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#1 |
Hobbyist
Join Date: Aug 2021
Posts: 88
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Hi everyone
![]() This a post I'm making to showcase 2 of the mods that I've made for the old gen version of the game. As it says in the title, I've upscaled and made fixes to all the loading screens and most of the skyboxes in the game. Skyboxes: For the skyboxes, I used the next-gen versions of the skybox textures to do the upscaling, since they were higher quality to begin with. The fixes I made were mostly cleaning up of the sections where the 2 sky textures meet (none of them actually matched up properly) and then getting rid of all the compression artifacts. I ignored changing the Croft Manor skybox because it is barely viewable and looks fine from what you are able to see. I also left out England for the same reasons but mainly because it's just a black square. ![]() ![]() ![]() ![]() Loading Screens: For the loading screens, I did what ATombRaiderFan has done and used the 4:3 aspect ratio versions of the mission prep screen and the rewards / after credits screen. The widescreen versions of the main game loading screens are actually in a 2:1 ratio. The majority of peoples computers screens today are 1920x1080 in the 16:9 ratio, which means the game's loading screens are always getting stretched for most of us. When I upscale the images, it doubles them in size. This meant I was able to then downsize and adjust the images to fit 1920x1080 without making them look stretched. ![]() ![]() There are some more comparison pictures here Last edited by Ameliorator; 29-09-21 at 05:43. |
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#2 |
Historian
Join Date: May 2020
Posts: 481
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Great to see this thread up and running, and thank you for the shoutout
![]() I have to say the difference in quality for the Tokyo and Ghana skyboxes really shows, so I think this mod is essential. The new loading screens looks absolutely stunning too. Thank you for your hard work! |
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#3 | |
Hobbyist
Join Date: Aug 2021
Posts: 88
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#4 | |
Historian
Join Date: May 2020
Posts: 481
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BTW you might want to mention in the masterpost of this thread that it's vital to make sure your tpf files occupy the top spots in the TexMod list when mixed with Old Gen+, because the highest tpf files takes priority. Old Gen+ have 3 loading screen edits that would be used instead if the order is wrong. Last edited by ATombRaiderFan; 01-09-21 at 08:34. |
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#5 | |
Hobbyist
Join Date: Aug 2021
Posts: 88
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![]() And yeah I’m excited about this too. All these mods along with the TheLuckyEdge10 & TheIndra’s mesh modding and the potential of us maybe some day having a Legend/Anniversary level editor is incredible |
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#6 |
Hobbyist
Join Date: Aug 2021
Posts: 88
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EDIT: Added some detailed comparison pictures of textures to the masterpost
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#7 |
Professor
Join Date: Sep 2014
Location: Ship Pierrson
Posts: 3,492
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ameliorator, atrf, you two should merge projects
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__________________
"Come, let's get off this roof, and... I will buy you a milkshake." |
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#8 |
Hobbyist
Join Date: Aug 2021
Posts: 88
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#9 |
Historian
Join Date: May 2020
Posts: 481
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I'm okay with the idea of merger because I always thought of Old Gen+ as a community project. After all Old Gen+ isn't just made up of my work but also MachoBroccoli's.
Last edited by ATombRaiderFan; 03-09-21 at 15:01. |
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#10 | |
Hobbyist
Join Date: Aug 2021
Posts: 88
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![]() Last edited by Ameliorator; 03-09-21 at 15:23. |
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