24-01-15, 00:20 | #31 |
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Just some images to show some of my Croft Manor Textures ingame
we should definitely have this for TR3-5 as well. The community can then make proper hd textures for the games, and pick textures from the ios versions that are good Last edited by TRJTA; 24-01-15 at 11:33. |
24-01-15, 19:12 | #32 |
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24-01-15, 21:48 | #33 |
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24-01-15, 21:58 | #34 |
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I was able to start up the game, but i cant seem to get the ios textures to work. I do have devmode set to true, perhaps i'm just stupid. Or it's my computer or windows 8.1 that wont enable these.
Also whenever i exit, the tomb2fix stays open with: ->1024 Last edited by Kirishima; 24-01-15 at 22:05. |
24-01-15, 22:38 | #35 | |
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tomb2fix opened is not problem |
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25-01-15, 00:54 | #36 |
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The problem might be my computer since only the widescreen portion of this fix works. Nothing i do will get the textures to work. Devmode doesn't work at all as well.
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25-01-15, 01:49 | #37 | |
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post it's contents please windows 8.1 may in fact be the problem, i'm using win7 also, in devmode there will be a second console prompt, can you get a print of it? Last edited by Peixoto; 25-01-15 at 01:58. |
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25-01-15, 11:08 | #38 | |
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Speaking of patches - TR2 uses interlacing when playing cutscenes. But they're not interlaced within the video file, are they? Sometimes when I start the game I still see the window frame of the program and I can see it's interlaced too, meaning the interlacing is actually put over the normal display. Is there a way to hack the program and force it off?
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All we need now is widescreen title background graphics. |
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25-01-15, 22:13 | #39 | |
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Error Log after reinstalling the game, setting devmode to true and putting the dumps and replacements folders from the ios folder into the tomb2fix/textures folder: Succeeded to hook IDirectDrawSurface::QueryInterface Succeeded to hook IDirect3DTexture2::GetHandle Succeeded to hook IDirect3DTexture2::Release Game is installed to a place that is not in program files, so UAC isn't an issue. |
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26-01-15, 00:24 | #40 | |
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