21-08-16, 22:32 | #1 |
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Open chat about TRNG user developments in progress
If you are a TRNG plugin developer, then tell here what you are just working on.
Last edited by AkyV; 04-12-16 at 00:52. |
04-12-16, 00:55 | #2 |
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This thread was created when the new TRNG was confirmed in the summer of 2016. The good news is the thread is active now, please send your posts!
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19-12-16, 17:33 | #3 |
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I started creating my first plugin.
This plugin contains several tiny new executable triggers and condition triggers. No big things at all, but perhaps they are handy sometimes for the users who don't really like variables or complex scripting, because they are mostly the easier versions of the "hidden triggers". So (almost) all the new things in this plugin are available with easier or complex triggering and scripting, in variable and memory zone based setups, using only trng.dll. (However, any variable mentioned there are NOT used in these new triggers.) So what I offer is mostly one simple trigger per feature instead of those complicated hidden trigger setups. I am still an amateur plugin maker, so, for the time being, this is all I can give. The are several "hidden triggers", so I'll probably release these new triggers in details, in more than one plugin, in the near months. Last edited by AkyV; 25-01-17 at 21:18. |
25-01-17, 20:47 | #4 |
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Moving sun.
Pulsing sun. |
25-01-17, 21:00 | #5 |
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The videos are private
EDIT: Really impressive so far! Last edited by aidanmalone; 25-01-17 at 21:09. |
25-01-17, 21:09 | #6 |
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Fixed.
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25-01-17, 22:19 | #7 |
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Nice work!
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26-01-17, 09:35 | #8 |
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That's impressive! The moving sun will probably be useful for cutscenes I guess. Is it possible to move other coordinates too, to make it move up and down while it's moving in one direction?
I mean, how would we use it? If we can enter values ourself, I guess we can use it for a helicopter for example (kinda like in Industrial Rooftops in AOD). Glad to see someone showing something. |
26-01-17, 11:34 | #9 | |||
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Thank you all!
Quote:
However, you don't lose any spectacular thing with you can't do it. I mean, I experienced that sun was programmed in a very simple way. I mean, not for arches, like a "normal" sun, but it works "around" the "cube" of the level, on lines, in three directions: north-south (from A to B), west-east (from C to D) and up-down (from E to F). It seems "circular" for you only because the huge distance between the sun and Lara. On the other hand, the sun has got some new in-game (trigger-controlled) customizations: - Set new (requested) fix coordinates/color any time (even when the sun is moving). - Move it in one (east, up, north etc.) requested direction any time. (Between the original and the requested end coordinate of a huge fix interval. Speed is also customizable.) - Slow color change from the start color to the requested one. Speed is also customizable. - Pulsing between the start color and the requested one. Speed is also customizable. At the end: actual, start or end color is restored. Stop: immediately, timed or after the required amount of pulse phases. Quote:
Quote:
Or the moving sun as a UFO? Or if you have a lighthouse drawn in the horizon, then the pulsing sun could be a nice beacon. (If the start or the end color is 0/0/0 "nothing", then the pulse happens between nothing and a color.) Last edited by AkyV; 26-01-17 at 12:01. |
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26-01-17, 12:36 | #10 |
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I had no idea of what how you've coded it, so I wondered if you would have been able to create constants (PARAM_) to add a curve to the movement. Indeed the sun has not been coded in a really realistic way, but with plugnis it would be possible to do it. But it's probably much more work, and you already did something really interesting. I did not even think about things like the lighthouse (Titak will be happy!).
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