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Old 16-08-20, 09:57   #1
TRfan23
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Default Replace TRII Main.SFX with TRIII's Main.SFX

You get some pretty weird results

I'm assuming TRII is triggering the coded parts of the SFX which in TRIII's file are placeholder/test ones. With some of them actual sounds from TRIII but triggered in odd moments

Not sure if this has been tested before but I was surprised it even worked.

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Old 16-08-20, 10:06   #2
annl
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Some sound hilarious!

I once attempted to do a sound conversion of sounds from TR3 to TR2. I may be tempted to look again actually.

The pitches can be fixed by adjusting them in Audacity.
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Old 16-08-20, 10:51   #3
CircusBabysGal
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Are you are you are you are you
egh egh egh egh egh AGH AGH AGH AGH
mEpMePmEpMep
Basically all the sounds in this Video
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Old 17-08-20, 11:32   #4
ggctuk
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The problem is the index of the sounds. The game is searching the MAIN.SFX for a certain number when it tries to play a sound (IE, say in TR2 it's looking for Sound 55 for the Pistols, but in TR3 that sound corresponds to Lara's injury sound).
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