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#1 |
Student
Join Date: Jul 2015
Location: Aachen, Germany
Posts: 108
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EdisonEngine
So, just another fan engine arrived... It started as a fork of OpenTomb but became pretty much a separate and very distinct engine afterwards. (You can find everything here: https://github.com/stohrendorf/EdisonEngine) The goal is to replicate the original TR1 engine as close as possible, while fixing bugs (except those bugs that became features). The current state is that it's fully playable. There's still some minor things to do that are not related to gameplay. Graphics are basically done, yet there is some room for minor refinement. Non-gameplay related things, i.e. savegames, settings, and all the other stuff not related to playing the levels, is 99% done. To play it, follow the instructions in the readme as it can be seen here: https://github.com/stohrendorf/EdisonEngine or read the user's manual here: https://drive.google.com/file/d/1iRz...wfApWhDoN/view. Native Controller Support ![]() Native Glidos Texture Pack Support ![]() Easy Setup Wizard ![]() Customisable Graphics ![]() Extensive Statistics ![]() New Immersive Water ![]() Ghosts - Race Against Yourself! ![]() Last edited by stohrendorf; 19-03-22 at 17:07. |
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#2 |
Unverified User
Join Date: Jan 2008
Location: Deutschland
Posts: 5,140
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Fascinating
![]() It looks like it behaves 1:1 like TR1 |
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#3 |
Inactive
Join Date: Oct 2016
Posts: 3,888
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This is amazing! I love the workflow and excellency in execution.
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#4 |
Student
Join Date: Jun 2015
Posts: 138
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Hi, Steffen!
It's good to see you again ![]() I believe that only you and Gh0stBlade are still looking for faithful re-implementation of the original engine. |
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#5 |
Student
Join Date: Jul 2015
Location: Aachen, Germany
Posts: 108
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Thank you for your feedback so far. I'm not checking here that often, but I've got some valuable responses on discord so far from the few people who actually tested the engine. This led to a series of new tickets in the github issue tracker, of which most are already resolved, and as a side effect led to improvements across the engine. I'm now putting up compiled binaries on github whenever I think it could be worth checking it again. Unfortunately, I can't fix issues I'm not aware of, so a lack of testers doesn't really help in that regard. So you might want to check out the releases once in a while: https://github.com/stohrendorf/EdisonEngine/releases
Cheers. |
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#6 |
Golden
Join Date: Apr 2006
Location: Germany
Posts: 16,751
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Oh, I remember this from back in the day. And I remember me being an uninformed asshole about some OpenTomb design decision and arguing quite a lot back then… sorry about that. Great to see you and this project are still around! Greetings from 52074.
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Güter auf die Bahn! |
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#7 |
Student
Join Date: Jul 2015
Location: Aachen, Germany
Posts: 108
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Thanks
![]() While I'm not too active here, alpha-2 has been released on github, with an updated gameplay video. Cheers. |
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#8 |
Hobbyist
Join Date: Jul 2020
Posts: 60
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The hi-res texturing is looking brilliant!
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#9 |
Relic Hunter
Join Date: Jul 2007
Posts: 5,494
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One word: STUNNING!
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#10 |
Student
Join Date: Jul 2015
Location: Aachen, Germany
Posts: 108
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Quick notice, the beta is to be expected within 2 weeks, this is a short gameplay video of what to expect: https://earvillage.net/2021-08-18%2004-53-02.mp4
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