![]() |
![]() |
#1 |
Hobbyist
Join Date: Oct 2015
Posts: 26
|
![]()
This tutorial describes how to replace v2_lara's long pants with stephanie's short pants.
Credits: Gh0stBlade: Mod tool is based on his Noesis importer plugin. tiger file patcher is based on his tiger and drm file format info and his cdcEngine tools maliwei777: Blender mod tool is based on the mesh replacement framework he developed for his 3DS maxscript mod tool. Gibbed Tiger unpacker Ekey's TR9 DRM dumper You need following tools: Gibbed Tiger unpacker and Ekey's TR9 DRM dumper: http://forum.xentax.com/viewtopic.php?f=10&t=10174 Gh0stBlade's TR8 CDRM.exe cdrm compress/decompressor (part of his cdcEnigneTools https://github.com/Gh0stblade/cdcEngineTools/releases) My TR9 character mod tools: r0.2 update [fixed a texture extraction bug in tr9texpatch.cmd]: http://www.mediafire.com/file/ez8xx6..._r0.2.zip/file first release: http://www.mediafire.com/file/gybol9...r9modtools.zip Update: v0.4 Blender addon: Added scene object mesh supporthttp://www.mediafire.com/file/c5sytp...d_tool_v0_4.py v0.5 Blender addon: Fix v4_lara export mesh game crashing bughttps://www.mediafire.com/file/pxnzz...l_v0_5.py/file v.1.3 TR9TigetAdd Tiger Asset injector: Fix dlc mesh game crash and support high-res texture injectionhttps://www.mediafire.com/file/on4cc...d_1_3.zip/file 1. Tool installation: download Tiger unpacker and TR9DRMdummper and unzip and copy contents to your Tomb Raider installation direcotry2. Unpack patch.000.tiger in Window Explorer drag and drop patch.000.tiger to Gibbed.TombRaider9.Unpack.exe. You will get a new folder called patch.000_unpack.3. Dump all assets from v2_lara.drm and stephanie_mp.drm Find v2_lara.drm and stephanie_mp.drm under patch.000_unpack\default\pc-w\, copy both of them to Tomb Raider installation directory.4. First we will take care of texture replacement: look under v2_lara\Texture\ and find lara's pants textures. It will help a lot if your windows explorer has DDS thumbnail preview support.5. Copy Steph's texture content over Lara's : load Lara and Stephanie textures in paint program ( I use free Paint.Net) and copy Steph's texture over Lara texture of the same kind (diffuse over diffuse, normal over normal , specular over specular) Save Lara's textures back as DDS format with a new name. I like to append a 'x' to new file name. Make sure you have mipmap enables and retain same resolution and DXT(DXT1/DXT5) format as the original.6. Make a backup copy of your patch.000.tiger file. Launch a Windows command console ("cmd.exe") and type the following commands:
7. launch Tomb Raider game and load a save game that was saved between mountain village and radio tower stage. ![]() 8. Once you confirm Stephanie's texture has replaced Lara's pants texture, you can move on to replace the pants meshes. If you have problem with the texture patches and want to start over , just copy your back up patch.000.tiger file over the one in game directory. 9. Install latest Blender 3D from https://www.blender.org/download/ (i am still runbing 2.76) 10. Install mod tool python addon script. 11. back to Blender main windows. 12. Prepare Stephanie's mesh for modding:
13. you should see Stephanie mesh show up in 3d view. 14. Select all Stephanie's high detail body meshes: 15. Combine all body meshes into one and move it to a new layer. 16. edit body mesh in layer 2. delete unwanted vertices 17. export body mesh as collada file.
We will inject stephanie_shorts.dae to v2_lara.mesh next, 14. Time to edit Lara's mesh file. Start a new blender project with blank 3d view. 15. Import v2_lara.drm 16. Once v2_lara.mesh is loaded, move mouse cursor to 3d view. 17 . import stephanie_short.dae: 18. Make Lara's pants invisble in game, copy Lara's pants mesh name to Steph;s shotts mesh. 19. Transfer Lara pants bone weights to Steph's shorts (mesh skinning). 20. Export changed meshes to a new Tomb raider mesh file. 21. Final Step. inject Secton 567_new.mesh to patch.000.tiger.
Limitations and advance mesh editing.
Last edited by aman11; 05-05-22 at 20:03. |
![]() |
![]() |
![]() |
#2 |
Relic Hunter
Join Date: Jan 2009
Location: ฿-₳-฿-¥-⍸L-⌽-₦
Posts: 9,681
|
![]()
Awesome! Looking forward to the rest of it. And mods please sticky this! It deserves it!
__________________
Persecution to all non Luds Gate believers may God's wrath fall upon you sinners |
![]() |
![]() |
![]() |
#3 |
Professor
Join Date: Dec 2010
Posts: 2,693
|
![]()
Very good work, do you think you'll be able to add Scene mesh support?
Cheers.
__________________
No longer accepting PMs due to abuse of the system. |
![]() |
![]() |
![]() |
#4 |
Relic Hunter
Join Date: Jan 2009
Location: ฿-₳-฿-¥-⍸L-⌽-₦
Posts: 9,681
|
![]()
Wait, if this uses Blender, it would it be possible to import other models as well using the same texture data etc? And would it be possible for example, double the number of vertices for more detailed models?
__________________
Persecution to all non Luds Gate believers may God's wrath fall upon you sinners |
![]() |
![]() |
![]() |
#5 |
Hobbyist
Join Date: Oct 2015
Posts: 26
|
![]()
@ VictorXD: you can import a high detail mesh and replace any body part. Picking a texture to replace and not interfere with texture of other meshes is the hard part.
@ Gh0stBlade : Thanks, I make a change to my blender script , it can import/export scene objects, scene objects still contain one single bone it seems. I should change a mesh and test it in game first before release this version. However, I can think of two issues: - Currently my tiger patcher will only patch.000 ( it can also patch title.000 and patch2.000 after some modification) I can only replace scene object included in one of these patch files. That limits the usefulness of modding scene objects. Well, actually the same limitation apply to character drm file. - Is there a scene object in patch.000 that is big and easy to spot in game? The drm names are not very specific (i. e. barrier_side_debis.drm ). let say I replace a debis mesh. How do I know where to look to verify the change? [edit] Found a barrel_hobo_heater_ignitable.drm inside patch.000.tiger. it contains the mesh of blue barrel fire pit at radio tower. I widen it a bit and inject it back to game. It seems working. I posted new scene object support mod tool in first post. Here are the sample commands for injecting barrel mesh to patch.000.tiger:
![]() ![]() Regards Last edited by aman11; 29-10-16 at 02:18. |
![]() |
![]() |
![]() |
#6 |
Relic Hunter
Join Date: Jan 2009
Location: ฿-₳-฿-¥-⍸L-⌽-₦
Posts: 9,681
|
![]()
Amazing!
![]() ![]() Even if TR runs like complete **** on lowest settings on my laptop, I might just install it again to start making mods.
__________________
Persecution to all non Luds Gate believers may God's wrath fall upon you sinners |
![]() |
![]() |
![]() |
#7 | |
Explorer
Join Date: May 2016
Location: Greece , Athens
Posts: 662
|
![]() Quote:
![]() ![]() ![]()
__________________
'' D'you know,it's gonna be a real pleasure to shut you up '' |
|
![]() |
![]() |
![]() |
#8 |
Explorer
Join Date: May 2016
Location: Greece , Athens
Posts: 662
|
![]()
Can anyone made Lara Croft From The Aplha build Of the game?
![]()
__________________
'' D'you know,it's gonna be a real pleasure to shut you up '' |
![]() |
![]() |
![]() |
#9 |
Historian
Join Date: Aug 2013
Location: My laptop
Posts: 391
|
![]()
About the texture .
Did you try to change the UV map , I mod dead or alive 5 last round all the time with blender and i change the UV map in blender to get the desired texture .
__________________
Lara croft forever 💖💓 |
![]() |
![]() |
![]() |
#10 |
Hobbyist
Join Date: Oct 2015
Posts: 26
|
![]()
You can change UV map of a mesh. Remember put this mesh in selection before exporting otherwise changes will not be exported. My exporter only export one UV channel.
|
![]() |
![]() |
![]() |
Thread Tools | |
|
|