16-09-17, 18:23 | #551 |
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Joined: Apr 2005
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Sure, though seeing what an enterprise it is to code the whole game, I can imagine it's relatively straightforward to add the ability to load external textures. But you're right, it's best to work on core features first.
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16-09-17, 18:33 | #552 |
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Joined: Sep 2017
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Dear developer, will support older devices on Android OS with OpengGl es version 2.0?
I apologize for my English and thank you in advance for the answer. Last edited by infernoxzx; 16-09-17 at 18:35. |
16-09-17, 18:50 | #553 | |
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Joined: Jul 2016
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It can be really hard to get 100% fidelity if you don't have the original source code to study that pairs with the level files. I like the sugary addons like the water surface. |
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16-09-17, 18:55 | #554 | |
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Unfortunately when I plugged the graphics card into the PCI the motherboard turned off the intel graphics. My biggest things is complete silence, I like no noise, right now though my CPU fan is running a little hotter because I'm rendering a large video I'm about to upload I do more web development but I can still browse XProger's source and understand some of the logic in certain areas. |
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16-09-17, 20:06 | #555 |
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Joined: Jul 2016
Posts: 86
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Last batch of videos from me. I need to focus on other things.
City of Khamoon I can't climb of the ledge to pull the switch, door preventing it? Obelisk of Khamoon, I was able to pull all switches but none of the bridges trigger yet. Happily the flipmap works for changing the slopes to stairs in the room with panthers. Panther A.I. is haywire lol. 30 minutes, I felt like I was playing the level for the first time again. Just skip if you get impatient with my level progress. No panther mummies, the Tomb Pit triggered the music and I was able to shoot at the invisible mummies. Are invisible enemies a sort of flipmap? Obelisk of Khamoon video is over 30 minutes long and 23.4 GB Camtasia file, 1.5 GB mp4 video. That's why it took so long to render and upload. Finally: Tomb of Qualopec, everything works but when Lara goes to grab the Scion the game freezes: Last edited by andrewsyc; 16-09-17 at 20:13. |
16-09-17, 20:40 | #556 |
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Joined: Apr 2005
Posts: 9,208
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Please remember not to double or triple post in a row, but edit your post instead. Otherwise the mods will come and eat you.
But keep making and posting videos, I think bug hunting is welcome as it aids development . |
18-09-17, 17:22 | #557 |
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Joined: Apr 2017
Posts: 205
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I tested the first level, and I did encounter a few bugs, took a video of it
My FPS counter was constantly locked at 60 FPS, which wasn't before, so that's great news First "bug", Lara waves her arms while shooting, I don't think it was like that in the original game. And it looks a bit strange, as if she was not shooting straight Second bug, the save crystals are black for now, but I'm pretty sure you are working on saves so I'm not worrying too much Last bug was quite funny, I found it while trying a legit speedrun technique from the original game. And it ended up being even easier xD Hope this helps. |
18-09-17, 18:31 | #558 |
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Joined: Apr 2005
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Speaking of arms, when you shoot and start backing away, she will point her arms to the ground according with the movement of her torso. I guess it's thing with arms/weapons mesh control during shooting animation.
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18-09-17, 20:06 | #559 | |
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I'm not in the position to order around but I figure you won't burn out if you are just carrying onward. Once all levels are beatable you can just go through and slowly update any serious bugs. The game is fine the way it is for now, just make the level triggers and flipmaps workable without crashing Oh, and at risk of sounding like a jerk, ignore custom levels or any of the unfinished business levels Just go linearly through all of TR1 until it can be played through. Last edited by andrewsyc; 18-09-17 at 20:08. |
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18-09-17, 23:12 | #560 | |
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Joined: Aug 2016
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Guys, thanks for your videos, it's very helpful for me!
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