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#31 |
Archaeologist
Join Date: Aug 2013
Location: United Kingdom (England)
Posts: 1,271
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Whoa, nice one.
Out of curiosity... are the levels 1:1, or were there some cuts, splits or other compromises? |
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#32 |
Archaeologist
Join Date: Jan 2012
Posts: 1,733
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It looks really great ! Amazing work !
Did you add some extra crystals ? |
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#33 |
Moderator
Join Date: Jun 2007
Location: Caboolture, Australia
Posts: 17,546
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Please be careful of image sizes folks, post them as links if they are too big.
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"The difference between pizza and your opinion is that I actually asked for pizza." |
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#34 |
Hobbyist
Join Date: Apr 2016
Posts: 29
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As always, impressive work, b122251!
The only thing left is to find a way to convert PS1 levels to PC to convert, for example, Japanese levels due to their unique geometry |
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#35 |
Relic Hunter
Join Date: Jan 2006
Posts: 6,574
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Been over this before - same with TR1JPS1 and that tomb of qualopec extra area. I'd love to rip the Japanese tr3 levels back to PC but B said this was impossible at present. ;( but eugh I'd kill for their unique maps. Truly!!
Last edited by mizuno_suisei; 30-05-21 at 03:41. |
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#36 |
Archaeologist
Join Date: Jul 2016
Location: Canada
Posts: 2,329
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Whoa is this really a thing that happened??
![]() Well done, b122251! ![]()
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Laugh, clown, and they'll all applaud! Laugh at the pain that poisons your heart |
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#37 |
Student
Join Date: Jul 2015
Location: Your Dreams
Posts: 195
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Oh, my!
![]() Awesome news!
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Don't Tread on Me. |
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#38 |
Hobbyist
Join Date: Jun 2021
Posts: 1
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This is very nice, any update?
Not being impatient but I'm just curious why these ports seem so troublesome and time consuming, could you describe the process of porting the levels? Is it just a matter of converting or compressing files, or do you have to manually make a lot of changes, or cut anything? |
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#39 | |
Explorer
Join Date: Aug 2013
Posts: 668
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After that came the problem that every single level was too big to convert 1-to-1. So I had to invent trick after trick to fit the levels into the PS1's limited memory without losing anyhting. This has now succeeded for every level (except Sleeping with the Fishes, which still causes trouble and crashes). Then there is also the problem of the enemy A.I. for Sophia Leigh being different on TLA than it was on TR3. And then there's still the simple mundane things like disc building, modifying gameflow, etc. Sorry to keep all of you waiting, but it really is a lot of work. |
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#40 |
Professor
Join Date: Sep 2014
Location: Ship Pierrson
Posts: 3,498
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don't worry b, i understand how long it takes to do these things. i dont expect this to be out until early next year
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"Come, let's get off this roof, and... I will buy you a milkshake." |
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