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#41 | |
Moderator
Join Date: Dec 2011
Location: Hungary
Posts: 4,766
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Okay, I saw the video and I have to say you did everything as it should...
What is in Crash_Report txt? Anyway, of course you can't find tomb5 in the main folder: Quote:
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#42 | |
Moderator
Join Date: Dec 2011
Location: Hungary
Posts: 4,766
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I send a new post because I don't want you to miss this.
I realized in the video that all the plugin files installed are in ONE folder, but they should be in two, as I wrote before: Quote:
Then I realized it is because... NG Center is installed in TRLE folder? I don't think it is healthy that they share the same folder... EDIT: (Let's call it a day. ![]() Last edited by AkyV; 14-03-18 at 00:29. |
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#43 |
Professor
Join Date: Jul 2007
Location: Poland (CET)
Posts: 4,183
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Aha. For the last 10 years I was keeping TRNG and TRLE in the same folder.
I never had any trouble and things were much, much easier this way. Alright, then. If it matters I will save the projects and reinstall in two folders... |
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#44 | |
Moderator
Join Date: Dec 2011
Location: Hungary
Posts: 4,766
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Okay, really the last thoughts before turning off the computer:
1. cw - what if it is a too short name? Perhaps are there spaces, too? 2. Required installation for TRNG 1.3: Quote:
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#45 | |||
Professor
Join Date: Jul 2007
Location: Poland (CET)
Posts: 4,183
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I did it because it happened paths gave me errors when too deep. Quote:
Reinstalling the entire thing, 2 separate locations, right now... EDIT: Quote:
EDIT: Oooh, I see... it unpacks to its own folder then points to the last trng remembered. And somehow it's not my C:/cw folder but C:/kingdom used for fixing agent's level... Why does it remember this and not the recently used one is a mystery to me... So the question is how I make TRNG forget this. Trying ng_center->settings first... EDIT: OK so I deleted the kingdom folder and chose C:/cw from the settings tab. Now NG_Center says about missing /tools and /pix and asks if to add them. It differs from the official procedure but I hit "yes" and it filled up with files... Then I checked available updates, got all, I'm at 1.5.7 and 1.5.0.7 again. Asked for wadmerger folder, I chose a separate one, just in case: C:/wm. Then I converted texts to new format and patched ngle with mousepatch... I pasted all resource files/folders of my level into c:/cw, current trle folder. It's now in the same state as it was, except the trng pack files in c:/cw_trng. Compiling the project and script to see if they work... Ha! They do! Nailed it first try, this just doesn't happen to me... All right... the moment of truth... Repeating the plugin installation... EDIT: NGLE doesn't crash, and it loads the project. But it doesn't see the plugin - doesn't list new conditions and triggers. Wild guess: Are the plugins compatible with larson's mousepatch 3? Because if not, I simply cannot use it... it will destroy the level... EDIT: Tried both mousepatch3 and original ngle.exe from MK5... no difference... Riiiight... Deleting every. Single. Remnant. Of TRLE. On this machine... Gonna backup Agent's files and folders and store them somewhere... Let me do a completely fresh installation and record it again... EDIT: Before that, I noticed the plugin Properties txt is not created. You said it's not important though... Anyway, purging stuff. EDIT: Done. Entire procedure recorded, from zero to plugin installation: Last edited by DJ Full; 14-03-18 at 08:40. |
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#46 | |
Moderator
Join Date: Dec 2011
Location: Hungary
Posts: 4,766
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I don't understand. However you can find it in the plugin install folder. ---------------------- Of course you cannot find plugin trigger C180 at the end of the video. You also need to choose the plugin name in the Plugin/Engine window of Set Trigger Type panel. When you chose C180 then Tomb NextGeneration was in that window, which means C180 for Paolone's TRNG - which trigger really doesn't exist. Last edited by AkyV; 14-03-18 at 17:38. |
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#47 |
Professor
Join Date: Jul 2007
Location: Poland (CET)
Posts: 4,183
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Awrhh... I noticed that but totally forgot about this.
Oh my... does it mean everything was just fine... ![]() Will try it as soon as I have some power, thank you ![]() |
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#48 |
Archaeologist
Join Date: Sep 2017
Location: Spain
Posts: 1,037
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Hi AkyV, is your stuff compatible with a TRNGLE patched with FLEP?
I'm experimenting some kind of errors because of your plugin. |
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#49 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,197
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^
I'm also using FLEP and so far I haven't found any issues. But perhaps you could tell us which FLEP patches you are using and which plugin features? And what are the errors?
__________________
If it walks like a duck and if it quacks like a duck, it is a duck. |
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#50 |
Archaeologist
Join Date: Sep 2017
Location: Spain
Posts: 1,037
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^
After installing AkyV plugin, I have a lot of error windows whenever I open the NGLE.exe (room editor) ![]() This is the first message error, but there's like thousands more of them after that!!! I don't really know what's happening, HELP ![]() |
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