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Old 19-02-17, 13:08   #541
teme9
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Quote:
Originally Posted by Caesum View Post
Does anyone know what is the highest value of particle lifetime? Cannot see any difference after 225 and bigger values can only crash the engine.
If my memory serves me right the lifetime + particle spawn amount are somewhat linked to each other. The less particles the particle effect spawns the higher lifetime it can have (please correct me if I'm wrong). But I think I never went over 225 lifetime with any of the effects due the fact that they became unstable.

Maybe it could be a nice idea to make thread where people can share their particle setups for specific effects (with sceenshots etc). I have like tons of those already which probably could be helpful to many that do not want to experiment and try to recreate the effects by themselves. I just would need some time to put up a list

Last edited by teme9; 19-02-17 at 13:11.
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Old 19-02-17, 13:56   #542
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Originally Posted by teme9 View Post
Maybe it could be a nice idea to make thread where people can share their particle setups for specific effects (with sceenshots etc). I have like tons of those already which probably could be helpful to many that do not want to experiment and try to recreate the effects by themselves. I just would need some time to put up a list
Great idea and omg yes, please do! That would be amazeballs!
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Old 19-02-17, 14:03   #543
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Originally Posted by Dustie View Post
That too sounds like something that should be possible with TRNG. Just like everything else that's controlled by the engine, there's code for the underwater effect somewhere and it should be possible to get it to work in regular rooms...
So that particle effect as of a underwater room is possible without using FLEP or the trick of overlapping underwater rooms in dry rooms?

Quote:
Originally Posted by teme9 View Post
Maybe it could be a nice idea to make thread where people can share their particle setups for specific effects (with sceenshots etc).
Great! This is the best idea teme9
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Old 19-02-17, 14:41   #544
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Originally Posted by Dustie View Post
That too sounds like something that should be possible with TRNG. Just like everything else that's controlled by the engine, there's code for the underwater effect somewhere and it should be possible to get it to work in regular rooms...
Yeah but those scripts would have to be created. It could be though, with TRNG plugins probably.

I vote for a particle list thread! I have some presets for waterfalls too, but, like 2 or 3. Or even less. But they're perfect obviously.
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Old 19-02-17, 20:24   #545
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Originally Posted by ThiagoTR View Post
So that particle effect as of a underwater room is possible without using FLEP or the trick of overlapping underwater rooms in dry rooms?
Exactly.
Although seeing how there is no way to make a new button for this in the editor to flag the rooms, this would probably require typing the room numbers manually to enable the effect.


The same with the flame emitter mod. I mean it sounds like the simplest one to do with TRNG. It's just a value that's modified right? And it's just a single value?
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Old 02-04-17, 20:12   #546
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Removed, see my post in Technical Support section

Last edited by TombHackR; 03-04-17 at 17:50.
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Old 03-08-17, 20:55   #547
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My full FLEP settings for vertical dust ceiling-to-floor like in this video.



I used smoke emitter white and a custom sprite (nr. 20 [optional], change it with wadmerger)

Sprite download

Emitter start color: 0,0,0
Emitter start time: 50
Emitter end color: 41,36,20 (optional)
Emitter end time: 128
Emitter blending mode: 2 or 8
Emitter lifetime: 500
Emitter size var. lower type: 128
Emitter size var. higher type: 0
Emitter size multiplier: 4
Emitter rotation: 0
Emitter flags: 1000001000011010
Emitter hor. speed: 0
Emitter hor. curve: 2
Emitter vertical speed: 5
Emitter vertical speed: 10
Emitter spawn interval: 105
Emitter sprite: 20 (optional)

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Old 03-08-17, 22:24   #548
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Oh my goodness! Thank you sooo much for sharing this!
I'll give it a try asap!!!
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Old 03-08-17, 23:26   #549
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I just tried to use it and I think I will use it for my next level! Thanks for that!
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Old 04-08-17, 13:24   #550
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Works like a charm!!!
Thank you again for sharing.
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