www.tombraiderforums.com  

Go Back   www.tombraiderforums.com > Tomb Raider Series > The Angel of Darkness

Reply
 
Thread Tools
Old 02-01-20, 02:14   #821
Zsott
Archaeologist
 
Zsott's Avatar
 
Join Date: Sep 2011
Location: France
Posts: 1,980
Default

Quote:
Originally Posted by Girafarig32 View Post
The hallway leaving the circle hallway in Maximum Containment Area that leads to an unusable door is quite interesting. If you use fly cheat you can see that the other side of the door is where the area after the sinkhole/water jump is.
You mean at the very beginning of the level? If so, I think that level was supposed to be one big level, without fading in black transition; just like the ghetto.
I did flew trough that door, and takes you to the end of the level practically...

Quote:
Anyone have a theory about what's behind the door that's "jammed" in biodome?
I always thought it's a decoration, but given those lockers, maybe a locker room or a decontamination area?
__________________
According to Lara_Fan1, I'm a dick for pointing out for their toxic behaviour.
Zsott is offline   Reply With Quote
Old 11-01-20, 23:18   #822
Samz
Relic Hunter
 
Samz's Avatar
 
Join Date: Jun 2018
Location: Helheim
Posts: 5,721
Default

Gunderson's mercenaries will follow Lara with their heads even when KO'd with the Dart gun.

If you hit one with a dart before they can get alerted (and sometimes even then.) they'll just stand still when they get up, even if they're a patroller they'll stop patrolling and stand still.

Also turns out the K2 Impactor still works on the Mercenaries (and their research area counterparts.) in the second half, I thought only the dart gun worked initally.

Holstered weapons seem to always use the lowest possible texture, not effected by the texture settings. (They change when actively equipped.)

It's actually possible to kill the guard in Containment area with the fact Kurtis slides foward a bit while crouching while moving and having his gun drawn, an invisble wall prevents you going further though.

Boaz in her second form actually has her model change to be more bloodied when you hurt her, which I don't think happens for anyone anywhere else. (so perhaps Boaz was one of the closest to finished bosses?) oh and part of her brain becomes visible as bits of her skull gets blown off.
__________________
"What does it mean to be a Tomb Raider?,It means to collect artifacts for sport"

Last edited by Samz; 14-01-20 at 11:13.
Samz is online now   Reply With Quote
Old 23-01-20, 04:46   #823
Girafarig32
Professor
 
Girafarig32's Avatar
 
Join Date: Sep 2012
Location: Willard's Well Species: Unidentified
Posts: 2,945
Default

At the end of bio research facility, there's a water passage to the optional locker room. If you're low on health and jump into the water, Lara will die a ragdoll death. This isn't due to the poisonous gas either, as you can have enough health for the gas not to kill her alone and still die.
__________________
Don't waste your time, or time will waste you.
Girafarig32 is offline   Reply With Quote
Old 23-01-20, 12:34   #824
Zsott
Archaeologist
 
Zsott's Avatar
 
Join Date: Sep 2011
Location: France
Posts: 1,980
Default

Quote:
Originally Posted by Samz View Post
Gunderson's mercenaries will follow Lara with their heads even when KO'd with the Dart gun.

If you hit one with a dart before they can get alerted (and sometimes even then.) they'll just stand still when they get up, even if they're a patroller they'll stop patrolling and stand still.
This applies to the biodome guards too. (the one where Boaz gets eaten)

Quote:
Also turns out the K2 Impactor still works on the Mercenaries (and their research area counterparts.) in the second half, I thought only the dart gun worked initally.
It works (very rarely) on dogs too, if it worked, then the dog will freeze in mid animation. (Lara will still be able to aim at it, so it can be killed with a different weapon)



Quote:
It's actually possible to kill the guard in Containment area with the fact Kurtis slides foward a bit while crouching while moving and having his gun drawn, an invisble wall prevents you going further though.
I think that guard might be bugged: Sometimes when I enter that area, I immidiatelly pull the gun out and Kurtis will aim at him. And he can die.
Sometimes I have to crouch, still Kurtis will be able to kill him.
Also, if you approach that guard from the other side, he will stand up, but he will be unable to move, but able to shoot.

Quote:
Boaz in her second form actually has her model change to be more bloodied when you hurt her
for me her clothes were always bloody when she left the pod; and never changed during the fight. Did you play on PC?

Quote:
(so perhaps Boaz was one of the closest to finished bosses?)
I was thinking that too. But given that her second form has a disabled attack, I doubt any of the bosses are fully finished.
__________________
According to Lara_Fan1, I'm a dick for pointing out for their toxic behaviour.

Last edited by Zsott; 23-01-20 at 12:35.
Zsott is offline   Reply With Quote
Old 23-01-20, 12:35   #825
OrangeJuice
Archaeologist
 
OrangeJuice's Avatar
 
Join Date: Jun 2016
Location: hangin out with janice and that drug dealer
Posts: 1,685
Default

I surely hope boaz wasnt their idea of a finished boss
__________________
working on AoD 2D for the culture
OrangeJuice is offline   Reply With Quote
Old 23-01-20, 12:37   #826
Zsott
Archaeologist
 
Zsott's Avatar
 
Join Date: Sep 2011
Location: France
Posts: 1,980
Default

Karel says hello. Literally the worst boss in the entire franchise, lol.
__________________
According to Lara_Fan1, I'm a dick for pointing out for their toxic behaviour.
Zsott is offline   Reply With Quote
Old 23-01-20, 13:06   #827
Samz
Relic Hunter
 
Samz's Avatar
 
Join Date: Jun 2018
Location: Helheim
Posts: 5,721
Default

Quote:
Originally Posted by Zsott View Post
Karel says hello. Literally the worst boss in the entire franchise, lol.
Yeah I don't think Boaz was quite...finished...just closer to one than Brother Obscura, Karel and Eckhardt.

I could swear her outfit gets more bloody the first few shots you get on her once she enters her second form, I know her skull starts to get broken off. (which I never noticed til' now and goes on the list of "Things that ment the ESRB probably shouldn't have rated the game 12 plus even though young me is thankful for it so I got to play it."

EDIT: The Mag Vega ammo in the room with the unmasked Guards in the Strahov fortress respawns if you run out of Mag Vega ammo, this means you won't get stuck.

This means the only bit where you can get stuck without ammo is The start of Aquatic Research Facility. (Technically the turrets can cause the explosion that kills them but I don't see how you can do that without getting Lara killed in the progress.)
__________________
"What does it mean to be a Tomb Raider?,It means to collect artifacts for sport"

Last edited by Samz; 23-01-20 at 18:05.
Samz is online now   Reply With Quote
Old 13-04-20, 14:26   #828
Samz
Relic Hunter
 
Samz's Avatar
 
Join Date: Jun 2018
Location: Helheim
Posts: 5,721
Default

Turns out Lara can actually break the neck of the Blue Louvre Guards with a stealth takedown.

If you get hit them with a dart gun at close range, get behind them in stealth mode and press action before they ragdoll, the game will play the neckbreak animation and sound effect.

This also works on the regular Louvre guards though it still plays the punch animation and sound effect, it seems using the Dart Gun disables the stealth takedown on the Mercenaries though so you can't do this trick on them.

(Weirdly though on one attempt Lara did the punch-out animation instead of the neck snap, I have no idea what causes the game to alter the animations as it's the same guard I discovered the neck snap on.)

Recording a vid of it at the moment, will edit it in once It's uploaded.
__________________
"What does it mean to be a Tomb Raider?,It means to collect artifacts for sport"

Last edited by Samz; 13-04-20 at 14:41.
Samz is online now   Reply With Quote
Old 13-04-20, 14:33   #829
Greenapple968
Relic Hunter
 
Greenapple968's Avatar
 
Join Date: Sep 2011
Location: Barkhang Monastery
Posts: 9,341
Default

Quote:
Originally Posted by Samz View Post
Turns out Lara can actually break the neck of the Blue Louvre Guards with a stealth takedown.

If you get hit them with a dart gun at close range, get behind them in stealth mode and press action before they ragdoll, the game will play the neckbreak animation and sound effect.

This also works on the regular Louvre guards though it still plays the punch animation and sound effect, it seems using the Dart Gun disables the stealth takedown on the Mercenaries though so you can't do this trick on them.
I was oblivious to this. It would be nice to see a video of this in action. Is there a video on YouTube that shows this?
__________________
It only takes one person to be right.
Greenapple968 is offline   Reply With Quote
Old 13-04-20, 20:54   #830
Samz
Relic Hunter
 
Samz's Avatar
 
Join Date: Jun 2018
Location: Helheim
Posts: 5,721
Default

Well we have a double feature now due to something I discovered playing the Monstrum Crime scene level.



Here's the neck snap, sometimes she does the punch animation instead and I have no idea what causes it.
Actually I think that death sound is even unique to this? I don't recall hearing it anywhere else.



It also turns out that if you fly through the door on Monstrum Crime scene the handcuffs actually show up in the cutscene. (though still missing in actual cutscene.)

Also turns out that, At least when playing with P4, A guard gets stuck in the door during Galleries under Siege.

He spawns after getting the sprint upgrade and heading down the stairs.

__________________
"What does it mean to be a Tomb Raider?,It means to collect artifacts for sport"

Last edited by Samz; 13-04-20 at 21:00.
Samz is online now   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 18:12.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.