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Old 31-01-23, 17:20   #251
Wronschien
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Great, thank you !
Texts are still forced in English though, until v1.4 (I think) they were kept localised.
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Old 31-01-23, 23:26   #252
Vitin_96
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Quote:
Originally Posted by Kirishima View Post
Found an issue with the ps1 shadow (or one that's just affecting me). It does not follow Lara when pushing blocks. Shadow behaved correctly in the previous build.
This also happens in Tomb4, using psx shadows.
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Old 08-02-23, 09:55   #253
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This project is so cool and I would like to express my congratulations for all the additions. TR3 is one of my favorite and now the PC version gets what it deserves (totally in love with the save crystal system).

I only noticed one small thing, not sure if it can be fixed: in Lara's home and India levels Lara's footsprints are very "blurry" and less dark compared to the psx version. They are barely visibile for those who play the game with bilinear filter "off". Is it possible to make them darker?

Last edited by Bio_Cell; 08-02-23 at 09:58.
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Old 11-02-23, 17:18   #254
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Thanks again for yet another update 😉

Regarding the crawl-to-grab animation, I can still softlock Lara while performing the action on a slightly raised slope. I think the bug was present in the original version too. You might want to iron it out one day.

Kind regards 🙂
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Old 12-02-23, 05:37   #255
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Very cool project and thanks a lot for all those improvements.

There's something I don't know if it has been suggested before and if it can be implemented, but when Lara is crouching (without crawling), could it be possible to rotate her like in TR4? That would make things much better when combined with the new dash movement while crouching.

Thanks
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Old 12-02-23, 16:44   #256
Teeth
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If those animations don't exist in the TR3 level files then it won't be possible. Same reason TR4 doesn't have the crawling roll
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Old 13-02-23, 02:08   #257
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I feel like this idea is probably a no, but no harm in suggesting!

Would it at all be possible for an option to streamline the F4 F5 load save shortcuts, to immediately bring up the relevant menu without the 2 or so seconds of the inventory and passport only? Quite like how TR4 and 5 does it.

Yeah for sure I mean it's nothing really exciting but, it can feel a little jarring to the flow if you're trying to play at speed and such ahaha
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Old 15-02-23, 07:22   #258
Johnnay
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Quote:
Originally Posted by DragonsLover View Post
, but when Lara is crouching (without crawling), could it be possible to rotate her like in TR4?
You can’t move Lara to her left and right while she is on crouch in TR3, only on TR4 and above you can do that
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Old 16-02-23, 01:36   #259
Zaxx
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Is there a way to de-interlace the cutscenes with this? Or (and?) to replace them with higher resolution variants like in the case of Tomb1Main and TR2Main?
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Old 16-02-23, 03:48   #260
Kirishima
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@Zaxx

No, or at least probably not for some time.
Quote:
Originally Posted by Woops View Post
- Another note: most FMV playback issues seem to happen because of bugs not inside the TR3 engine, but in WINSTR.DLL. this is not a DLL I've looked into and have no background on how it works whatsoever. Meaning, the issue will be fixed but will take a long time before that happens. (I know it sucks but reverse engineering takes a long time, sorry!)

Last edited by Kirishima; 16-02-23 at 03:58.
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