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#1 |
Explorer
Join Date: Apr 2010
Location: Red China
Posts: 518
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Hi, I did an analysis of the TombPC.dat for the TR2 English version, TR3 English and German versions from gog.com. I think I found some interesting things and would like to document them. The references are
(1) https://www.xythobuz.de/tr_docs/, where the TombPC_TR2.pdf is the main reference. (2) http://xproger.info/projects/OpenLara/trs.html for the OpCode 0x12 in TR3. This post is about TR2, the next post is about TR3. ========== The interesting part is the level scripts. I use the following names for the OpCodes, which are the binary machine codes of the instructions. Hope they are clear enough. Code:
Appear in TR2: 03: Display FMV: 04: Play Game Level: 05: Display Cutscene: 06: Display End Of Level Statistics. 09: 0A: Play CD Audio Track: 0B: Unknown Sunset Value. 0D: Unknown Deadly Water Value. 0E: Start Without Weapons. 0F: End Of Game. 10: Angle For Cutscene Camera: 11: No Floor, Death If Reach Depth: 12: Give Items To Lara (Level Start): Give Items To Lara (All Secret Bonus): 13: Start With Special Animation: 14: Account For Secrets: 15: Kill All Enemies To Complete. 16. Start Without Ammo Or Medipacks. New Appear in TR3: 0C: Load Picture: Code:
Offset: 000005d0h: -- -- -- -- -- 00 00 0A 00 18 00 44 00 60 00 7E ; 000005e0h: 00 A6 00 C8 00 EC 00 0C 01 24 01 40 01 5C 01 80 ; 000005f0h: 01 A0 01 BC 01 DA 01 16 02 46 02 5A 02 7C 02 86 ; 00000600h: 02 90 02 -- -- -- -- -- -- -- -- -- -- -- -- -- ; NumBytes: 00000600h: -- -- -- 9E 02 -- -- -- -- -- -- -- -- -- -- -- ; data\title.TR2 00000600h: -- -- -- -- -- 03 00 00 00 03 00 01 00 09 00 -- ; Display FMV: 0. Display FMV: 1. Lara's Home - data\assault.TR2 00000600h: -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 14 ; 00000610h: 00 00 00 0A 00 00 00 04 00 00 00 09 00 -- -- -- ; Account For Secrets: No. Play CD Audio Track: 0. Play Game Level: 0. The Great Wall - data\wall.TR2 00000610h: -- -- -- -- -- -- -- -- -- -- -- -- -- 03 00 02 ; 00000620h: 00 0A 00 21 00 12 00 06 00 12 00 0D 00 12 00 0D ; 00000630h: 00 12 00 0F 00 04 00 01 00 0A 00 03 00 10 00 00 ; 00000640h: 00 05 00 00 00 06 00 09 00 -- -- -- -- -- -- -- ; Display FMV: 2. Play CD Audio Track: 33. Give Items To Lara (All Secret Bonus): Grenade Launcher, Grenades *2, Small Medi Pack. Play Game Level: 1. Play CD Audio Track: 3. Angle For Cutscene Camera: 0. Display Cutscene: 0. Display End Of Level Statistics. Venice - data\boat.TR2 00000640h: -- -- -- -- -- -- -- -- -- 0A 00 00 00 12 00 09 ; 00000650h: 00 12 00 09 00 12 00 09 00 12 00 09 00 04 00 02 ; 00000660h: 00 06 00 09 00 -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 0. Give Items To Lara (All Secret Bonus): Automatic Pistol Clips *4. Play Game Level: 2. Display End Of Level Statistics. Bartoli's Hideout - data\venice.TR2 00000660h: -- -- -- -- -- 0A 00 00 00 0B 00 12 00 08 00 12 ; 00000670h: 00 08 00 12 00 08 00 12 00 08 00 04 00 03 00 06 ; 00000680h: 00 09 00 -- -- -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 0. Unknown Sunset Value. Give Items To Lara (All Secret Bonus): Shotgun Shells *4. Play Game Level: 3. Display End Of Level Statistics. Opera House - data\opera.TR2 00000680h: -- -- -- 0A 00 1F 00 12 00 03 00 12 00 0A 00 12 ; 00000690h: 00 0A 00 12 00 0A 00 12 00 0A 00 04 00 04 00 0A ; 000006a0h: 00 04 00 05 00 01 00 06 00 09 00 -- -- -- -- -- ; Play CD Audio Track: 31. Give Items To Lara (All Secret Bonus): Uzis, Uzi Clips *4. (No Uzis if already have.) Play Game Level: 4. Play CD Audio Track: 4. Display Cutscene: 1. Display End Of Level Statistics. Offshore Rig - data\rig.TR2 000006a0h: -- -- -- -- -- -- -- -- -- -- -- 03 00 03 00 0A ; 000006b0h: 00 3A 00 13 00 08 00 0E 00 12 00 03 00 12 00 0A ; 000006c0h: 00 12 00 0A 00 04 00 05 00 06 00 09 00 -- -- -- ; Display FMV: 3. Play CD Audio Track: 58. Start With Special Animation: 8. Start Without Weapons. Give Items To Lara (All Secret Bonus): Uzis, Uzi Clips *2. Play Game Level: 5. Display End Of Level Statistics. Diving Area - data\platform.TR2 000006c0h: -- -- -- -- -- -- -- -- -- -- -- -- -- 0A 00 3A ; 000006d0h: 00 12 00 0A 00 12 00 0A 00 12 00 0A 00 12 00 0A ; 000006e0h: 00 04 00 06 00 0A 00 05 00 05 00 02 00 06 00 09 ; 000006f0h: 00 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 58. Give Items To Lara (All Secret Bonus): Uzi Clips *4. Play Game Level: 6. Play CD Audio Track: 5. Display Cutscene: 2. Display End Of Level Statistics. 40 Fathoms - data\unwater.TR2 000006f0h: -- 03 00 04 00 0A 00 22 00 12 00 0B 00 12 00 0B ; 00000700h: 00 12 00 0B 00 12 00 0B 00 04 00 07 00 06 00 09 ; 00000710h: 00 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ; Display FMV: 4. Play CD Audio Track: 34. Give Items To Lara (All Secret Bonus): Harpoons *4. Play Game Level: 7. Display End Of Level Statistics. Wreck of the Maria Doria - data\keel.TR2 00000710h: -- 0A 00 1F 00 12 00 06 00 12 00 0D 00 12 00 0D ; 00000720h: 00 04 00 08 00 06 00 09 00 -- -- -- -- -- -- -- ; Play CD Audio Track: 31. Give Items To Lara (All Secret Bonus): Grenade Launcher, Grenades *2. Play Game Level: 8. Display End Of Level Statistics. Living Quarters - data\living.TR2 00000720h: -- -- -- -- -- -- -- -- -- 0A 00 22 00 12 00 0C ; 00000730h: 00 12 00 0C 00 12 00 0C 00 12 00 0C 00 04 00 09 ; 00000740h: 00 06 00 09 00 -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 34. Give Items To Lara (All Secret Bonus): M16 Clips *4. Play Game Level: 9. Display End Of Level Statistics. The Deck - data\deck.TR2 00000740h: -- -- -- -- -- 0A 00 1F 00 12 00 0D 00 12 00 0D ; 00000750h: 00 12 00 0D 00 12 00 0D 00 04 00 0A 00 06 00 09 ; 00000760h: 00 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 31. Give Items To Lara (All Secret Bonus): Grenades *4. Play Game Level: 10. Display End Of Level Statistics. Tibetan Foothills - data\skidoo.TR2 00000760h: -- 03 00 05 00 0A 00 21 00 12 00 FE 03 12 00 0A ; 00000770h: 00 12 00 0A 00 12 00 0A 00 12 00 0A 00 04 00 0B ; 00000780h: 00 06 00 09 00 -- -- -- -- -- -- -- -- -- -- -- ; Display FMV: 5. Play CD Audio Track: 33. Give Items To Lara (Level Start): 1022 (The Seraph). Give Items To Lara (All Secret Bonus): Uzi Clips *4. Play Game Level: 11. Display End Of Level Statistics. Barkhang Monastery - data\monastry.TR2 00000780h: -- -- -- -- -- 0A 00 00 00 12 00 FE 03 12 00 0C ; 00000790h: 00 12 00 0C 00 12 00 0C 00 12 00 0C 00 04 00 0C ; 000007a0h: 00 06 00 09 00 -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 0. Give Items To Lara (Level Start): 1022 (The Seraph). Give Items To Lara (All Secret Bonus): M16 Clips *4. Play Game Level: 12. Display End Of Level Statistics. Catacombs of the Talion - data\catacomb.TR2 000007a0h: -- -- -- -- -- 0A 00 1F 00 12 00 0D 00 12 00 0D ; 000007b0h: 00 12 00 0C 00 12 00 0C 00 04 00 0D 00 06 00 09 ; 000007c0h: 00 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 31. Give Items To Lara (All Secret Bonus): Grenades *2, M16 Clips *2. Play Game Level: 13. Display End Of Level Statistics. Ice Palace - data\icecave.TR2 000007c0h: -- 0A 00 1F 00 0D 00 12 00 0D 00 12 00 0D 00 12 ; 000007d0h: 00 0D 00 12 00 0D 00 04 00 0E 00 06 00 09 00 -- ; Play CD Audio Track: 31. Unknown Deadly Water Value. Give Items To Lara (All Secret Bonus): Grenades *4. Play Game Level: 14. Display End Of Level Statistics. Temple of Xian - data\emprtomb.TR2 000007d0h: -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 03 ; 000007e0h: 00 06 00 0A 00 3B 00 12 00 0A 00 12 00 0A 00 12 ; 000007f0h: 00 0A 00 12 00 0A 00 12 00 0A 00 12 00 0A 00 12 ; 00000800h: 00 0A 00 12 00 0A 00 04 00 0F 00 0A 00 1E 00 10 ; 00000810h: 00 00 00 05 00 03 00 06 00 09 00 -- -- -- -- -- ; Display FMV: 6. Play CD Audio Track: 59. Give Items To Lara (All Secret Bonus): Uzi Clips *8. Play Game Level: 15. Play CD Audio Track: 30. Angle For Cutscene Camera: 0. Display Cutscene: 3. Display End Of Level Statistics. Floating Islands - data\floating.TR2 00000810h: -- -- -- -- -- -- -- -- -- -- -- 0A 00 3B 00 11 ; 00000820h: 00 00 26 12 00 0D 00 12 00 0D 00 12 00 0D 00 12 ; 00000830h: 00 0D 00 12 00 0D 00 12 00 0D 00 12 00 0D 00 12 ; 00000840h: 00 0D 00 04 00 10 00 06 00 09 00 -- -- -- -- -- ; Play CD Audio Track: 59. No Floor, Death If Reach Depth: 9.5 Blocks. Give Items To Lara (All Secret Bonus): Grenades *8. Play Game Level: 16. Display End Of Level Statistics. The Dragon's Lair - data\xian.TR2 00000840h: -- -- -- -- -- -- -- -- -- -- -- 14 00 00 00 0A ; 00000850h: 00 3B 00 04 00 11 00 06 00 03 00 07 00 09 00 -- ; Account For Secrets: No. Play CD Audio Track: 59. Play Game Level: 17. Display End Of Level Statistics. Display FMV: 7. Home Sweet Home - data\house.TR2 00000850h: -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 14 ; 00000860h: 00 00 00 12 00 FF 03 13 00 09 00 15 00 0A 00 00 ; 00000870h: 00 0E 00 16 00 04 00 12 00 0A 00 34 00 0F 00 09 ; 00000880h: 00 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ; Account For Secrets: No. Give Items To Lara (Level Start): 1023 (Gun Cupboard Key). Start With Special Animation: 9. Kill All Enemies To Complete. Play CD Audio Track: 0. Start Without Weapons. Start Without Ammo Or Medipacks. Play Game Level: 18. Play CD Audio Track: 52. End Of Game. Venice - data\boat.tr2 00000880h: -- 0A 00 00 00 07 00 13 00 09 00 -- -- -- -- -- ; Wreck of the Maria Doria - data\keel.tr2 00000880h: -- -- -- -- -- -- -- -- -- -- -- 0A 00 20 00 07 ; 00000890h: 00 14 00 09 00 -- -- -- -- -- -- -- -- -- -- -- ; Tibetan Foothills - data\skidoo.tr2 00000890h: -- -- -- -- -- 0A 00 21 00 12 00 FE 03 07 00 15 ; 000008a0h: 00 09 00 -- -- -- -- -- -- -- -- -- -- -- -- -- ; It seems complicated, but actually is not. The major part of a level is just 4 commands: Code:
Play CD Audio Track: Give Items To Lara (All Secret Bonus): Play Game Level: Display End Of Level Statistics. Code:
Play CD Audio Track: Give Items To Lara (All Secret Bonus): Play Game Level: Play CD Audio Track: Angle For Cutscene Camera: Display Cutscene: Display End Of Level Statistics. ========== Appendix 1. TombPC.dat perfectly matches the pdf document, bit by bit, except for the 6 bits right after the level scripts, from 0x8a3 to 0x8a8. Code:
000008a0h: 00 09 00 13 00 14 00 15 00 59 00 00 00 0A 00 11 ; |
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#2 |
Explorer
Join Date: Apr 2010
Location: Red China
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Now TR3. The description strings at the beginning of the English and the German versions are respectively
Code:
English: Tomb Raider III Script. E3 Release (c) Core Design Ltd 1998 German: Tomb Raider III Script. Final Release (c) Core Design Ltd 1998 Besides the language difference, there are 2 small differences: (1) NoInput_Time at 0x116 E3: 0x2328 = 9000 = 300 seconds Final: 0x1F4 = 500 = Approx 17 seconds This is not used anyway, because they're not demo. (2) Num_FMVs at 0x14c E3: 7 Final: 5 This is not important, because it just shift the FMV index by 2. (3) Language ID at 0x17f E3: 0 (English) Final: 2 (German) The real interesting difference is in the level scripts. The E3 (English) version: Code:
Offset: 00000760h: -- -- -- 00 00 0A 00 18 00 34 00 50 00 60 00 74 ; 00000770h: 00 90 00 B0 00 C0 00 D0 00 F0 00 0C 01 28 01 3C ; 00000780h: 01 58 01 78 01 88 01 A8 01 B8 01 D4 01 E8 01 -- ; NumBytes: 00000780h: -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- FC ; 00000790h: 01 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ; data\title.TR2 00000790h: -- 03 00 02 00 03 00 03 00 09 00 -- -- -- -- -- ; Display FMV: 2. Display FMV: 3. Lara's House - data\house.TR2 00000790h: -- -- -- -- -- -- -- -- -- -- -- 0C 00 00 00 0A ; 000007a0h: 00 02 00 04 00 00 00 09 00 -- -- -- -- -- -- -- ; Load Picture: 0. Play CD Audio Track: 2. Play Game Level: 0. Jungle - data\jungle.TR2 000007a0h: -- -- -- -- -- -- -- -- -- 0A 00 22 00 0C 00 01 ; 000007b0h: 00 04 00 01 00 0A 00 40 00 10 00 00 40 05 00 00 ; 000007c0h: 00 06 00 09 00 -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 34. Load Picture: 1. Play Game Level: 1. Play CD Audio Track: 64. Angle For Cutscene Camera: 90. Display Cutscene: 0. Display End Of Level Statistics. Temple Ruins - data\temple.TR2 000007c0h: -- -- -- -- -- 0A 00 22 00 0C 00 02 00 04 00 02 ; 000007d0h: 00 0A 00 45 00 10 00 00 40 05 00 01 00 06 00 09 ; 000007e0h: 00 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 34. Load Picture: 2. Play Game Level: 2. Play CD Audio Track: 69. Angle For Cutscene Camera: 90. Display Cutscene: 1. Display End Of Level Statistics. The River Ganges - data\quadchas.TR2 000007e0h: -- 0A 00 22 00 0C 00 03 00 04 00 03 00 06 00 09 ; 000007f0h: 00 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 34. Load Picture: 3. Play Game Level: 3. Display End Of Level Statistics. Caves Of Kaliya - data\tonyboss.TR2 000007f0h: -- 0A 00 1E 00 0C 00 04 00 04 00 04 00 03 00 04 ; 00000800h: 00 06 00 09 00 -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 30. Load Picture: 4. Play Game Level: 4. Display FMV: 4. Display End Of Level Statistics. Coastal Village - data\shore.TR2 00000800h: -- -- -- -- -- 0A 00 20 00 0C 00 05 00 04 00 05 ; 00000810h: 00 0A 00 44 00 10 00 00 40 05 00 02 00 06 00 09 ; 00000820h: 00 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 32. Load Picture: 5. Play Game Level: 5. Play CD Audio Track: 68. Angle For Cutscene Camera: 90. Display Cutscene: 2. Display End Of Level Statistics. Crash Site - data\crash.TR2 00000820h: -- 0A 00 21 00 0C 00 06 00 12 00 FB 03 04 00 06 ; 00000830h: 00 0A 00 41 00 10 00 00 40 05 00 03 00 06 00 09 ; 00000840h: 00 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 33. Load Picture: 6. Give Items To Lara (Level Start): 1019 (Swamp Map). Play Game Level: 6. Play CD Audio Track: 65. Angle For Cutscene Camera: 90. Display Cutscene: 3. Display End Of Level Statistics. Madubu Gorge - data\rapids.TR2 00000840h: -- 0A 00 24 00 0C 00 07 00 04 00 07 00 06 00 09 ; 00000850h: 00 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 36. Load Picture: 7. Play Game Level: 7. Display End Of Level Statistics. Temple Of Puna - data\triboss.TR2 00000850h: -- 0A 00 1E 00 0C 00 08 00 04 00 08 00 06 00 09 ; 00000860h: 00 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 30. Load Picture: 8. Play Game Level: 8. Display End Of Level Statistics. Thames Wharf - data\roofs.TR2 00000860h: -- 0A 00 49 00 0C 00 09 00 11 00 00 07 04 00 09 ; 00000870h: 00 0A 00 43 00 10 00 00 C0 05 00 04 00 06 00 09 ; 00000880h: 00 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 73. Load Picture: 9. No Floor, Death If Reach Depth: 1.75 Blocks. Play Game Level: 9. Play CD Audio Track: 67. Angle For Cutscene Camera: 270. Display Cutscene: 4. Display End Of Level Statistics. Aldwych - data\sewer.TR2 00000880h: -- 0A 00 4A 00 0C 00 0A 00 04 00 0A 00 0A 00 3F ; 00000890h: 00 10 00 00 40 05 00 05 00 06 00 09 00 -- -- -- ; Play CD Audio Track: 74. Load Picture: 10. Play Game Level: 10. Play CD Audio Track: 63. Angle For Cutscene Camera: 90. Display Cutscene: 5. Display End Of Level Statistics. Lud's Gate - data\tower.TR2 00000890h: -- -- -- -- -- -- -- -- -- -- -- -- -- 0A 00 1F ; 000008a0h: 00 0C 00 0B 00 04 00 0B 00 0A 00 47 00 10 00 00 ; 000008b0h: 40 05 00 06 00 06 00 09 00 -- -- -- -- -- -- -- ; Play CD Audio Track: 31. Load Picture: 11. Play Game Level: 11. Play CD Audio Track: 71. Angle For Cutscene Camera: 90. Display Cutscene: 6. Display End Of Level Statistics. City - data\office.TR2 000008b0h: -- -- -- -- -- -- -- -- -- 0A 00 4E 00 11 00 00 ; 000008c0h: 14 0C 00 0C 00 04 00 0C 00 06 00 09 00 -- -- -- ; Play CD Audio Track: 78. No Floor, Death If Reach Depth: 5 Blocks. Load Picture: 12. Play Game Level: 12. Display End Of Level Statistics. Nevada Desert - data\nevada.TR2 000008c0h: -- -- -- -- -- -- -- -- -- -- -- -- -- 0A 00 21 ; 000008d0h: 00 0C 00 0D 00 04 00 0D 00 0A 00 48 00 10 00 00 ; 000008e0h: 40 05 00 07 00 06 00 09 00 -- -- -- -- -- -- -- ; Play CD Audio Track: 33. Load Picture: 13. Play Game Level: 13. Play CD Audio Track: 72. Angle For Cutscene Camera: 90. Display Cutscene: 7. Display End Of Level Statistics. High Security Compound - data\compound.TR2 000008e0h: -- -- -- -- -- -- -- -- -- 0A 00 1B 00 0C 00 0E ; 000008f0h: 00 0E 00 16 00 04 00 0E 00 0A 00 46 00 10 00 00 ; 00000900h: 40 05 00 08 00 06 00 09 00 -- -- -- -- -- -- -- ; Play CD Audio Track: 27. Load Picture: 14. Start Without Weapons. Start Without Ammo Or Medipacks. Play Game Level: 14. Play CD Audio Track: 70. Angle For Cutscene Camera: 90. Display Cutscene: 8. Display End Of Level Statistics. Area 51 - data\area51.TR2 00000900h: -- -- -- -- -- -- -- -- -- 0A 00 1B 00 0C 00 0F ; 00000910h: 00 04 00 0F 00 06 00 09 00 -- -- -- -- -- -- -- ; Play CD Audio Track: 27. Load Picture: 15. Play Game Level: 15. Display End Of Level Statistics. Antarctica - data\antarc.TR2 00000910h: -- -- -- -- -- -- -- -- -- 03 00 05 00 0A 00 1C ; 00000920h: 00 0C 00 10 00 04 00 10 00 0A 00 3E 00 10 00 00 ; 00000930h: 40 05 00 09 00 06 00 09 00 -- -- -- -- -- -- -- ; Display FMV: 5. Play CD Audio Track: 28. Load Picture: 16. Play Game Level: 16. Play CD Audio Track: 62. Angle For Cutscene Camera: 90. Display Cutscene: 9. Display End Of Level Statistics. RX-Tech Mines - data\mines.TR2 00000930h: -- -- -- -- -- -- -- -- -- 0A 00 1E 00 0C 00 11 ; 00000940h: 00 04 00 11 00 06 00 09 00 -- -- -- -- -- -- -- ; Play CD Audio Track: 30. Load Picture: 17. Play Game Level: 17. Display End Of Level Statistics. Lost City Of Tinnos - data\city.TR2 00000940h: -- -- -- -- -- -- -- -- -- 0A 00 1A 00 0C 00 12 ; 00000950h: 00 04 00 12 00 0A 00 42 00 10 00 00 40 05 00 0A ; 00000960h: 00 06 00 09 00 -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 26. Load Picture: 18. Play Game Level: 18. Play CD Audio Track: 66. Angle For Cutscene Camera: 90. Display Cutscene: 10. Display End Of Level Statistics. Meteorite Cavern - data\chamber.TR2 00000960h: -- -- -- -- -- 0A 00 1A 00 0C 00 13 00 04 00 13 ; 00000970h: 00 03 00 06 00 0F 00 09 00 -- -- -- -- -- -- -- ; Play CD Audio Track: 26. Load Picture: 19. Play Game Level: 19. Display FMV: 6. End Of Game. All Hallows - data\stpaul.TR2 00000970h: -- -- -- -- -- -- -- -- -- 0A 00 1E 00 0C 00 14 ; 00000980h: 00 11 00 10 27 04 00 14 00 06 00 09 00 -- -- -- ; Play CD Audio Track: 30. Load Picture: 20. No Floor, Death If Reach Depth: Approx 9.75 Blocks. Play Game Level: 20. Display End Of Level Statistics. Code:
Offset: 00000750h: -- -- -- -- -- -- -- -- 00 00 0A 00 1C 00 38 00 ; 00000760h: 54 00 64 00 78 00 94 00 B4 00 C4 00 D4 00 F4 00 ; 00000770h: 10 01 2C 01 40 01 5C 01 7C 01 8C 01 AC 01 BC 01 ; 00000780h: D8 01 EC 01 -- -- -- -- -- -- -- -- -- -- -- -- ; NumBytes: 00000780h: -- -- -- -- 00 02 -- -- -- -- -- -- -- -- -- -- ; data\title.TR2 00000780h: -- -- -- -- -- -- 03 00 00 00 03 00 01 00 09 00 ; Display FMV: 0. Display FMV: 1. Lara's House - data\house.TR2 00000790h: 0C 00 00 00 0A 00 02 00 04 00 00 00 12 00 05 04 ; 000007a0h: 09 00 -- -- -- -- -- -- -- -- -- -- -- -- -- -- ; Load Picture: 0. Play CD Audio Track: 2. Play Game Level: 0. Give Items To Lara (Level End): 1029 (Savegame Crystal). Jungle - data\jungle.TR2 000007a0h: -- -- 0A 00 22 00 0C 00 01 00 04 00 01 00 0A 00 ; 000007b0h: 40 00 10 00 00 40 05 00 00 00 06 00 09 00 -- -- ; Play CD Audio Track: 34. Load Picture: 1. Play Game Level: 1. Play CD Audio Track: 64. Angle For Cutscene Camera: 90. Display Cutscene: 0. Display End Of Level Statistics. Temple Ruins - data\temple.TR2 000007b0h: -- -- -- -- -- -- -- -- -- -- -- -- -- -- 0A 00 ; 000007c0h: 22 00 0C 00 02 00 04 00 02 00 0A 00 45 00 10 00 ; 000007d0h: 00 40 05 00 01 00 06 00 09 00 -- -- -- -- -- -- ; Play CD Audio Track: 34. Load Picture: 2. Play Game Level: 2. Play CD Audio Track: 69. Angle For Cutscene Camera: 90. Display Cutscene: 1. Display End Of Level Statistics. The River Ganges - data\quadchas.TR2 000007d0h: -- -- -- -- -- -- -- -- -- -- 0A 00 22 00 0C 00 ; 000007e0h: 03 00 04 00 03 00 06 00 09 00 -- -- -- -- -- -- ; Play CD Audio Track: 34. Load Picture: 3. Play Game Level: 3. Display End Of Level Statistics. Caves Of Kaliya - data\tonyboss.TR2 000007e0h: -- -- -- -- -- -- -- -- -- -- 0A 00 1E 00 0C 00 ; 000007f0h: 04 00 04 00 04 00 03 00 02 00 06 00 09 00 -- -- ; Play CD Audio Track: 30. Load Picture: 4. Play Game Level: 4. Display FMV: 2. Display End Of Level Statistics. Coastal Village - data\shore.TR2 000007f0h: -- -- -- -- -- -- -- -- -- -- -- -- -- -- 0A 00 ; 00000800h: 20 00 0C 00 05 00 04 00 05 00 0A 00 44 00 10 00 ; 00000810h: 00 40 05 00 02 00 06 00 09 00 -- -- -- -- -- -- ; Play CD Audio Track: 32. Load Picture: 5. Play Game Level: 5. Play CD Audio Track: 68. Angle For Cutscene Camera: 90. Display Cutscene: 2. Display End Of Level Statistics. Crash Site - data\crash.TR2 00000810h: -- -- -- -- -- -- -- -- -- -- 0A 00 21 00 0C 00 ; 00000820h: 06 00 12 00 FB 03 04 00 06 00 0A 00 41 00 10 00 ; 00000830h: 00 40 05 00 03 00 06 00 09 00 -- -- -- -- -- -- ; Play CD Audio Track: 33. Load Picture: 6. Give Items To Lara (Level Start): 1019 (Swamp Map). Play Game Level: 6. Play CD Audio Track: 65. Angle For Cutscene Camera: 90. Display Cutscene: 3. Display End Of Level Statistics. Madubu Gorge - data\rapids.TR2 00000830h: -- -- -- -- -- -- -- -- -- -- 0A 00 24 00 0C 00 ; 00000840h: 07 00 04 00 07 00 06 00 09 00 -- -- -- -- -- -- ; Play CD Audio Track: 36. Load Picture: 7. Play Game Level: 7. Display End Of Level Statistics. Temple Of Puna - data\triboss.TR2 00000840h: -- -- -- -- -- -- -- -- -- -- 0A 00 1E 00 0C 00 ; 00000850h: 08 00 04 00 08 00 06 00 09 00 -- -- -- -- -- -- ; Play CD Audio Track: 30. Load Picture: 8. Play Game Level: 8. Display End Of Level Statistics. Thames Wharf - data\roofs.TR2 00000850h: -- -- -- -- -- -- -- -- -- -- 0A 00 49 00 0C 00 ; 00000860h: 09 00 11 00 00 07 04 00 09 00 0A 00 43 00 10 00 ; 00000870h: 00 C0 05 00 04 00 06 00 09 00 -- -- -- -- -- -- ; Play CD Audio Track: 73. Load Picture: 9. No Floor, Death If Reach Depth: 1.75 Blocks. Play Game Level: 9. Play CD Audio Track: 67. Angle For Cutscene Camera: 270. Display Cutscene: 4. Display End Of Level Statistics. Aldwych - data\sewer.TR2 00000870h: -- -- -- -- -- -- -- -- -- -- 0A 00 4A 00 0C 00 ; 00000880h: 0A 00 04 00 0A 00 0A 00 3F 00 10 00 00 40 05 00 ; 00000890h: 05 00 06 00 09 00 -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 74. Load Picture: 10. Play Game Level: 10. Play CD Audio Track: 63. Angle For Cutscene Camera: 90. Display Cutscene: 5. Display End Of Level Statistics. Lud's Gate - data\tower.TR2 00000890h: -- -- -- -- -- -- 0A 00 1F 00 0C 00 0B 00 04 00 ; 000008a0h: 0B 00 0A 00 47 00 10 00 00 40 05 00 06 00 06 00 ; 000008b0h: 09 00 -- -- -- -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 31. Load Picture: 11. Play Game Level: 11. Play CD Audio Track: 71. Angle For Cutscene Camera: 90. Display Cutscene: 6. Display End Of Level Statistics. City - data\office.TR2 000008b0h: -- -- 0A 00 4E 00 11 00 00 14 0C 00 0C 00 04 00 ; 000008c0h: 0C 00 06 00 09 00 -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 78. No Floor, Death If Reach Depth: 5 Blocks. Load Picture: 12. Play Game Level: 12. Display End Of Level Statistics. Nevada Desert - data\nevada.TR2 000008c0h: -- -- -- -- -- -- 0A 00 21 00 0C 00 0D 00 04 00 ; 000008d0h: 0D 00 0A 00 48 00 10 00 00 40 05 00 07 00 06 00 ; 000008e0h: 09 00 -- -- -- -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 33. Load Picture: 13. Play Game Level: 13. Play CD Audio Track: 72. Angle For Cutscene Camera: 90. Display Cutscene: 7. Display End Of Level Statistics. High Security Compound - data\compound.TR2 000008e0h: -- -- 0A 00 1B 00 0C 00 0E 00 0E 00 16 00 04 00 ; 000008f0h: 0E 00 0A 00 46 00 10 00 00 40 05 00 08 00 06 00 ; 00000900h: 09 00 -- -- -- -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 27. Load Picture: 14. Start Without Weapons. Start Without Ammo Or Medipacks. Play Game Level: 14. Play CD Audio Track: 70. Angle For Cutscene Camera: 90. Display Cutscene: 8. Display End Of Level Statistics. Area 51 - data\area51.TR2 00000900h: -- -- 0A 00 1B 00 0C 00 0F 00 04 00 0F 00 06 00 ; 00000910h: 09 00 -- -- -- -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 27. Load Picture: 15. Play Game Level: 15. Display End Of Level Statistics. Antarctica - data\antarc.TR2 00000910h: -- -- 03 00 03 00 0A 00 1C 00 0C 00 10 00 04 00 ; 00000920h: 10 00 0A 00 3E 00 10 00 00 40 05 00 09 00 06 00 ; 00000930h: 09 00 -- -- -- -- -- -- -- -- -- -- -- -- -- -- ; Display FMV: 3. Play CD Audio Track: 28. Load Picture: 16. Play Game Level: 16. Play CD Audio Track: 62. Angle For Cutscene Camera: 90. Display Cutscene: 9. Display End Of Level Statistics. RX-Tech Mines - data\mines.TR2 00000930h: -- -- 0A 00 1E 00 0C 00 11 00 04 00 11 00 06 00 ; 00000940h: 09 00 -- -- -- -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 30. Load Picture: 17. Play Game Level: 17. Display End Of Level Statistics. Lost City Of Tinnos - data\city.TR2 00000940h: -- -- 0A 00 1A 00 0C 00 12 00 04 00 12 00 0A 00 ; 00000950h: 42 00 10 00 00 40 05 00 0A 00 06 00 09 00 -- -- ; Play CD Audio Track: 26. Load Picture: 18. Play Game Level: 18. Play CD Audio Track: 66. Angle For Cutscene Camera: 90. Display Cutscene: 10. Display End Of Level Statistics. Meteorite Cavern - data\chamber.TR2 00000950h: -- -- -- -- -- -- -- -- -- -- -- -- -- -- 0A 00 ; 00000960h: 1A 00 0C 00 13 00 04 00 13 00 03 00 04 00 0F 00 ; 00000970h: 09 00 -- -- -- -- -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 26. Load Picture: 19. Play Game Level: 19. Display FMV: 4. End Of Game. All Hallows - data\stpaul.TR2 00000970h: -- -- 0A 00 1E 00 0C 00 14 00 11 00 10 27 04 00 ; 00000980h: 14 00 06 00 09 00 -- -- -- -- -- -- -- -- -- -- ; Play CD Audio Track: 30. Load Picture: 20. No Floor, Death If Reach Depth: Approx 9.75 Blocks. Play Game Level: 20. Display End Of Level Statistics. |
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