type levels with the option of on screen instructions being given to the player.

Moving Objects with Scripts and Flipeffects
- With TRNG we now have the power to move statics and moveables with scripts and flipeffects to create some really cool gameplay situations using the PARAMETERS= command.

TRNG - Object position special
- Some conditions and actions that have to do with the position of an object.

TRNG - Placing Special objects
- This tutorial is about placing objects and giving them a new position, like switches and pickups not being in the middle of the tile, parallelbars not being in the middle of the tile, etc.

TRNG - Populating your streets
- Ever noticed how empty a town that Lara is visiting is? Well, here's how you can make it look populated.

TRNG - Pushable Objects
- Stuff about the TRNG features regarding pushables.

TRNG - Quad Bike
- This tutorial shows you how to get a nearly fully working TR3 Quad Bike in your level.

TRNG - Rolling Balls
- Stuff about the TRNG features regarding rolling balls.

TRNG – Rollingball and Spikes special
- Customizations for the rollingball (e.g. rolling speeds), teethspikes (e.g. adjust how fast they go up and down) and joby-spikes (e.g. rotating speed and extension length.

TRNG Scripting - Parameters (move a Static)
- Parameters command in the Script has many uses and functions, and in this tutorial I will show you one use of this command. The principle is the same for all other uses of this command.

TRNG - Spinning objects on pedestal
- Objects can be made to spin without having to animate them.
- This tutorial teaches you how to make a pickup item spin.


TRNG - Sprinkler
- How to use the sprinkler multiple times and changing the length of the sprikler's effects.

TRNG - The Torch
- Some basic and some more advanced stuff regarding the use of the torch.

TRNG - TRC Bird Switch - Starter Set Up and Tutorial
- Info on how to set up and use the birdswitch from TRC

TRNG - TRC Submarine crowbar pickup
- A tutorial about setting up the TRC crowbar pickup (taking it off a wall) using TestPosition= and Animation= scripting.

TRNG -Turn Switch
- If you want to use the turn switch freely, without the classic TRLE obelisk+hammer setup.

TRNG - Von Croy
- This tutorial is all about Von Croy.



PICKUPS and TRIGGERS
TRNG - Fragmented Triggers
- When you set a trigger in the TRLE/NGLE, it applies to the entire tile. With fragmented triggers you can set the trigger to work in only a specific section of the tile.
In this example, Lara performs an animation as soon as she steps on the trigger sector. This means the pickup animation is performed at the edge of the sector and not at the centre where the pickup object is located.


TRNG - Global Triggers
- A GlobalTrigger is like a CONDITION trigger. It activates if some event happens in the game. It is a way to trigger (activate) a TriggerGroup without placing a trigger sector in your level in NGLE.

TRNG - Hidden triggers (original)
TRNG - Hidden Triggers
- This tutorial is all about the "hidden triggers" in TRNG. "Hidden triggers" are events that can be triggered even when there is not a ready-to-go trigger for it in NGLE.

TRNG - Itemgroup Script Command
- If you have many moveable objects you want to perform the same operation on, you can group the items into an ItemGroup. You then only need to create a single ItemGroup FLIPEFFECT trigger to have that operation performed on all of those objects at the same time..

TRNG - Large Scorpion dropping a pickup
- For some odd reason is a large scorpion not capable of dropping items. This sweet and short tutorial tells you hor to make it possible.

TRNG - Memory Zones

TRNG - Multiple Condition triggers
- Since you can't overlap special triggers you can't place mutiple condition triggers on one tile. Here's where some scripting comes in.

TRNG - New general condition method with variables
- This tutorial is about how to setup condition triggers in those cases where the trigger-triggerer setup does not work.

TRNG - Pickups - Advanced
- Everything about placing pickups in the sarcophacus, and the TRC box, drawer, cupboards and shelves, which are based on the sarciophacus.
- This tutorial also tells you how you can use the different types of the"sarcophacus" in one level, using TestPosition.


TRNG - Re-enable & Disable Pickups
- Native to the TRLE is the ability to pickup ammunition after Lara has used all of a particular type up, with the exception of uzi ammo. For years, players have wanted this very ability for all pickups and it's finally arrived! It even works on Uzi ammo!

TRNG - Script Triggers
- A script trigger is a trigger that is created in NGLE but stored in the script and not placed in a level. Putting a trigger in the script can have advantages over placing the trigger in the map.
This tutorial shows you how to put them in the script.


TRNG - Scripts to Replace Switch, Key and Pickup Triggers
- This tutorial will show you how to create a switch, key or pickup event without the need for in game triggers. This comes in handy for a variety of things.

TRNG - Timed events using the Organizer= Script Command
- When you want to setup a timed sequence of events in your level you can use an Organizer= command in your script.

TRNG - TR2 style secrets
- This tutorial teaches you how to setup the TR2 secret system: find 3 items and get rewarded with inventory items, like ammo and medipacks.

TRNG - Triggers
- Basic info on the new types of triggers that TRNG has, including the fragmented triggers and the grids you can set with them.

TRNG - Vertical Triggers
- If you want to trigger something only when Lara is at a particular height above a sector you can use a vertical trigger.

TRIGGER MANAGEMENT:
- A bunch of tutorials dealing with trigger adjustment, identification, working methods, etc.
TRNG – Simulating new trigger structures in the map
TRNG – Trigger activators
TRNG – Trigger adjustment and identification
TRNG – TriggerGroups – how to use them
TRNG - Trigger interactions
TRNG – Trigger working methods
TRNG – Using triggers only once



SPECIAL EFFECTS
TRNG – Earthquake special
- Customizing the earthquake effect? Here's how to do it! Also includes some conditions that have to do with earthquakes.

TRNG - How to create a trap using flipmaps
- Use flipmaps to create a trap.

TRNG - Teleporting
- With TRNG you can make Lara instantly teleport from one place to another within the level.

TRNG – Light effects
- Lots of information about different types of light effects.

TRNG - Ocean watersurface reflection tutorial guideline
- This tutorial is about how to make an endless looking oceansurface with a detailed horizon around, instead of distant fog

TRNG - Portable Light System (PLS)
- A tutorial about making a PLS work in two ways: an endless one which can be switched on and off at will and one with a limited burning time.

New PLS with limited batteries
PLS can be switched on/off by Flare key. PLS requires batteries, player has to pick them up and use during the game. The timer is displayed on screen. Once the charge is over the PLS will switch off itself. Player has to go into inventory and use battery to enable PLS again. Batteries are not rechargeable, but player can save charge by turning PLS off. Charge and on/off PLS status is kept on leveljumps.

TRNG - Flashlight
- Want to replace the flare with a flashlight? Here's how to do it.
- This tutorial was posted in the TRForge Adventskalender of 2012. The link takes you to the pages on the TRForge Adventskalender


TRNG – Sky control with variables
- Some things that have to do with the horizon, sky-graphics and lightning. The sky is the limit!

TRNG - Water prints on camera lens
- This tutorial teaches you how to make rain/snow drops and stripes appear on the screen




TEXT
TRNG - Customizing texts and item coordinates in the inventory
- Not strictly a TRNG tutorial but there is a paragraph with specific TRNG stuff in it.

TRNG - Diary[/COLOR]
[COLOR=Gray]- TRNG diary feature.

TRNG – Font types for WindowsFont
- In here is a list of standard Windows fonts which can be used with the WindowsFont script on all computers.
- The list is a work in progress and is open for change.


TRNG - Text tutorial
- Stuff about printing text(s) on screen



TIMERS
TRNG - A couple of interesting situations with timers
- Things you can do with timers.

TRNG - Countdown Timer
- The default screen timer in TRNG only counts up. But with some triggers you can also make a timer count down.

TRNG - Screen Timers
- A bisic tutorial about on screen timers.

TRNG - Screen timer types
- The difference between the classic timer and the TRNG timer and how to use them.

TRNG - Some examples
- Some examples of what you can do with timers.
  • Assaultcourse - Make Lara say different things depending on how much time it took her to complete the timed run on the assault course.




TRAPS
TRNG – Trap miscellaneous
- Some customization possibilities for some trap slots.

TRNG - TR2 Springboards
- This tutorial teaches you how to setup TR2 style springboards.



WEAPONS, COMBAT and ENEMIES
Combat strategies
TRNG – Conditions for targeting
- This tutorial is about using targeting conditions, like "if Lara is targeting enemy in this or that way, then make this or that happen".


Enemies
TRNG - AI Special
- A couple of AI related commands and conditions with which you can modify your enemy's behaviour some more.
TRNG - Changing Enemy Characteristics

TRNG - Enemy Health Bars
- All you need to know to make your own health bars for your enemies.

TRNG – Enemy Jeep customization
- Some customization possibilities for the enemy jeep and the enemy submarine.

TRNG – Some customizations for humans
- Some customizations for human non-playable character: baddy, guide, horseman and Von Croy.

TRNG – Some customizations for monsters
- Some customizations for monsters: mutant, setha, harpy, ahmet, laserhead and hydra.

TRNG – Some customizations for tiny creatures
- Some customizations for wraiths, little beetle and fish-emitter.


Weapons and Ammo
TRNG - Adjust an upper limit for ammo/medipack/flare

Customising Ammo
- With the Customize= command we have the ability to do many things. In this tutorial you will be shown how to customize the ammo of the Grenade gun.

TRNG - Disable/enable Lara's weapons
- Disarm or arm Lara.

TRNG - Dual Magnums
- The goal of this tutorial is to show you how to set up believable dual Magnums in TRNG.
Since we are using the Revolver slot to achieve this, the game will still treat is as one weapon, so Lara will always aim at every enemy with both of her guns, instead of just one, even if the enemy is to the left or right of her.


TRNG – In/on the hands/holsters/back
- This tutorial is about using conditions which have to do with Lara's actual weapon and/or the weapon in/on her hands/holsters/back.

TRNG – Reloading ammo
- This tutorial will show an example for a setup if you want to change clips manually when the ammunition runs out..

TRNG - Shared Ammunition
- I'm sure that at some point you may have wondered if it's possible to have different weapons share the same ammunition. Well, even if you haven't, it's completely possible!

TRNG - Single Pistol & Single Uzi
- This tutorial is about turning the dual pistols and uzis into single guns.

TRNG - Starting a level with another weapon "activated"
- This tutorial is about starting a level with a weapon other than Lara's default dual pistols.

TRNG - Unique Weapon Damage, Triggers, & Effects Based On Enemy Type
- Under some circumstances, you may want to have certain weapons do varying amounts of damage based on the enemy type, like pistols doing double damage to an organic target, while doing none to a metallic target. This tutorial tells you how to do that.

TRNG – Weapon status (lasersight attached, ammo loaded etc.)
TRNG - TR3 Revolver Holster



WEATHER and FOG
TRNG – Fog/ambience light color conditions
- Things you can do by using fog and ambience light colour conditions.

TRNG - Fog Distance
- If you want to use distant fog in your levels, here's how to do it. The tutorial shows you different examples on how to set the density and colour of the fog.

TRNG - Weather - the complete tutorial
- Everythigng there is to know about creating weather: sky and horizon, snow and rain, fog, you name it.

TRNG - Distance fog color change tutorial
- A simple flipeffect to change the distance fog color will suffice in some cases (for example, in my level Lara is pushing a block in a tiny space, so the sudden change is not noticeable). The less the difference between the two colors, the better such effect will look. However, there is a way to create a "dynamic" for change via triggers and scripts. You need to have a basic understanding of triggers and scripting to use this, but there are many tutorials here explaining how, say, flipeffects work.

Last edited by AkyV; 28-10-22 at 18:32.
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DXTRE3D

The tutorials listed below can only be used if you are creating your level using Dxtre3D.

Dxtre3D - How to fix the underwater bubbles bug in TR2
In this thread i will explain how to fix the bug that can appear in TR2 maps created with Dxtre3D, in which the bubbles emitted by Lara when underwater show as blood.

Dxtre3d - How to avoid the “too many textures in level” crash
The TR1-2 engines have limited textures per level (TR3 has a wider limit, and so far I haven’t reached it). The maximum is around 2048.

Dxtre3D - Using alternate flags + Dragon boss
Alternate flags are a tool that can help with one of TR1/2/3 biggest limitations: you can only have 1 group of alternate rooms activated/deactivated. All the alternate rooms in a level change at the same time!
These flags store the state of an alternate set of rooms, giving the illusion that different alternate groups can be used on a level.
And how to use the Dragon boss in a TR2 level!


Dxtre3D - Setting the lighting in movables, statics and pickups
These are my findings after close to 2 years using Dxtre, in relation to object lighting and how to best use it.


Dxtre3d - Making the Flying Guardians Actually fly (zoning basics)
Here is everything you need to know in order to make the flying guardians ACTUALLY fly and attack Lara instead of strolling around the sky)


Dxtre3d - Tomb Raider III - Modify the secret count for each level.As the title says: Modify the secret count for each level.

Dxtre3D - Converting a Moveable to a StaticMesh
A little and fast tool to convert a TR moveable from a TR3 level file into a StaticMesh.

Dxtre3D - Definitive way to avoid the TR2/1 texture limit
The definitive way to avoid hitting the texture limit in your TR2 custom level, or TR1 level if you are brave enough to make it .

Dxtre3D - How avoid 'duplicated' textures compiling a level.
Many of you must be aware of this problem. As you build your level with the editor, the textures are 'duplicating' or 'multiplying' according to the architecture of each room.
This is because the editor 'duplicates' or 'generates' a new ID part according to the shape of the poly in the room's architecture.

Last edited by AkyV; 13-06-20 at 10:20.
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Audacity

Tomb Raider 2 - Getting rid of the music bug in TR2 Custom levels with Audacity

TREP
TREP is the Tomb Raider Engine Patcher. It is a program which can be used to patch the original (or XP-patched) tomb4.exe so you can use new features in your levels.
It can not be used with the TRNG tomb4.exe!!!!

Ledge Climb control with TREP

Making Guns And Ammo, and Other Items

Making pistol ammo limited

TREP Flipeffect Editor and Timer Editor User Codes

TREP Exploding patch - What works

Using TREP's custom patch editor to give Baddy1 unlimited ammo



FLEP
FLEP is kinda like TREP, but unlike TREP it can be used with TRNG. It has less features than TREP, but that is mainly because a lot of the TREP features were already incorporated in TRNG itself. FLEP development thread

Note: the "Clear Background" patch should NOT be used. It is not compatible with TRNG and its own clear background + background image feature.

FLEP - Particle emitters reference
- With FLEP you can customize the smoke-emitters, both white and black, to emit other particles. This tutorials shows you how.



Animation and cutscenes
The tutorials listed below are about animating objects (including Lara) and making cutscenes.

Creating Custom Animations

Creating Cutscenes

Lara's animations - the complete list

Meshtree editing - When to "pop" and when to "push" when building a meshtree.
- Each animating object has a meshtree. A meshtree determines the order in which the meshes are placed and how they are connected.

Meshtree editing - Using TRWad Reorganizer to change position of gunflash
- Custom baddies often have their gunflash connected to the worng mesh. In this thread you can find out how to reorganize the baddy's meshtree to reposition the gunflash.

TRW Editor: mirroring and transferring animations
- A tutorial on how to use TRW Editor to mirror and transfer animations.


Metasequoia
Metasequoia (Meta for short) is a program used to edit meshes.
So you can use this program to make your own custom objects for your levels, including new outfits and inventory for Lara.

Metasequoia - the Basics

Metasequoia - Building Basic Blocks

Metasequoia - Creating a lantern

Metasequoia - Creating a simple Bench

Creating objects with Metaseqouia

Creating a horizon

Metasequoia Tutorial

Creating new outfits

Combining moveables in Meta

Meta - several video tutorials of making objects.

Meta - How to "draw" an object in 3D

Metasequoia - Turning an object Upside Down

UV Mapping - How to texture objects in Metasequoia

How to make custom plants
- This tutorial is not really a tutorial on how to use Meta.
It is more of a "tips and tricks" tutorial on how to make natural looking plants, using Meta and STRPix.


How to apply textures in Meta


Meta2TR
Meta2TR can be used to enhance the graphics of your level by exporting all rooms and objects with meta2tr.exe. You can then edit the extracted .MQO files in Metasequoia after which they can be converted again to a new playable tr4.

The Meta2TR Homepage has been taken down, but here's an offline version of it.
Meta2TR Homepage - offline version


Meta2TR - An advanced workflow using Metasequoia as an editor

Meta2TR - Tip on how to animate tree leaves fastly

Meta2TR - UV Mapping
- A tutorial on how to texture objects using the UV Mapping (wrap a texture around an object) method.



Sound Editing
The sounds in a wad can be edited with a number of programs:
  • Screamer
  • SFX Manager
  • TRLE Sound Editor

Screamer - The Basics
Screamer - Advanced

SFX Manager



STRpix
STRpix is a program used to texture objects, give them lighting (only possible on static objects) and to export/import DFX files for editing in Meta.
STRPix is also used for "remapping vertices" which is often needed to make Lara's joint meshes connect to her skin meshes properly.
Another feature is the possibility to adjust collision on static objects.

STRPix - Basic Texturing

STRPix - Changing a Shatter Object to a Static

A guide to remapping outfits
- Have you made a new outfit for Lara and now her joints are stretching into infinity? Remapping is needed! But there'smore to it than just renaming vertices. Here's guide about which rules you should take into account.

Outfit Remapping ATLAS
- When using detailled outfit it can be very useful to remap all the vertices to fit the original number.

Remapping vertices with Strpix
- A simple remapping example.

The Light Editor
- Flat looking statics? Add highlights and shadows to your statics using the Light Editor.

COLLISION - Adding collision to statics and animatings
- Oops... Lara can walk straight through your new objects? Here's a tutorial on how to add collision to them.


EditWAD
Editwad tutorial: Merging 2 Objects without retexturing
- With Editwad you can export meshes as .MQO files. They won't be textured when you open them in Meta but the textures do stay intact, unlike with .dxf files.- This tutorial shows how you can merge two objects without having to retexture the entire object.


WADMerger
Wadmerger allows you to add and remove objects from your levelwad, as well as adding sounds to a wad/object.
Wadmerger also has a Sound Manager, Animation Editor, Sprite Editor, Switch Manager and AI Editor.

WADMerger - Basics
WADMerger - Intermediate tutorial
WADMerger - Advanced tutorial

COLLISION - Adding collision to statics and animatings
- Oops... Lara can walk straight through your new objects? Here's a tutorial on how to add collision to them.

Adding a custom mesh to your wad
- The basics on how to get an edited object into your wad using WADMerger (to get it into the proper slot) and STRPix (for importing/exporting and texturing the mesh/object).
- Note: This tutorial is a bit old but the workflow still applies for the newer versions of WADMerger and STRPix.
When using the latest STRPix you can however import textures directly into the wad using STRPix. WADMerger will nto be needed for that part anymore. Also, STRPix can now import/export .MQO files. The texturing on MQO files stays intact when importing/exporting, so you won't have to retexture from scratch each time you make small changes to a mesh.



Image editing and objecttexturing
These tutorials show you some tips and trick when it comes to editing images, like textures and fonts, and how to prep textures for use on objects.

Custom Font Tutorial
- This tutorial shows you how to make new font images for use in Leikurri, using Photoshop.

Creating Fonts Using Leikkuri & GIMP
- This tutorial shows you how to make new font images for use in Leikurri, using GIMP.

Texturing Tutorial part 1

Creating Textures with Photoshop

NGLE - How to create HD textures

Setting up for making custom UV textures via Metasequoia

Seamless scrolling waterfall object texture

Teme9's texturing & modelling method for enemies and complicated objects

Texture Rendering - Seamless textures IN-GAME [Border Issue]

TEXTURES - creating textures - tutorial video series
- A couple of video tutorials on creating textures in Photoshop. The tutorials cover:
- Seamless textures part 1 and 2


TEXTURES - How to create transition textures

UV Mapping - How to texture objects in Metasequoia

Room texturing

Using ImageMagick to create a Texture Atlas from multiple images

TextureAdd
TextureAdd is a program which can be used to add new textures to your wad.

TextureAdd Tutorials

Blender

Faster texturing in Blender
Exporting objects from a TRLE Wad with texturing to Blender for conversion to OBJ
The Basics of Blender (2.8)
Creating a 3D model of the Tomb Raider Logo in Blender 2.8
Transition texture creator - Blender
Blender to Tomb Editor - Custom Objects
Blender to Wad2: HQ object workflow (Advanced)

3dsmax

In-Depth 3D Animation Tutorial

Last edited by AkyV; 01-09-23 at 16:14.
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Old 03-09-15, 11:03   #7
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Golden Rose on Pedestal by Bedazzled
Download Rose puzzle item

Part 1 - Creating the WAD
Part 2 - Exporting the Meshes
Part 3 - Creating Puzzle Done
Part 4 - Texturing Puzzle Done
Part 5 - Finishing in WADmerger

Making a Pushable Block by Bedazzled
Part 1 - Creating the Block in Meta
Part 2 - Creating the WAD
Part 3 - Importing and Texturing


Multiple Levers to open Multiple Doors by Pemon
Multiple Levers to open Multiple Doors by Pemon

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