![]() |
![]() |
#81 | ||
Archaeologist
Join Date: Aug 2019
Location: Parisian Backstreets - ‘Rue de Paititi’
Posts: 1,659
|
![]() Quote:
Quote:
__________________
*inhales* Welcome to my most modest dwelling! *sighs* |
||
![]() |
![]() |
![]() |
#82 |
Hobbyist
Join Date: Aug 2016
Location: Poland
Posts: 59
|
![]()
I mean controlling Lara.
Compare Legend and Anniversary Lara movements, not only animations, but overall controls, and fluidity of them. At first they might look and feel the same, but there's small difference. For example side rolling when having guns drawn is completely different, camera seems to be a little bit better in Legend too. Legend Lara has more gymnastic skills, but Anniversary has faster pole swing mechanic. I've played both console, and pc versions of both games, so i'm pretty sure, that Legend on PC seems to be the one that's the best, in terms of aiming, and controlling character. I don't remember the ability to aim with the analog stick on PS2 [And i don't mean when in manual aim, just from regular view] On PC you can use mouse to point your guns anywhere. And i had the first release version of Legend. Anniversary on PC lacked this feature. And as to Underworld Lara, i meant model, not her personality. I had some fun with TRU, as much as i could, but that game is just depressing. Still, TRU Lara has a lots of new cool moves. I just wished it resembled Legend mechanics, and engine a little bit more. There are many more differences between TRL and TRA, but i think that's not the right thread for this, it's about TRU ; ]
__________________
I make my own luck. |
![]() |
![]() |
![]() |
#83 | |
Professor
Join Date: Feb 2009
Location: Northwoods of Wisconsin
Posts: 3,364
|
![]() Quote:
Nah it's totally fair game to compare them. The best parts of TRL/TRA - the smooth animations and fluid controls - are trash in TRU. Such a downgrade, and for what? They already had great animations; I feel like they jumped on the motion capture train just for the sake of it. If TRU had reused the existing animations from TRL/TRA and hand animated the new moves, the game would have been twice as good. Even with no other changes, it would have at least played considerably smoother. Last edited by Kapu; 17-11-19 at 15:53. |
|
![]() |
![]() |
![]() |
#84 | |
Professor
Join Date: Apr 2015
Posts: 4,594
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#85 |
Professor
Join Date: Feb 2009
Location: Northwoods of Wisconsin
Posts: 3,364
|
![]()
Like I get it, they were just super ambitious with TRU - pulled out all the stops, so to speak. In theory, replacing all the animations from the ground up with mocap should have been a significant generational leap...obviously it wasn't and we all know how it ended up.
|
![]() |
![]() |
![]() |
#86 |
Moderator
Join Date: Dec 2008
Location: Houston Area
Posts: 14,607
|
![]()
TBF, comparing Legend's camera with TRU's isn't a direct comparison. Legend was super scripted in where you could go, what you could do. That makes it really easy for the camera.
TRU really opened up the areas and gave Lara a lot more possibilities. The camera was a problem that shouldn't have happened, but Legend was a through pipe of level design that provided no challenges for it.
__________________
At this point, if you haven't put that person on your ignore list, you just like fighting. |
![]() |
![]() |
![]() |
#87 | |
Relic Hunter
Join Date: Dec 2014
Posts: 5,007
|
![]() Quote:
Obviously the better case was to release the game far later in end 2009 / early 2010. Then they could finish the mocap properly and we could have something really new and convincing.
__________________
The clown I am destined to be |
|
![]() |
![]() |
![]() |
#88 | |
Archaeologist
Join Date: May 2017
Location: Στην κοσμάρα μου
Posts: 1,289
|
![]() Quote:
![]()
__________________
Φιλας την αναπηρη? |
|
![]() |
![]() |
![]() |
#89 |
Relic Hunter
Join Date: Dec 2014
Posts: 5,007
|
![]()
Unfortunately they were almost bankrupt in 2008, they really believed Underworld alone would save them... Ha.... Haha.
__________________
The clown I am destined to be |
![]() |
![]() |
![]() |
#90 |
Tomb Raider
Join Date: Nov 2006
Location: Norway
Posts: 10,245
|
![]()
What i think is the worst in Underworld is the total lack of replayability, it is a good game in general, though a bit buggy and it is very apparent that the game was rushed in many areas, but at least Legend and Anniversary has time trials, relics to gather, lots of outfits to collect.
In Underworld there's really nothing.
__________________
"That which is eternal can never die!" |
![]() |
![]() |
![]() |
Bookmarks |
Thread Tools | |
|
|