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#91 |
Archaeologist
Join Date: Dec 2009
Location: Brazil
Posts: 1,416
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Ok, thank you!
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#92 |
Explorer
Join Date: Mar 2019
Location: France, Caen
Posts: 683
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LOL TombEditor and WadTool is detected as malware by Malwarebytes as "MachineLearning/Anomalous.96%", i know it's false but it can be deleted by avast too
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#93 |
Archaeologist
Join Date: Dec 2009
Location: Brazil
Posts: 1,416
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So, I'm trying to add custom sounds in SoundTool, but no matter how many different .wav sounds I add they are mute when I click "Ingame Preview" and also ingame, when I play the level. What should I do?
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#94 | |
Archaeologist
Join Date: Aug 2010
Posts: 1,317
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Most likely you need to add a path to your samples in TE, if you have custom one.
Quote from FAQ: Quote:
Last edited by Lwmte; 22-01-20 at 20:11. |
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#95 | |
Archaeologist
Join Date: Dec 2009
Location: Brazil
Posts: 1,416
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![]() Quote:
In SoundTool, when I click In-game preview I can't hear anything with the custom .wav I added
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#96 |
Archaeologist
Join Date: Aug 2010
Posts: 1,317
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Can you see sample paths in ST, as highlighted here?
![]() Also, make sure your sound is 16-bit mono PCM wav and not anything else. |
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#97 | |
Archaeologist
Join Date: Dec 2009
Location: Brazil
Posts: 1,416
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Thank you, I guess it's the wav type then... Do you know a software that I can use to save as this type?
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#98 |
Archaeologist
Join Date: Nov 2004
Location: Connecticut, US
Posts: 1,531
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Audacity is a good free program for sound files.
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#99 |
Archaeologist
Join Date: Dec 2009
Location: Brazil
Posts: 1,416
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Ok, I saved in this format and the issue persists.
Can someone kindly take a look on the file to see if there is something wrong? Here is the link. Thank you.
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#100 |
Archaeologist
Join Date: Aug 2010
Posts: 1,317
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It's stereo, just convert it to mono/22050Hz.
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