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Old 18-06-19, 22:03   #311
Titak
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Nice one!!
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Old 19-06-19, 15:21   #312
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Indeed... I never understood why those customizations aren't available in TRNG. We can only modify the color, but changing the look of the bars is only possible with FLEP, correct?
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Old 19-06-19, 18:41   #313
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Quote:
Originally Posted by Dustie View Post
changing the look of the bars is only possible with FLEP, correct?
Correct.

I'm using those patches, so I'm wondering if AkyV's plugin will be compatible with that. I guess I'll have to wait and see.
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Old 19-06-19, 21:33   #314
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Wow, these are cool features
The only thing I'm afraid is that if I try to have all the features which are being developed, my game will never be released
If Core ever imagined that the fans can go THAT far...
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Old 20-06-19, 18:18   #315
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Thank you all!

Anyway, if you happen to be curious about this WIP plugin, then:

1. Features being ready for tests:
- A user-friendly and enhanced way to establish audio sets for three audios per set, for controlling audio files automatically by Lara's actual position (to be exact: the actual position of the actual camera), for inside/outside/underwater environments.
- Enhanced distance control between objects.
- Change sound sample properties in-game.
- Enhanced enemy health bar.
- Bar colors - see the previous page here.

2. Actually WIP feature:
- An enhanced and user-friendly version of AOD gripbar in TRNG.

3. Planned features later this year:
- A user-friendly version of AOD walk in TRNG.
- Gun reload, to be user-friendly. (I'll try to enhance this by adding the possibility for adding a reloading animation.)
- Some enhacement and fixes, creating new triggers instead of Room flipeffects to set/remove Water, Outside etc. flags in rooms.
What I would like to:
a, Room flipeffects are for tomb4 (game) room indices, not for ngle (editor) indices, so if you change the room list, the trigger can easily go wrong. (To fix.)
b, Room flipeffects have no effects on fliprooms. (I am not sure at all it will go, I'll try to fix it. Including with intensity to set.)
c, To change room flags, based on the actual position of Lara or a custom object.

Last edited by AkyV; 20-06-19 at 18:30.
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Old 23-06-19, 17:08   #316
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Change sound sample properties in-game.

Would it at all be possible to also allow for higher quality samples and larger sample files?
FLEP has a patch for that and it is great. It has helped me to make a certain timed puzzle which includes the playing of some sounds possible.

But it would be even more great if all FLEP-patches could be "ported" into TRNG features/plugins. Because FLEP keeps causing the false-positive messages in anti-virus programs...
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Old 24-06-19, 05:13   #317
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Quote:
Originally Posted by Titak View Post
Change sound sample properties in-game.

Would it at all be possible to also allow for higher quality samples and larger sample files?
No, sorry, just the features listed in that linked post.
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Old 24-06-19, 14:26   #318
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No problem.
I was just wondering if it would be possible at all.
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Old 24-06-19, 18:42   #319
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I already have ideas even for the fourth plugin (next year, probably), but it is not amongst them.
(Probably being too much for my actual knowledge, anyway... )
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