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Old 18-05-13, 04:01   #31
aussie500
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Originally Posted by Blackmoor View Post
It's possible more than one of them visited the board. The one I'm thinking about would been there around 2002 / 03 too because when I was there, so we could be speaking about the same person. He didn't just go to the LE bits, but I do seem to remember him talking about writing the handbook or instructions for the LE, he was heavily involved in it. As I wasn't very into the LE I would have missed anything about tools and things, but it's interesting how they underestimated the skill and will of the LE community.
It was probably Gary LaRochelle, he had more to do with the fan community I think, and did release at least one other level. He was also the main one who wrote the manual up so the level editor could be released with TR5. Gary would have been going by the name of maniac44 most likely.
http://www.trle.net/authorinterviews...arochelle.html

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This is really interesting; since everyone with Core seems to have pretty much disappeared completely from the industry it's cool to hear a modern interview from one of the people that worked on the series. Especially as it confirms that much of the design of the originals was very deliberate, and also that at least some Core employees still look at custom levels today.

It's also funny being reminded of how sublimely stupid a lot of the old advertising was. Since it was very intentionally played for horror in the actual game it's almost surreal to see the undersea parts of TR2 promoted as "wet and wild!" Like it's the setup for a porno (although, to be fair, that seems to be magazine quotes rather than what developers/marketers actually said).
Well Phil and the rest of the gold team actually worked for Eidos, but possibly a few of the old Core team still check out what the fans are up to. Some of the AOD team are I believe assisting some of the fans with The Lost Dominion fan project.

You can never tell about the marketing crowd, they certainly did take the easiest and often somewhat sleazy angle at promoting Tomb Raider. All this desire for a nude cheat did not just appear without some encouragement.
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Old 18-05-13, 04:16   #32
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Originally Posted by aussie500 View Post
It was probably Gary LaRochelle, he had more to do with the fan community I think, and did release at least one other level. He was also the main one who wrote the manual up so the level editor could be released with TR5. Gary would have been going by the name of maniac44 most likely.
http://www.trle.net/authorinterviews...arochelle.html
I apologize if I simply missed it, but what level did he make? I'd be interested to play it

Edit: Nevermind, I found it Thanks, it was indeed under the author maniac44:

http://www.trle.net/sc/levelfeatures.php?lid=139
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Old 18-05-13, 11:10   #33
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It was probably Gary LaRochelle, he had more to do with the fan community I think, and did release at least one other level. He was also the main one who wrote the manual up so the level editor could be released with TR5. Gary would have been going by the name of maniac44 most likely.
http://www.trle.net/authorinterviews...arochelle.html
The name maniac44 definitely rings a bell. Thanks, I think it was him!

As a side note: Reading that interview and regarding the dropped TR4 Gold levels, you almost wonder why Eidos didn't let this group finish TR4 Gold as the interim seller whilst Core worked on AoD, instead of making Core come up with TR5.
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Old 18-05-13, 14:34   #34
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As a side note: Reading that interview and regarding the dropped TR4 Gold levels, you almost wonder why Eidos didn't let this group finish TR4 Gold as the interim seller whilst Core worked on AoD, instead of making Core come up with TR5.
Yeah, definitely. I think things would have worked out better that way.
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Old 18-05-13, 16:07   #35
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Originally Posted by Blackmoor View Post
The name maniac44 definitely rings a bell. Thanks, I think it was him!

As a side note: Reading that interview and regarding the dropped TR4 Gold levels, you almost wonder why Eidos didn't let this group finish TR4 Gold as the interim seller whilst Core worked on AoD, instead of making Core come up with TR5.
Chronicles was already being developed while Gary, Phill and Rebecca were only yet figuring out the new level editor (the Tomb Raider 4 one) and writing a manual for it - which, by the way, is a bit of a surprise to me, I thought they were given all, or at least a lot, of the information by Core (my respects to them for figuring out all that stuff by themselves!) - so it was all done probably before they even thought of another Gold. When Tomb Raider 5 was done and released, there were remarks that it was more of a 'Gold' game, due it it's formula and shortness, rather than a full-fledged sequel. Eidos probably didn't want any more of the 'old' Tomb Raiders released and wanted all the focus (and money) on the new game, so they pulled the plug on Tomb Raider 4 Gold idea brewing in San Francisco. Chronicles was already a post-mortem game itself, so releasing another set of levels, while Lara was presumably killed in the 4th game, could have been regarded as a move that would confuse the audience, upset those waiting for a new, complete title, and again bring mediocre reviews for the series with accusations of milking the franchise.

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Old 18-05-13, 16:44   #36
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Originally Posted by Blackmoor View Post
The name maniac44 definitely rings a bell. Thanks, I think it was him!

As a side note: Reading that interview and regarding the dropped TR4 Gold levels, you almost wonder why Eidos didn't let this group finish TR4 Gold as the interim seller whilst Core worked on AoD, instead of making Core come up with TR5.
Eidos closed down their San Francisco based internal Development Department in 2000, the entire Gold Team were out of a job before or shortly after Chronicles was released.

Core Design had plenty of games to be interim sellers, but most were PS2 games started back in 1999/2000, which is why TR5 probably got the go ahead. The PS2 games were taking a bit longer and they probably wanted a main game released in 2000, just a GBC Tomb Raider and probably only the royalties from the Lost Artifact and the other re-releases was possibly not enough to keep Core Design afloat with all those extra development costs. They had 4 PS2 games in development (Project Eden, Thunderstrike, Herdy Gerdy and AOD)as well as a second GBC Tomb Raider game. And they would have been working on other new ideas for games before AOD was released. Core Design would have struggled without TR5.

And even if Eidos had not closed down the Gold Team, what ever they made would not have really helped Core Design. Eidos had plenty of games to publish, it was Core Design that needed that influx of Tomb Raider cash.
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