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Old 19-08-19, 08:25   #11
scion05
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How very welcome.
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Old 19-08-19, 09:52   #12
Alex Fly
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I love it when a new week starts with a new fan game announced.

Glad to see more love for AOD. This looks fantastic. What engine are you using to develop it?

I'm really looking forward to see more of it, and to play it at some point of course.
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Old 19-08-19, 09:56   #13
dcw123
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Amazing work - definitely looks like a modern GBA style sequel

TBF its just nice to see some Classic games getting some attention again
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Old 19-08-19, 09:58   #14
UroshUchiha
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This is also reminding me of the JavaME trilogy games and I'm living for it
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Old 19-08-19, 10:18   #15
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This looks so cool!
Good job so far, I'm looking forward to seeing more screenshots from Louvre and Hall of Seasons.
Are you planning to add some sort of 2.5D effect (multiple background layers scrolling at different speed)?
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Old 19-08-19, 11:37   #16
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Can't wait to play it!

So are you using recorded animations then...what ever they did for stuff like Driv3r GBA with the actual animations? curious how you did it since the game's normally locked to Lara's back.
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Old 19-08-19, 12:19   #17
Dustie
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this is very unexpected but also looks surprisingly good!

can you tell as something about what you're using to make this happen? is this based in unity or UE?
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Old 19-08-19, 12:20   #18
klona
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That's awesome! Are you considering including the deleted locations and using some of the known points to fill out plot holes?
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Old 19-08-19, 12:25   #19
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Quote:
Originally Posted by klona View Post
That's awesome! Are you considering including the deleted locations and using some of the known points to fill out plot holes?
I guess it depends how "Retro" it goes.

If its using text boxes I imagine explanning away the plot holes would be easier than if it's re-using AOD dialogue.
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Old 19-08-19, 12:32   #20
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This looks awesome! Great job so far can't wait to see more
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