31-01-23, 17:20 | #251 |
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Joined: Mar 2022
Posts: 57
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Great, thank you !
Texts are still forced in English though, until v1.4 (I think) they were kept localised. |
31-01-23, 23:26 | #252 |
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Joined: Apr 2018
Posts: 38
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08-02-23, 09:55 | #253 |
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Joined: Sep 2021
Posts: 71
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This project is so cool and I would like to express my congratulations for all the additions. TR3 is one of my favorite and now the PC version gets what it deserves (totally in love with the save crystal system).
I only noticed one small thing, not sure if it can be fixed: in Lara's home and India levels Lara's footsprints are very "blurry" and less dark compared to the psx version. They are barely visibile for those who play the game with bilinear filter "off". Is it possible to make them darker? Last edited by Bio_Cell; 08-02-23 at 09:58. |
11-02-23, 17:18 | #254 |
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Joined: Nov 2022
Posts: 27
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Thanks again for yet another update 😉
Regarding the crawl-to-grab animation, I can still softlock Lara while performing the action on a slightly raised slope. I think the bug was present in the original version too. You might want to iron it out one day. Kind regards 🙂 |
12-02-23, 05:37 | #255 |
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Joined: May 2007
Posts: 32
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Very cool project and thanks a lot for all those improvements.
There's something I don't know if it has been suggested before and if it can be implemented, but when Lara is crouching (without crawling), could it be possible to rotate her like in TR4? That would make things much better when combined with the new dash movement while crouching. Thanks |
12-02-23, 16:44 | #256 |
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Joined: Dec 2006
Posts: 2,120
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If those animations don't exist in the TR3 level files then it won't be possible. Same reason TR4 doesn't have the crawling roll
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13-02-23, 02:08 | #257 |
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Joined: Jan 2006
Posts: 7,001
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I feel like this idea is probably a no, but no harm in suggesting!
Would it at all be possible for an option to streamline the F4 F5 load save shortcuts, to immediately bring up the relevant menu without the 2 or so seconds of the inventory and passport only? Quite like how TR4 and 5 does it. Yeah for sure I mean it's nothing really exciting but, it can feel a little jarring to the flow if you're trying to play at speed and such ahaha |
15-02-23, 07:22 | #258 |
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Joined: Dec 2007
Posts: 19,351
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16-02-23, 01:36 | #259 |
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Joined: Feb 2023
Posts: 30
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Is there a way to de-interlace the cutscenes with this? Or (and?) to replace them with higher resolution variants like in the case of Tomb1Main and TR2Main?
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16-02-23, 03:48 | #260 | |
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Joined: Oct 2011
Posts: 757
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@Zaxx
No, or at least probably not for some time. Quote:
Last edited by Kirishima; 16-02-23 at 03:58. |
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