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#21 |
The Inscrutable One
Join Date: Apr 2006
Location: Beyond the Floating Islands
Posts: 9,513
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I noticed the April fools article of the game magazine in Ausie500's message 15 above, and I was taken aback about the mention of the Disco mode initiated
![]() Funny thing was, back in 2008 I decided to make a 'Times Disco Exclusive' video. I had never seen the magazine before till now, but shows you how others were thinking the same way before me, which in this case was a Disco Lara level Maybe after all, I did find the elusive disco cheat code, and its not an April fool joke ![]()
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#22 |
Moderator
Join Date: Apr 2006
Location: Australia
Posts: 18,966
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An extended version of the Phil Campbell interview.
http://www.gametrailers.com/videos/h...nded-interview noticed it on Phil's twitter page Last edited by aussie500; 17-05-13 at 04:24. |
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#23 | |
Moderator
Join Date: Jun 2006
Location: Temeria ♀
Posts: 39,774
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We all make choices. But in the end, our choices make us. ―Andrew Ryan (BioShock) |
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#24 |
Moderator
Join Date: Apr 2006
Location: Australia
Posts: 18,966
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Phil's Design site seems a bit slow at the moment, but we first saw the story for the cancelled TR4 Gold levels over there.
http://www.philcampbelldesign.com/in...y/tomb_raider/ Or at least that is where I first saw them, never noticed them any where else back then. |
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#25 |
Relic Hunter
Join Date: Apr 2005
Location: Poland
Posts: 9,208
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Thanks for these links, I've never read the Tomb Rader 4 Gold synopsis before! I knew the fan-made Gold was based on the designers' actual idea, but I never saw it until now.
As for the extended interview, it's not available for watching on Gametrailers anymore. You can still, however, use the Download button below the video to download it... Shhh! ![]() |
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#26 |
Bug Scientist
Join Date: Jul 2005
Location: California
Posts: 7,209
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Great to see the interview, thanks.
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#27 |
Tomb Raider
Join Date: Apr 2005
Location: In the woods at night (female)
Posts: 14,908
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Wow, interesting interview.
As a side note, when I was a regular member of the Eidos forums (under a different name) there was a guy on there who was fairly regular too, and he was one of the designers for the Gold games. He was just an ordinary member like the rest of us, not an "official rep" or anything. I've been scratching my head trying to remember what his name was, but I'm wondering if it's this fellow. Maybe someone on here knows.
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#28 | ||
Relic Hunter
Join Date: Apr 2005
Location: Poland
Posts: 9,208
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#29 | |
Tomb Raider
Join Date: Apr 2005
Location: In the woods at night (female)
Posts: 14,908
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Not all those who wander are lost ✻ |
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#30 | |
Professor
Join Date: Aug 2005
Location: UK
Posts: 2,944
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It's also funny being reminded of how sublimely stupid a lot of the old advertising was. Since it was very intentionally played for horror in the actual game it's almost surreal to see the undersea parts of TR2 promoted as "wet and wild!" Like it's the setup for a porno (although, to be fair, that seems to be magazine quotes rather than what developers/marketers actually said). Last edited by MMAN; 17-05-13 at 20:54. |
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