![]() |
![]() |
#41 |
Hobbyist
Join Date: Jan 2021
Location: 742 Evergreen Terrace
Posts: 84
|
![]()
Since this a PSX port, this will include exclusive effects (reverb, footprints, save crystals for American and European version, heal crystals and infinite saves in Japanese version)?
|
![]() |
![]() |
![]() |
#42 |
Inactive
Join Date: Mar 2018
Location: Home
Posts: 1,407
|
![]()
Now is it worth for me to play this on a PS1 emulator at some point?
|
![]() |
![]() |
![]() |
#43 |
Professor
Join Date: Sep 2014
Location: Ship Pierrson
Posts: 3,498
|
![]()
i would say yes but also this isn't out yet
__________________
"Come, let's get off this roof, and... I will buy you a milkshake." |
![]() |
![]() |
![]() |
#44 |
Inactive
Join Date: Mar 2018
Location: Home
Posts: 1,407
|
![]() |
![]() |
![]() |
![]() |
#45 | |
Hobbyist
Join Date: Dec 2021
Posts: 1
|
![]() Quote:
Any update for these Christmas times, btw? ![]() Last edited by Luihmih; 27-12-21 at 16:17. Reason: Do you need more testers for this PSX version of TLA? |
|
![]() |
![]() |
![]() |
#46 | |
Explorer
Join Date: Aug 2013
Posts: 668
|
![]() Quote:
The Sophia Leigh boss fight now works perfectly (special thanks to Arsunt for helping me with the A.I.). ![]() ![]() Every level now works 100%, except for Sleeping with the Fishes, which continues to frustrate me, and there's still a sound problem which sometimes occurs in It's a Madhouse. Other things like gameflow have all been solved, except for the Japanese translation for the game, which mizuno_suisei has offered to help me with (but for which some work still needs to be done at my end). As to the offer to help test this game, I very happily accept, as I have found that more than once problems I had not previously found pop up to annoy me. Please send me a message and I'll send you something. |
|
![]() |
![]() |
![]() |
#47 |
Hobbyist
Join Date: Mar 2021
Posts: 9
|
![]()
oh! Cool!! I'm super excited about this project ... Great to see it progressing so well .. thank you very much for all your effort...
If you need testers I can also help Last edited by angelhp; 28-12-21 at 13:29. |
![]() |
![]() |
![]() |
#48 |
Hobbyist
Join Date: Jan 2022
Posts: 3
|
![]()
Your PS1 conversions are very impressive. I would have never played the expansions if I hadn't found this. I mainly play them on my PSP and they run great on pops 3.52 through 5.00. Newer pops like 6.60 and 6.61 cause minor lag in a few areas but no crashes or anything serious. Thank you so much for sharing these wonderful adventures with the PS1 Tomb Raider community. BTW, What's up with the password protected archives with bible chapters for names in the track1 of your BINs? I'm just curious, that's all.
|
![]() |
![]() |
![]() |
#49 | ||
Explorer
Join Date: Aug 2013
Posts: 668
|
![]() Quote:
This is for my benefit, since I have more than once found that I made some project, then finished it, wanted to return to it later to change something, but I didn't have the project source files anymore. So I decided the best place to store them was inside the final product. So when making a PS1-game, the best way to make sure I won't lose the source files is to include them on every copy. I wanted to make the name of the file something nice, but since I'm on an 8.3 character limitation, there aren't many things you can write. So I make them references to bible passages that contain some blessing. For example, Rev 22:21: Quote:
I included on the disc, and a nice reminder for myself on how to open the files. |
||
![]() |
![]() |
![]() |
#50 | |
Inactive
Join Date: Mar 2018
Location: Home
Posts: 1,407
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
Thread Tools | |
|
|