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#31 | |||||
Hobbyist
Join Date: Dec 2016
Location: Netherlands
Posts: 17
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#32 | ||
Hobbyist
Join Date: Apr 2022
Posts: 3
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I feel you there. Thank you certainly for what you have put forward. I appreciate your work very much! |
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#33 |
Hobbyist
Join Date: Apr 2022
Posts: 3
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Does anyone know of a way to reenable saves with the debug version of TRL7 that this tool requires?
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#34 |
Hobbyist
Join Date: Dec 2016
Location: Netherlands
Posts: 17
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A new version has been released, from now on the retail version of Tomb Raider Legend is supported. This means it should work with the latest version from Steam or GOG.
Changelog:
Download from GitHub releases https://github.com/TheIndra55/TRAE-menu-hook/releases Running in the main menu of the retail version ![]() Finally no longer these ugly black bars in retail version cinematics ![]() |
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#35 |
Archaeologist
Join Date: Mar 2009
Location: Brazil
Posts: 1,000
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It’s not working for me
![]() I put the three files in the folder and the menu don’t show up! |
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#36 |
Hobbyist
Join Date: Dec 2016
Location: Netherlands
Posts: 17
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#37 |
Archaeologist
Join Date: Mar 2009
Location: Brazil
Posts: 1,000
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I tried everything. The steam version, GOG, retail... Even the demo version.
And yes, I put the binkw32.dll file. |
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#38 |
Hobbyist
Join Date: Dec 2016
Location: Netherlands
Posts: 17
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#39 |
Hobbyist
Join Date: Dec 2016
Location: Netherlands
Posts: 17
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Another release, v1.13 for Menu Hook.
Changelog:
All files which should be loaded outside the bigfile can now be placed in a folder named 'mods' in the game folder, a lot more convenient than before. ![]() https://github.com/TheIndra55/TRAE-menu-hook/releases Last edited by TheIndra; 01-08-22 at 08:24. |
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#40 |
Archaeologist
Join Date: Mar 2009
Location: Brazil
Posts: 1,000
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