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#30691 |
Tomb Raider
Join Date: Apr 2005
Location: In the woods at night (female)
Posts: 14,552
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I know, what were they thinking?
Quests for npcs have no place in my TR world. If they write a strong story and have strong gameplay, they don't need to pad out the game with these kind of things.
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I've seen... attack ships on fire off the shoulder of Orion. |
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#30692 | |
Professor
Join Date: Jun 2017
Posts: 2,815
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Also both Rise and Shadow are more fun when playing just through the main story without giving a **** about side content.
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There is a difference between hate speech and speech that you hate. |
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#30693 | ||
Tomb Raider
Join Date: May 2005
Posts: 20,277
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Don't mind me. I'm just here for Tomb Raider news. |
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#30694 |
Archaeologist
Join Date: Jun 2016
Location: hangin out with janice and that drug dealer
Posts: 1,905
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the issue isn't the fact that they're fetch quests. pretty much everything in a videogame is (back to the og tomb raider games, it was mostly just a matter of "fetch that key to open this gate").
it's all in the journey: if fetching that damn dice had been fun we would probably have no issue with it. they have a great engine here with lots of mechanics, it's an incredible tool for creative level design but they almost never use it that way... and when they do, it's always interrupted by forced walking sections, lara explaining everything out loud, wall fissures you have to squeeze through, unskippable uninteresting dialogue with npcs and, worst of all, uneven traversal rules.
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working on AoD 2D for the culture |
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#30695 | |
Archaeologist
Join Date: Jun 2011
Posts: 1,242
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Side quests can leave imo, but the documents and relics can be fun/interesting. If there are as much of them as in TR13, and if they are as interesting as most of rise's, I see no problem with them staying. |
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#30696 | |
Relic Hunter
Join Date: Dec 2014
Posts: 8,032
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Lost Artifact, Beneath the Ashes, Lara's Shadow and Ana Pure Hair for everyone |
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#30697 | |
Professor
Join Date: Oct 2018
Location: Press "survival instinct" to find me
Posts: 2,858
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Coming from self-proclaimed developers of modern immersive sims, I expected those quests to at least come with some level of thought process involved. Not here. Mission: find the person Notes: nothing. Just open the map and go there, or press the magic button ![]()
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Realism isn't an achievement. It's a choice |
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#30698 |
Tomb Raider
Join Date: May 2005
Posts: 20,277
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This is something I hate about open world games. I much prefer to be in a confined space and use my brain to solve puzzles and riddles.
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Don't mind me. I'm just here for Tomb Raider news. |
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#30699 |
Hobbyist
Join Date: Mar 2015
Posts: 10
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I didn't play Shadow of the Tomb Raider. I saw a let's play on youtube and I feel like I didn't miss anything because the main game is all cutscenes.
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#30700 |
Relic Hunter
Join Date: May 2014
Posts: 7,403
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This is the case with most games anyway lol. Shadow didn’t have that many cutscenes, whoever played it most likely rushed through everything just to finish the game lol.
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“Alright you bastards, let’s see what you got.” - LC Last edited by AntRaidsTombs; 09-02-22 at 03:08. |
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