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#11 |
Archaeologist
Join Date: Apr 2005
Location: Barcelona, Spain
Posts: 2,101
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This is an awesome idea!
![]() I'm very tempted to join, if it's allowed to exclude TR4/NG from assigned packages, because i have 0 experience there ( and i prefer to work with TR1-3 for now ). ![]() How much time would it run for? ![]() |
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#12 |
Archaeologist
Join Date: Aug 2012
Location: Ustí nad Labem / Czech Republic
Posts: 1,208
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Interesting idea but honestly for me personally this would be the worse option
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Do you know what's faster than light? Sabatu creating levels to TR1 or TR2 |
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#13 | |
Professor
Join Date: Jan 2009
Location: Staring directly into the sun.
Posts: 3,090
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And as for the objects, I think allowing builders to create their own objects or use any existing objects will promote creativity and also provide more future assets for the community.
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“Anderson, don’t talk out loud. You lower the IQ of the whole street.” Last edited by egypt_gypsie; 22-11-22 at 22:43. |
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#14 |
Explorer
Join Date: Dec 2006
Posts: 955
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Looks like a good idea. I really like to join
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#15 |
Professor
Join Date: Jan 2009
Location: Staring directly into the sun.
Posts: 3,090
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i am tempted to take away the torch from everyone
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“Anderson, don’t talk out loud. You lower the IQ of the whole street.” |
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#16 |
Tomb Raider
Join Date: Apr 2012
Location: Insanity
Posts: 10,165
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Idk, I kinda like the idea of assigning builders to do something that's out of their comfort zone. I'm super into this. I would, however, encourage a small project, like one level only.
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#17 |
Professor
Join Date: Jan 2009
Location: Staring directly into the sun.
Posts: 3,090
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Yes, it would be one level, to encourage making as much use of the concept as possible without being able to stretch it out across a level set.
Perhaps we can switch off every round. Next time I can assign packages to people. Also, all builders that complete and submit a level will be allowed one swap next time if you don't like the package assigned to you.
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“Anderson, don’t talk out loud. You lower the IQ of the whole street.” |
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#18 |
Archaeologist
Join Date: Apr 2005
Location: Barcelona, Spain
Posts: 2,101
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Maybe provide a few items that are required to use, and then figuring out what to use for the rest?
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#19 |
Professor
Join Date: Jan 2009
Location: Staring directly into the sun.
Posts: 3,090
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Hmm, I suppose I could do the same thing with objects that I am doing for textures.
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“Anderson, don’t talk out loud. You lower the IQ of the whole street.” |
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#20 |
Archaeologist
Join Date: Oct 2017
Location: Brazil
Posts: 1,063
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the idea is kinda interesting,but i don't feel motivated enough to built any projects or levels at moment,but if this happen(which gonna be hard) i might try a TR1 egypt.
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''dare to come down to me,Yeah,That's right! let's dance!.'' |
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