19-11-19, 17:41 | #19531 |
Member
Joined: Oct 2008
Posts: 133
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25-11-19, 18:40 | #19532 |
Member
Joined: Sep 2015
Posts: 520
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I fixed the position and faces of the wrist joint with the hand but it still keeps weird, I don't know what to do know.
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25-11-19, 19:00 | #19533 |
Moderator
Joined: Jul 2003
Posts: 33,359
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Have you tried remapping the vertices of the hole in the hand, where the joint attaches?
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25-11-19, 19:26 | #19534 |
Golden
Joined: Oct 2009
Posts: 11,535
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@sampiza Which outfit is that? Is it released?
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25-11-19, 20:02 | #19535 |
Member
Joined: Jul 2016
Posts: 1,905
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^yup, there you go https://www.trsearch.org/item/4145
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25-11-19, 20:29 | #19536 |
Member
Joined: Sep 2015
Posts: 520
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29-11-19, 12:28 | #19537 |
Member
Joined: Oct 2008
Posts: 133
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[SOLVED|Hi all, i am trying to reproduce a set up that was working in an old NGLE project, but in TE instead. It is a very basic set up from TR4 so no need for TRNG triggers or scripts :
when HAMMER (OCB = 3) hits PUSHABLE_OBJECT1 = the pushable shatters i checked the settings in my old NGLE project and did the exact same thing but the hammer keeps going though the pushable object and it does not shatter What i did : - copied the same triggers and setting for each object - used the same objects as my old wad, just in case they would be different - put the objects in the same slots as my old project - check again and again triggers, OCB and such... and still it does not work EDIT : Ok nevermind, in fact both hammer and pushable must be on the same square sector for it to work properly Last edited by Patricia_S; 30-11-19 at 13:48. Reason: solution found |
30-11-19, 06:14 | #19538 |
Member
Joined: Oct 2019
Posts: 57
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Light object
[SOLVED] Hi all, I have been trying my best to sort this myself but I have to ask for help. I feel sooo stupid asking this but in the attached image, why does the black shadows on the light object show in game?
I have candles in game that have a black transparent area and they show fine. Thank you for your help! https://imgur.com/a/QP1bhKG Last edited by Letsmakeghost; 30-11-19 at 16:16. |
30-11-19, 09:06 | #19539 |
Member
Joined: Mar 2012
Posts: 3,741
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Why would you feel stupid for having an issue?
These faces are meant to use additive transparency (black = invisible / white = semi-transparent and bright), it seems they don't have it applied. If you're using a WAD, you can:
Last edited by Joey79100; 30-11-19 at 09:08. |
30-11-19, 10:53 | #19540 | ||||
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Joined: Sep 2006
Posts: 674
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