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Old 20-04-22, 09:09   #28881
_Seth
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I wonder if (and would hope that) all 3 graphics modes (enriched, resolution and performance) could run solidly at the same time on PS5 if it was ever patched. Shadow only ever had resolution and framerate mode, which was patched so both could run at once and it's very stable.

Rise has 3 unique problems that the prior and next game did not; abhorrent/non-existent anti-aliasing which produces shimmering galore on foliage which resolution mode fixes. It has an input lag which performance mode fixes, and has distracting level of detail pop in at abnormally short distances whereby enriched mode allows higher detailed geometry to be in view from much further back, eliminating a lot of pop in.

Rise really could shine if all 3 could be combined.
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Old 26-05-22, 00:49   #28882
biscuits
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Yeah I hated how shiny the foliage was in Rise. The outdoor lighting system wasn't well implemented at all. The game looked really good when exploring zones like crypts or tombs but the hub areas didn't look polished at all. I think Shadow remedied it tho.
Actually on a whole I thought Rise's graphics were hugely inconsistent. You can tell they focused more on the linear parts of the game.

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Old 26-05-22, 03:56   #28883
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Could that possibly be because Eidos Montreal were the ones that did the tombs?
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Old 08-06-22, 15:46   #28884
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Quote:
Originally Posted by biscuits View Post
Yeah I hated how shiny the foliage was in Rise. The outdoor lighting system wasn't well implemented at all. The game looked really good when exploring zones like crypts or tombs but the hub areas didn't look polished at all. I think Shadow remedied it tho.
Actually on a whole I thought Rise's graphics were hugely inconsistent. You can tell they focused more on the linear parts of the game.
You can tell they focused in snow and ice. Anything covered in those textures was lovely. Everything else not so much.
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