Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Series > Tomb Raider II

Reply
 
Thread Tools
Old 18-11-20, 15:10   #21
SrDanielPonces
Member
 
SrDanielPonces's Avatar
 
Joined: Apr 2012
Posts: 10,346
Default

Quote:
Originally Posted by dcw123 View Post
Awesome find... but I'm not sure if this is a mod or something.
(I'm talking about the model itself - not the fact the code exists)

''Barry'' in 2010 made some Deep Sea Objects for TRLE - and this is the exact same Jellyfish (only difference here is no transparency is applied)

So either Barry somehow found the model in TR2 all these years ago - OR this video is just an illustration of what could have been, using the leftover code?
Interesting either way.

I like the idea - and they look cool - but its not like it moves around a lot so, no real threat unless players are dumb enough to swim into a static object :3
well you need to start reading better


----

man this is so cool! I wonder if tr2 could be modded to include these entities in the water levels?
SrDanielPonces is offline   Reply With Quote
Old 18-11-20, 19:40   #22
Topixtor
Member
 
Topixtor's Avatar
 
Joined: Aug 2012
Posts: 544
Default

Pretty sure it would be possible but hard/buggy; also it seems the jellyfish moves only vertically to match the player's position so it could only work in small passages and could look strange/useless in big enviroenments like in The Deck, except if we figure out a way to manipulate the AI a bit (like with enemy zones)

As I said I would still like to try them out and test by myself, and they would fit A LOT in some kind of floating/surreal level too
Topixtor is online now   Reply With Quote
Old 19-11-20, 00:35   #23
The Great Chi
The Inscrutable One
 
The Great Chi's Avatar
 
Joined: Apr 2006
Posts: 9,513
Default

Quote:
Originally Posted by Topixtor View Post
Pretty sure it would be possible but hard/buggy; also it seems the jellyfish moves only vertically to match the player's position....
Agree, When I was making a video for this, I realised quickly the jellyfish could not do much in the way of movement, so I used the A.I. of the shark in large pool of 'the deck' level for my video above, as I am quite good at manipulating meshes using 3Dmeta, so I removed the rear of the shark, used the sharks head to create the jellyfish body with four fixed tendrils, and used movement of the sharks jaw to create two moving tendrils, that looked realistic.

This made the jellyfish a lot faster and far more deadly. It came to the surface and went down to the depths, as it had shark A.I.

OK, the eyes were a bit of poetic license in my demo (in message 19), but it lets you know which way the jellyfish was heading, either towards you or away from you, so you could run, fight or hide, he he

The Great Chi is offline   Reply With Quote
Old 19-11-20, 12:13   #24
Sardoc
Member
 
Sardoc's Avatar
 
Joined: Aug 2013
Posts: 1,294
Default

Sardoc is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 19:57.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.