20-05-19, 21:15 | #1071 |
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Joined: Jul 2016
Posts: 86
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XProger, almost 1,000 public commits to the project!
Thanks, I enjoy playing a level or two here and there on occasion. Keep it up! |
23-05-19, 13:37 | #1072 |
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Joined: Apr 2005
Posts: 9,208
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You mean running it in a browser (?) on Switch? There is no actual port yet. It would probably require an actual license in order to get the software over to Switch, unless there is a home-brew program for the platform?
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23-05-19, 19:49 | #1073 | |
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Joined: Apr 2012
Posts: 10,346
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Quote:
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23-05-19, 23:04 | #1074 | |
Member
Joined: Apr 2005
Posts: 9,208
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Quote:
I still haven't tried this myself properly, only some levels, I need to sit down and attempt a longer playthrough. It already can load TR3 levels and water with coloured lighting looks heavenly...! Last edited by AkyV; 21-06-19 at 09:18. Reason: Mod.edit: quoted video from the previous post. |
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23-05-19, 23:13 | #1075 |
Member
Joined: Nov 2008
Posts: 1,924
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Would it be possible to have the braid in every level, or is it just only Lost Valley?
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27-05-19, 14:23 | #1076 |
Member
Joined: Jun 2013
Posts: 1,781
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I was wondering if it'd be possible to implement path-traced global illumination into this? Of course it'd be a lot of work, and all textures would require own specular map as well.
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29-05-19, 09:22 | #1077 |
Golden
Joined: Aug 2016
Posts: 308
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21-06-19, 01:15 | #1078 |
Golden
Joined: Aug 2016
Posts: 308
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13-07-19, 05:12 | #1079 |
Member
Joined: Jul 2009
Posts: 169
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Any significant progress made lately? Super excited to give this a shot when it's near/at 1.0.
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28-07-19, 11:14 | #1080 |
Member
Joined: Jul 2015
Posts: 3,271
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https://youtu.be/xg4-4XXZiLY
Seeing these minecraft mods makes me wonder how TR would look with an improved lightning and super HD models and textures. I mean, Minecraft looks amazing without loosing the cubical system. Maybe TR would look good too. Im posting it here because i think it is imposible to mod the original TR like that because of the Engine, but this is a new Engine and maybe it could handle it. |
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