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Old 17-10-16, 13:54   #1131
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I love the lost dominion soundtrack.
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Old 17-10-16, 18:41   #1132
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Yes theme is great ,made with a high taste and expression .
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Old 18-10-16, 15:08   #1133
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For sure this is already asked, but:
What were the Core's ideas for the sequels? I've read something here on tombraiderchronicles.com
Anyone has other informations?
More will be revealed at tomb-of-ash.com v soon
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Old 18-10-16, 15:36   #1134
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Murti Schofield confirmed there's gonna be more info in the upcoming 20th Anniversary book, but he couldn't say anything else yet. We'll just have to wait a few weeks to find out more about the AOD trilogy
On ***************** there is also a package with Murti's TRAOD storyline documents. It also contains several files regarding TRAOD possible continuations.
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Old 19-10-16, 16:30   #1135
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After several years I'm paying AOD from the beginning to the end. As I'm grown now and has more knowledge I have to say that CONTROLS are just a nightmare. Nothing helps it. Control fix patches make it worse. I seriously wonder who's idea was that, control scheme is totally wrong. I know that it was changed before release but... they could use something different. Targeting system is so buggy and unforgivable . Even so if they changed control scheme for PS2, they could do it just for PS2 version and on PC they could release ''Director's cut''Such a shame ''someone'' ruined such a perfect game. I can't blame EIDOS much, its more programmers fault. Who writes control scheme like this
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Old 19-10-16, 16:38   #1136
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Originally Posted by Jorje Croft View Post
After several years I'm paying AOD from the beginning to the end. As I'm grown now and has more knowledge I have to say that CONTROLS are just a nightmare. Nothing helps it. Control fix patches make it worse. I seriously wonder who's idea was that, control scheme is totally wrong. I know that it was changed before release but... they could use something different. Targeting system is so buggy and unforgivable . Even so if they changed control scheme for PS2, they could do it just for PS2 version and on PC they could release ''Director's cut''Such a shame ''someone'' ruined such a perfect game. I can't blame EIDOS much, its more programmers fault. Who writes control scheme like this
IKR, As much the running animation is great, why did they add the collision detection?? Oh and the scrapped limping animations? She bumps and limps everywhere.... Annoying much. The people who made this mod are epic, but they could fix this
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Old 19-10-16, 16:40   #1137
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IKR, As much the running animation is great, why did they add the collision detection?? Oh and the scrapped limping animations? She bumps and limps everywhere.... Annoying much. The people who made this mod are epic, but they could fix this
Wall pushing animation breaks me. Is it necessary at all?
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Old 19-10-16, 18:43   #1138
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Wall pushing animation breaks me. Is it necessary at all?
I swear the breath of Hades level is IMPOSSIBLE. I don't even want to think of how I beat it the first time ages ago... At least the control patch helps so much here.
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Old 19-10-16, 20:11   #1139
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I swear the breath of Hades level is IMPOSSIBLE. I don't even want to think of how I beat it the first time ages ago... At least the control patch helps so much here.
with a control patch you have to jump just 2 times, lol as she jumps ridiculously far. Control patch is great but with some modifications it would be better. PS2 looks much more smooth. I have never played it.
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Old 20-10-16, 01:21   #1140
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IKR, As much the running animation is great, why did they add the collision detection?? Oh and the scrapped limping animations? She bumps and limps everywhere.... Annoying much. The people who made this mod are epic, but they could fix this
I complained a lot about this, but people loved the wall hit because it was "like the classics". The limping animations are also terrible.

I use an older versions of the control patch, without the limping and the poison effect at low health. I can upload it if you want.
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