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#11 |
Historian
Join Date: Mar 2009
Location: City of Vilcabamba
Posts: 413
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Let me bump this thread by saying how good the whole thing looks. Can't wait to give it a try. Everything in the videos looks very faithful to the original: camera movements, enemies behaviour... Really cool.
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I'm sorry. I only play for sport. |
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#12 |
Golden
Join Date: May 2005
Location: Austria
Posts: 6,551
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This looks very promising indeed!
Is the game compmetely playable in this? I'd love to give this a spin once it is.
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~ Die Welt? Ein Tor. Zu tausend Wüsten, stumm und kalt. ~ |
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#13 |
Student
Join Date: Jul 2015
Location: Aachen, Germany
Posts: 109
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In theory it is fully playable, but because I have too few testers I can't say for sure. I'm testing bits of the first levels myself, but I'm bad at testing, and I'm pretty sure there are still bugs and glitches I don't know yet.
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#14 | |
Golden
Join Date: May 2005
Location: Austria
Posts: 6,551
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![]() I've just played up to The Lost Valley, and so far, I'm more than impressed. This looks to be a VERY faithful re-implementation. I'm no hardcore player, who knows every nook and cranny, but to me it feels like it plays EXACTLY like the original - which is very cool. The only minor issues I've detected so far: * Sometimes, when pressing ACTION + UP to grab a ledge, Lara will jump, but fail to attach to the ledge. I have to let go of both keys and try again. This happens randomly and various spots but is not really reproducible. * The "Depth of Field" effect should always focus on Lara. In some instances, the camera zooms out a bit farther than usual (for example during the first bat-encounter in "Caves"), rendering Lara blurry. * Sometimes, when traversing through L-Shaped rooms, the camera will not correctly follow Lara. Instead, it will show the outer edge of the block behind Lara. This may be original engine behaviour, or it may be introduced due to the use of a widescreen resolution. In any case it's rather annoying since in this case it is virtually impossible to navigate Lara, as you can't see her. Moving a few steps forward / to the side usually makes the camera re-focus on Lara again. * Shadows are cast through the floor. This can be seen right after throwing the switch after the blades in the City of Vilcabamba. The shadow of the bear can clearly be seen on the ground. Again, these are VERY minor issues - I just thought I'd mention them in case you're in a bug-hunting mood. At any rate, I'm more than impressed by this. Definitely gonna keep an eye on it. I'll continue my playthrough during the next few weeks. Should I find a game-breaking bug, I'll open an issue on github ![]()
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~ Die Welt? Ein Tor. Zu tausend Wüsten, stumm und kalt. ~ |
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#15 | |||||
Student
Join Date: Jul 2015
Location: Aachen, Germany
Posts: 109
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[QUOTE=ANoDE;8330849]Ah, ok
![]() I've just played up to The Lost Valley, and so far, I'm more than impressed. This looks to be a VERY faithful re-implementation. I'm no hardcore player, who knows every nook and cranny, but to me it feels like it plays EXACTLY like the original - which is very cool. The only minor issues I've detected so far: Quote:
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#16 |
Archaeologist
Join Date: Dec 2006
Location: Bournemouth, Dorset, UK
Posts: 2,031
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Does it run in 4K?
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#17 |
Student
Join Date: Jul 2015
Location: Aachen, Germany
Posts: 109
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#18 | ||||
Golden
Join Date: May 2005
Location: Austria
Posts: 6,551
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~ Die Welt? Ein Tor. Zu tausend Wüsten, stumm und kalt. ~ |
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#19 |
Super Moderator
Join Date: Jul 2002
Location: Serbia
Posts: 6,857
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I've watched the video and it looks great, however it cannot run on my machine, got the following error:
Code:
[2021-11-15 18:49:44.965009 info 0x00000c58] Check user data dir: "s:\\tr1b6" [2021-11-15 18:49:44.965009 info 0x00000c58] Check user data dir: "C:\\Users\\Administrator\\AppData\\Local\\edisonengine" [2021-11-15 18:49:44.966009 error 0x00000c58] Abnormal termination. Stacktrace: 0# pybind11::error_already_set::~error_already_set in edisonengine 1# pybind11::error_already_set::~error_already_set in edisonengine 2# terminate in ucrtbase 3# pybind11::error_already_set::~error_already_set in edisonengine 4# UnhandledExceptionFilter in KERNELBASE 5# memset in ntdll 6# _C_specific_handler in ntdll 7# _chkstk in ntdll 8# RtlRaiseException in ntdll 9# RtlRaiseException in ntdll 10# RaiseException in KERNELBASE 11# CxxThrowException in VCRUNTIME140 12# pybind11::error_already_set::~error_already_set in edisonengine 13# pybind11::error_already_set::~error_already_set in edisonengine 14# pybind11::error_already_set::~error_already_set in edisonengine 15# pybind11::error_already_set::~error_already_set in edisonengine 16# BaseThreadInitThunk in KERNEL32 17# RtlUserThreadStart in ntdll Signal 22 caught; stacktrace: 0# pybind11::error_already_set::~error_already_set in edisonengine 1# pybind11::error_already_set::~error_already_set in edisonengine 2# raise in ucrtbase 3# abort in ucrtbase 4# pybind11::error_already_set::~error_already_set in edisonengine 5# terminate in ucrtbase 6# pybind11::error_already_set::~error_already_set in edisonengine 7# UnhandledExceptionFilter in KERNELBASE 8# memset in ntdll 9# _C_specific_handler in ntdll 10# _chkstk in ntdll 11# RtlRaiseException in ntdll 12# RtlRaiseException in ntdll 13# RaiseException in KERNELBASE 14# CxxThrowException in VCRUNTIME140 15# pybind11::error_already_set::~error_already_set in edisonengine 16# pybind11::error_already_set::~error_already_set in edisonengine 17# pybind11::error_already_set::~error_already_set in edisonengine 18# pybind11::error_already_set::~error_already_set in edisonengine 19# BaseThreadInitThunk in KERNEL32 20# RtlUserThreadStart in ntdll |
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#20 |
Student
Join Date: Jul 2015
Location: Aachen, Germany
Posts: 109
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Is that from the log file or from the terminal window? The log file usually contains a little bit more information, this one looks like it can't find the necessary game data. Usually it prints out a lot more information about the environment, including OpenGL information. Could you maybe send the log file of the crash?
// edit: you may want to take a look into the user's manual, too: https://drive.google.com/file/d/1iRz...wfApWhDoN/view Last edited by stohrendorf; 15-11-21 at 19:43. |
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