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Old 04-06-19, 14:24   #571
Topixtor
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Strangely enough I now can see them I saw some similar problems on other places in the forum tho.
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Old 04-06-19, 15:50   #572
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Good to know you can see it now.

I prefer to use Postimage because Imgur usually puts compression in images and it looks awful. But if Postimage continues to fail i will have to change.
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Old 04-06-19, 18:56   #573
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Looks perfect, Danath, I like vertical pit style environments. They are not offteny present in customized levels. Also cages are a special work.
This part of the level looks promising!
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Old 08-06-19, 22:11   #574
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Unhappy Problem

I am facing a big problem now.

I wanted to make an area with rolling blades to evade and a chasm below. But the rolling blades go all the way down the hole into the ground below.
Is there any way to make them stay on the elevated ledges? If not i will have to scrap the entire idea...

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Looks perfect, Danath, I like vertical pit style environments. They are not offteny present in customized levels. Also cages are a special work.
This part of the level looks promising!
Thank you, i hope you will like it when you play.
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Old 08-06-19, 23:13   #575
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Quote:
Originally Posted by Danath View Post
I am facing a big problem now.

I wanted to make an area with rolling blades to evade and a chasm below. But the rolling blades go all the way down the hole into the ground below.
Is there any way to make them stay on the elevated ledges? If not i will have to scrap the entire idea...

As far as I know, there is no way of avoiding that if not with an high wall or door.
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Old 10-06-19, 19:58   #576
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What you could do is to place doors to prevent the spindles from falling down

You can texture the doors magenta to make them invisible This method would work as long as nobody runs into those invisible walls.
Also kind of a nice idea: You can trap spindles with doors inside a certain area and/or release the spindles with a specific action/or trigger. This could give you a nice surprise effect or you can make some sort of a puzzle out of it
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Old 10-06-19, 23:57   #577
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Quote:
Originally Posted by Topixtor View Post
As far as I know, there is no way of avoiding that if not with an high wall or door.
Why doesn't it surprise me...

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What you could do is to place doors to prevent the spindles from falling down
Good idea! I think it would be a reasonable compromise. If people don't have to jump where the doors are, there's no problem, isn't it?

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Originally Posted by thewolf View Post
Also kind of a nice idea: You can trap spindles with doors inside a certain area and/or release the spindles with a specific action/or trigger. This could give you a nice surprise effect or you can make some sort of a puzzle out of it
Nice! Thank you.


Update: I found a setup for the rolling blades that i like without needing to place invisible objects. There's even a springboard involved there now.

And i finally have my new gamepad, so i can resume building at my usual....er.... turtle speed.
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Last edited by Danath; 13-06-19 at 18:28. Reason: progress
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Old 18-06-19, 02:59   #578
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Smile Progress

Still alive!

I made a mistake constructing that area with the rolling blades and had to remake it again, it took some time.
On the upside, i could implement a new nice idea for it ( thank you portals for behaving ) and used that advice/idea thewolf gave me for...something.

There's approx. 6:30 more minutes of playtime, this brings it to 34:30. All secrets are placed now. \o/

I really need to be finishing it soon, i'm very close to 200 objects, limit is 254. I need spare space for pickups and for the fires on torches/bowls. There should be enough though, i just need to be careful.
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Old 18-06-19, 13:44   #579
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You may work at "turtle speed" but at least YOU are
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Old 18-06-19, 22:00   #580
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What happens if you reach the object limit?

I had some weird bug once also because of objects but I was not even close to 250.
I couldn't save anymore my game. Sometimes it was possible sometimes not. If many things got triggered like enemies and they were still active and you tried to save the game it crashed and a pop up showed saying something like: Buffer to big to save
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