16-08-20, 09:57 | #1 |
Golden
Joined: Dec 2007
Posts: 10,465
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Replace TRII Main.SFX with TRIII's Main.SFX
You get some pretty weird results
I'm assuming TRII is triggering the coded parts of the SFX which in TRIII's file are placeholder/test ones. With some of them actual sounds from TRIII but triggered in odd moments Not sure if this has been tested before but I was surprised it even worked. |
16-08-20, 10:06 | #2 |
Member
Joined: Feb 2012
Posts: 1,470
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Some sound hilarious!
I once attempted to do a sound conversion of sounds from TR3 to TR2. I may be tempted to look again actually. The pitches can be fixed by adjusting them in Audacity. |
16-08-20, 10:51 | #3 |
Member
Joined: Apr 2020
Posts: 469
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Are you are you are you are you
egh egh egh egh egh AGH AGH AGH AGH mEpMePmEpMep Basically all the sounds in this Video |
17-08-20, 11:32 | #4 |
Member
Joined: Mar 2005
Posts: 9,405
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The problem is the index of the sounds. The game is searching the MAIN.SFX for a certain number when it tries to play a sound (IE, say in TR2 it's looking for Sound 55 for the Pistols, but in TR3 that sound corresponds to Lara's injury sound).
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