16-06-19, 13:49 | #121 |
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Joined: Oct 2018
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Shadow wasn't more Classic.
This lie needs to stop. It was a prettier, less coherent and balanced Rise with less stuff to do, more and bigger areas with no gameplay aspect and longer loading hidden behind more and longer linear traversal. |
16-06-19, 13:54 | #122 | ||||
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But I did. Because that's the foundation of the LC games, which you were implying they were closer to the classic formula than reboot, when in fact those games, LAU and reboot are pretty similar, ESPECIALLY in the puzzle department. Quote:
And once again, the gp is the audience they need to target most and foremost, because they are the ones who bring the most money to keep it alive . Quote:
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I said that about you trying to imply the LC games are closer to the classic TR formula, which they are not. They are LAU and Reboot-like physics based puzzles, and platforming, therefore resembling LAU and Reboot. Shadow wasn't more classic. Shadow had more classic elements, modernized to the reboot era. More puzzles, swimming, etc. Last edited by Vaskito; 16-06-19 at 13:55. |
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16-06-19, 14:02 | #123 | ||
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This is why I said IF Tomb Raider was given a smaller budget/team it could focus on the fans more than the general public. But like you said, if TR is so big, the general public would still buy it anyway. It's a win win. Both are huge franchises that had difficult gameplay. You're not getting me. But that's fine, this is my view and that's yours. |
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16-06-19, 14:08 | #124 |
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Joined: Oct 2017
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Shadow didn't release the same day as Spiderman did, it released a week after and I don't see why that stopped selling less on the Xbox One platform. In my view the game was just unappealing to the GP and no one cared about it after E3, they also didn't released any trailers since E3 till the game's launch. It was a mess.
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16-06-19, 14:12 | #125 | |
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16-06-19, 14:17 | #126 | |
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16-06-19, 14:54 | #127 | |
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16-06-19, 15:03 | #128 |
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Please stop getting personal. All of you.
Discuss the topic but not the members or their actions. |
16-06-19, 15:13 | #129 | |
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They had vehicles, acrobatic combat and (if only a single repeated boss fight in Legend admittingly) supernatural enemies. Are they super similar, so much you'd think they were made by the same developers? No But they have some similarities, which is more than a few (And I'm pretty sure just outright almost nothing in the case of 2013.), yes there are similarities betwen LAU and Reboot, that doesn't remove the fact there are similarities between LAU and Classic that the reboot doesn't have. In the same way that lots of 90's shooters like Blood and Duke Nukem currently have more in common than the newer games. Oh and we didn't have to wait 3 games for acceptable swimming. Last edited by Samz; 16-06-19 at 15:24. |
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16-06-19, 15:27 | #130 |
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Joined: Apr 2016
Posts: 602
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how do you imagine dual rifles? or dual shotfuns or dual bows?
eh? sounds weird doesnt it |
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