01-05-19, 20:05 | #24461 |
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Joined: Jul 2017
Posts: 1,843
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I always do this. I don’t even let unuratu talk lmao. I used to lose interest when I arrived in Paititi bc there was basically going to the oil pit then the cenote and even worse rescue unuratu. Now with the DLCs I get excited to do all of them. The only parts of the game I dread replaying are Croft Manor and Upper District.
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01-05-19, 20:17 | #24462 |
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Joined: Oct 2016
Posts: 3,888
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01-05-19, 20:42 | #24463 |
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Joined: Dec 2013
Posts: 8,227
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Same. Cant wait for it to be lifted. Played till there and booted up another game
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01-05-19, 20:47 | #24464 |
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Joined: Jun 2011
Posts: 5,555
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How i felt with my first playthrough, paititi is just...there's a lot of effort which i like, but it slows the game down i feel like.
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01-05-19, 21:01 | #24465 |
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Joined: Jan 2006
Posts: 1,229
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It’s difficult because I love Paititi as a place and I’m so excited to replay the DLCs as I haven’t replayed them since they were released, but I have absolutely 0 desire to do it in any of the tribal outfits.
I just wish they’d hurry up and remove the restriction already so i can actually play as I want to. |
01-05-19, 21:06 | #24466 | |||||
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Joined: Jun 2013
Posts: 13,255
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Everything else however ? I don't know . Yes more focus on tombs was added , but that was started in Rise anyway which was a major improvement over TR2013 . There is no indication that we wouldn't have gotten that focus unless CD was swapped for EM . For instance , it's the same for underwater swimming , CD re-introduced that in Rise but it was restrictive and mainly for stealth purposes , it would've obviously got expanded in the next game , with EM in the lead or not . Actually , it's the same for many other aspects and features . Quote:
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Opinions about video games are Subjective. Last edited by Patrick star; 01-05-19 at 21:08. |
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01-05-19, 21:32 | #24467 | |||||
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Joined: Jan 2009
Posts: 9,827
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It's not like what we don't have a huge track record what they can or can't do. 5 games and EM surpassed all of them in the first try. Quote:
I like realistic colours too but CD still went above and beyond to suck the colour out of things. This is something I really started noticing over the last few years when going to woods, visiting beaches etc. Why was real life much more colourful than a videogame that tries to imitate it? Quote:
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Doesn't matter if people got fired, the studio was the same and so was their mistakes. Quote:
I, as many other members here have certain expectations when it comes to TR, as any fan from any franchise has and it's ok. CD have always failed to meet said expectations in one way or another and balance was always off and the amount of how much a game changes following its predecessor 4 times over exemplifies this. People got tired of having to ask the same old stuff time and time again. Every trilogy is inconsistent and like they are made by 3 different studios. It's perfectly possible to enjoy their TR games and I do as well, but their track record have shown multiple times that they are constantly contradicting themselves both gameplay and story wise, have no clear direction on their trilogies and they simply aren't the right studio for Lara. |
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01-05-19, 21:54 | #24468 |
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Joined: Jun 2011
Posts: 5,555
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Y'all clearly haven't seen colourful scenery on a good day. Just the other day i realized how vivid the sky was and how colourful the tulips are.
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01-05-19, 22:03 | #24469 |
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Joined: Dec 2018
Posts: 458
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The scar that Lara has on her face, is it because of the solari (First kill) hit her? Playing today I realized after this scene she had a huge cut on her face. I did not remember that and only in SOTTR that I was able to see the scar more clearly. Hahaha
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01-05-19, 22:04 | #24470 | |||||
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Joined: Jun 2013
Posts: 13,255
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And if you'd want to dismiss that as a non-main TR game then you have Underworld which was set entirely in tombs , had 100% isolation (no sidekicks or headset banter) , barely had any human enemies in exchange for more animal and mystic creatures encounters etc . Well sounds a lot like Shadow in terms of listening to fans if you ask me (save for the isolation bit) Plus , I don't think Shadow's tombs or puzzles are that better than Rise's . Shadow's best bit for me is the Cenote and I freaking loved it , but I'd still pick everything surrounding the Flooded Archives (the way to it starting from the village and the archives themselves) over cenote anyway . And the puzzles got more steps and slightly more difficult but were still absolutely nowhere near the likes of TR4 or Anniversary or even GoL . Quote:
What I want to say : you can't expect a run-down Soviet installation to have those bright colors , or an arid valley that's meant to convey harsh and futile conditions surrounded by a frozen wasteland to look like a vivid amazonian rainforest . That's the point I was trying to make . It's like what Core did when they colored the sewers of Paris or the warehouses of the Strahov with the same shades of browns , greys and beiges that you've talked about . Quote:
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I disagree . Family and ledges aside , there were noticeable improvements between each game imo , and LAU is very noticeably different from the reboot . Quote:
Let me also make myself clear that CD is anything but an immaculate pitch-perfect developer , yes they have their shortcomings , yes they clearly lack confidence and direction in their vision (completely changing the ending of TR2013 just because a few people felt like they were "losing" ? wtf) , but if I am to weigh the good and the bad , CD have more good and less bad than EM , maybe I'm being harsh but it takes one huge disappointment from a studio to turn me off it for some time , I may like some CD TR games more than other CD TR games but so far they haven't produced a game that left me as severely disappointed as Shadow did , maybe Underworld got close but like I said CD got their come comeuppance after it and it's done , and be certain that IF CD led the next game and was as much of a disappointment to me as Shadow I'd be alongside you screaming from the rooftops for a new developer . Last edited by Patrick star; 01-05-19 at 22:10. |
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