30-04-19, 06:49 | #31 |
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30-04-19, 06:52 | #32 |
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30-04-19, 09:01 | #33 |
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30-04-19, 09:48 | #34 |
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30-04-19, 13:58 | #35 |
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Crystal Dynamics are so much taken by the First Tomb Raider Movie. All games they did from Legend and onwards are heavily inspired by it; they made me dislike that movie because of them.
And they keep on recycling that story on and on and on. I doubt the next game or movie won't have any flashbacks about him |
03-08-19, 11:59 | #36 | |
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^Yeah, I feel Crystal got stuck there from the start - following that first film and putting Lara on a path that always involves her father.
This is why I think it'd be better to go to EM. Story wise they had to stick to the formula in Shadow, but within that I could detect a better style of writing. Perhaps I was imagining it, but I don't think so, and I think for that reason alone they should head up on story next game. Quote:
But yes, what you say makes sense to me. Although I suppose it could be part of the problem could be that it was the middle section of a trilogy series...... |
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12-08-19, 11:52 | #37 |
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That last scene was just meh... What i found interesting was lara being able to perform finishing move on konstantine with any weapon even if the expert skill isn't unlocked lol.
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13-08-19, 16:02 | #38 |
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I find it sad that since the first TR film (for as much as I love it), the whole aspect of Lara's father is so interwoven with TR now that even Fanfic and fan short films usually have that aspect to their stories :/.
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13-08-19, 17:52 | #39 |
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Right?? :/
It takes so much away from the character for an old, overused and cliche plot. Richard is always this great world renowned archaeologist who was assassinated and that always seems to solve all of Lara's mysteries and adventures for her. Lara feels like little more than a henchman at this point. |
14-08-19, 08:49 | #40 | |
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